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Everything posted by BetterDeadThanZed
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This is what I'm seeing in the console: 01/28 15:58:09 | [Safe Kick] Position in Outpost (assets/bundled/prefabs/autospawn/monument/medium/compound.prefab) is: x: 9.906178 y: 0.187191 z: 32.08991 01/28 15:58:09 | [Safe Kick] Position in Water Well (assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab) is: x: 96.38696 y: -7.632233 z: -168.4815 01/28 15:58:09 | [Safe Kick] Position in Abandoned Supermarket (assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab) is: x: 291.9279 y: -1.403238 z: 53.88051 What do I put in the config? I executed this in the outpost.
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More information from him: well yeah that's what I mean. different plugins can spawn crates in any location for instance, Vehicle Airdrops it spawns a crate on a chute in the air do the NPC spawn in the air too? who's to say what could be done, though from the side of Bot Re Spawn without having to call any hooks and that would work for any plugin: check if the codelocked crate is parented to something! if it is, it means that it's moving so it shouldn't spawn paratroppers I think that's the best solution that way, both plugins could be platform-agnostic @BetterDeadThanZed DM me and I'll patch up the plugin for you and you'll be able to forward that patch to steen because there's also the Convoy plugin also with a crate instead of making special accommodations for both those plugins, it's just best to see if a crate is parented to something it's a very easy check (parented = moves along with its parent) (like a car, train, or even the cargo ship)
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This is what the dev of the Cargo Train Event said: Yeah that's what I said. I only make special accommodations for the platforms mentioned. Codefling is not and will not be on that list, for reasons I'd rather not get into (edited) [3:06 PM] again, I will add a hook to Cargo Train Event and if the author of BotReSpawn wants to utilise it, he's free to do so [3:07 PM] but since Cargo Train Event was there first, and it's not Cargo messing with that plugin functionality, but that plugin messing with Cargo [3:07 PM] that's 2 reasons why it should be bot re spawn checking for crates [3:08 PM] not the other way around [3:10 PM] it's just a little bit preposterous to assume that every time a crate spawns in-game, that crate should be immediately surrounded with NPC
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Ok, I will contact the authors of the plugins I use that spawn a hackable crate and see if they can do this.
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I am using the locked crate bots. It works fantastic for crates dropped by the Chinook. The issue I have is with the Cargo Train Event plugin. This spawns a cargo train with hackable crates. When those crates are spawned, the locked crate bots also spawn. Would it be possible to set a config that prevents the AI from spawning in if the hackable crates aren't dropped by the chinook? Is there a way to check if the hackable crate is dropped by a chinook?
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Bradley spawn location notification
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
The notification is several grids away from the actual location. I'd prefer a config setting just to turn it off, because Bradley doesn't spawn randomly around the map. Players know where to find it. -
When I tried it again, I didn't get the error. The error came up when creating the marketplace listing. I'm also now getting 5 pookies restocking. Who knows what I did wrong. Great plugin, but quite confusing.
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Well, now I'm getting an error while trying to list something on Marketplace: 01/26 20:14:52 | [Ruster.NET] System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RusterNET+RootData.GetMarketplaceFeed () [0x000ad] in <422177cf72b5424196b30350dc904985>:0 at Oxide.Plugins.RusterNET+RusterBrowser.Draw (System.Boolean isBackground, System.Action onDraw) [0x00564] in <422177cf72b5424196b30350dc904985>:0
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I am placing 5 Pookies in the box and when I restock, only 4 are going into the Maketplace. You are placing 9 Pookies in the box and 5 are going into the Marketplace, so it makes me believe I can only put 5 up for sale in 1 order and I need to have at least 6 in the box?
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Yes, it was completely depleted. You can't restock unless it is completely depleted. It only stocked it with 4 Pookies instead of 5, leaving 1 in the box.
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It seems that the location that the notification is giving for where the Bradley spawned is wrong. For example, it's saying M12. On the map I'm using, M12 is water treatment. It's actually spawning around R9, Launch.
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Ok, so another bug? I placed 5 pookies in a box. I ran out of stock in my Marketplace ad. I hit the Restock button, then hit the box with the Pookies and it restocked. The problem is that it only restocked 4 pookies and 1 pookie was left in the box. Did I do something wrong or is that a bug?
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Thanks for the fixes in the latest update. That seems to have fixed the photo bug I originally mentioned here and advertisements in the Marketplace and posts in the feed aren't disappearing. Now, I have another question, or maybe a comment? I can buy my item from the Marketplace, for no cost. Is that how it's supposed to be done? Also, I need another clarification on restocking. I made an advert with 5 pookies. I see the Restock button but clicking on it does nothing. How do you restock? EDIT: Nevermind. I see when you run out of stock, you get the option to restock.
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- 199 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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Is it possible to make it so this prefab doesn't take up so much space on the surface? When I apply the heightmap, it affects a huge area, about 4 grids x 4 grids. It's way too big to place on anything but your own map that you are creating. Impossible to integrate into an existing map.
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Delta Outpost (Underground Safezone Monument)
BetterDeadThanZed commented on Ash_'s file in Monuments
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- 15 comments
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- #querry
- #miningquerry
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(and 3 more)
Tagged with:
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Delta Outpost (Underground Safezone Monument)
BetterDeadThanZed commented on Ash_'s file in Monuments
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We'll have to try to organize a time when we're both online so I can give you one. I'm about to head out to work and I have a long day ahead of me, so any time Wednesday - Saturday should be ok for me.
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No, it's not possible. I have three moderators and none even use RusterNET. Hell, hardly anyone on my server has used it. I thought it would be well received but the general consensus from those that tried it said it was too confusing. Did you come back the next day to see if your post was there? Did you post multiple pictures and find that the top picture you posted won't open?
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Since this is possibly related, saw this in my console a few minutes ago: 01/21 12:24:55 | Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.7' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.RustRewards.GiveReward (BasePlayer player, Oxide.Plugins.RustRewards+RewardType type, System.Double amount, BaseEntity ent, System.String weapon, System.Single distance, System.String name) [0x003c3] in <2ebf64d6a6014d08971dbcb8fc5dc718>:0 at Oxide.Plugins.RustRewards.OnEntityDeath (BaseEntity entity, HitInfo info) [0x00225] in <2ebf64d6a6014d08971dbcb8fc5dc718>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0078a] in <2ebf64d6a6014d08971dbcb8fc5dc718>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0