Jump to content

DodgeMan

Member
  • Posts

    50
  • Joined

  • Last visited

Everything posted by DodgeMan

  1. Found the log. I had debug enabled thankfully. Log_2024-04-06.txt It says that PVE is false or hasnt been started. PVE is set to true, so not sure what happened.
  2. [14:48:18] > [WaterTreatmentEvent] [ERROR] 14:48:18 [WaterTreatmentEvent] [ERROR] Error occurred while running console command: Object reference not set to an instance of an object [14:48:18] > [WaterTreatmentEvent] [WARNING] 14:48:18 [WaterTreatmentEvent] [WARNING] We couldn't set the owner due to a problem in the killer and the victim. I did update to 1.4.2 yesterday. I saw a ton of errors like these but cant seem to find them all now.
  3. DodgeMan

    Images not loading

    Apparently your account was suspended. Can you put the files in with the plugin for the images so that I can host them myself on my server? I should have done this before, but didnt think about it. Sadly now that your account was suspended its too late for me. The graphics dont work at all now It was working perfectly fine up a few days ago when I noticed that the graphics was not loading.
  4. Yeah the irony was it was free, the author abandoned it for close to a year someone else updated it and fixed it with notes "Hopefully the author will maintain it from here out". Then suddenly it went to $5, now up to $11??? Lmao, Ill continue to use the older version and make changes myself.
  5. DodgeMan

    Water Patrol

    Didn't see that you had responded I apologize. I happen to see this like a blind man. HP Dl380 Gen 10 and a Gen 9, The gen 10 has 2x 8268 (2.9ghz 24 cores) platinum CPUs with 768gbram, SAS SSD, running windows server 2022, the gen 9 has 128gb, 2x e5-2680 V4's 14 cores, 2.4ghz, SAS SSD, Windows 2019. Little slower, but I still get around 200 fps depending on number of plugins and players. So I keep it balanced. Both machines I have had the issue on. As well as my actual computer I play on. i9-12900kf, 64gb ram, NVME SSD's (like every drive in my system are SSD and there are 6 of them, 2 of which are NVME). This runs Windows 11 pro. I have been tempted to move my game server to linux as I am tired of Windows. Linux is just a far better OS. With me not having hands on my server at all times since one of them is colocated, It was easier for me to just drop windows on it and use for other things as well. Additionally I have tested it on other computers I have here in my home as well with same outcome. Very similar spcs. I9-11900k, 64gb win 11 pro. i7-6700k 64gb win 10 pro. All computers have SSD, Who uses HDD any more haha. The plugin is remarkable, I just cant find where my problem is at with this. I am completely lost as to what it could be.
  6. Your awesome! Thank you!
  7. So this map doesnt have the WTP on it, Could you update this so that instead of showing red errors, it would just say PrintError"(No Water Treatment Plant found on map! Unloading!") or similar, then unload the plugin? Thank you again for this great event! Failed to call hook 'OnServerInitialized' on plugin 'WaterTreatmentEvent v1.3.2' (InvalidOperationException: Water Treatment Plant monument not found. This plugin only works in the Water Treatment Plant monument) at Oxide.Plugins.WaterTreatmentEvent+MissionZone..ctor () [0x00075] in <9a2e9766536a4898bd08aea7e6ba6bb7>:0 at Oxide.Plugins.WaterTreatmentEvent.OnServerInitialized () [0x000d3] in <9a2e9766536a4898bd08aea7e6ba6bb7>:0 at Oxide.Plugins.WaterTreatmentEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008c3] in <9a2e9766536a4898bd08aea7e6ba6bb7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044Failed to call hook 'OnServerInitialized' on plugin 'WaterTreatmentEvent v1.3.2' (InvalidOperationException: Water Treatment Plant monument not found. This plugin only works in the Water Treatment Plant monument) at Oxide.Plugins.WaterTreatmentEvent+MissionZone..ctor () [0x00075] in <9a2e9766536a4898bd08aea7e6ba6bb7>:0 85,337 ents, 5 slprs at Oxide.Plugins.WaterTreatmentEvent.OnServerInitialized () [0x000d3] in <9a2e9766536a4898bd08aea7e6ba6bb7>:0 at Oxide.Plugins.WaterTreatmentEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x008c3] in <9a2e9766536a4898bd08aea7e6ba6bb7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 Also on the last map there was a WEIRD incident that kept occuring with this plugin. Whenever the event would trigger, in my console it was triggering EVERY event. It was calling train yard, missile silo. It was weird! Let me look back and see if I caught a screenshot of it or not.
    This plugin is truly remarkable! I was utterly captivated. I saw one similar to this, but was on a video and was very private. The concept of a mobile base or a rolling fortress is simply ingenious, offering players an entirely new dimension of gameplay. What truly sets this plugin apart is its versatility. The ability to seamlessly transition your vehicle off the tracks, thereby preventing unnecessary clutter on the server, while still allowing others to partake in the experience, is nothing short of brilliant. I find myself thoroughly impressed with the innovation and creativity behind this plugin, and I eagerly anticipate the endless possibilities it will unlock within the Rust community. Thank you Jtedal!
  8. DodgeMan

    error

    Was this in reference to the NRE on player disconnect and player connect? If so I already have it solved. Im just waiting for one more reboot to test. TI just realized Im running an older version...
  9. DodgeMan

    Water Patrol

    I have been having this on 3 different server attempts. I deployed one put this plugin with BetterNpc and a few others on. fps went down the drain from 168 to 40. The minute I unload waterpatrol fps increases back to where it was. Ive had to just dump this plugin. not happy about it either. The other issue I have, is the boats will spawn with NPC's and then several hours later the boats are empty and new boats with NPCs wont spawn. Apparently im the only one this is happening to............ I have done a new server deploy with only 5 plugins. BetterNpc, WaterPatrol, SupermarketEvent, Backpacks and BackpackButtons.. Still same thing. I even ran just WaterPatrol by its self nothing else.. Was ok for about 5 hours and right around 6 hour mark fps went down to 9 and no boats spawned with npcs, all boats that were currently out were empty.
  10. I think I will do the same. That and now that its a paid plugin and half the time (IF ever) the dev doesn't even respond and hasn't maintained it, I wont buy something like that. Its like throwing money out the window. Even if it is just 5$.
  11. I am confused now. This plugin was free. I went to post something because im having issues with it. now suddenly its 5$? So i cant even download a fixed version..
  12. DodgeMan

    Drug Business

    I wanted to buy this plugin but after reading the dev is MIA, this should be removed from the store.
  13. DodgeMan

    Junkyard Event

    It might be possible to adjust it for use in Junktown, but there are specific elements that have been manually placed and may not integrate seamlessly. Firstly, there's a SAM site mounted on the roof of the recycler building. Secondly, the location of the grinder/recycler where you drop cars. Lastly, the location where the camper drops, which you must fight for before dropping it into the grinder. You can attempt to modify it, but I recommend making a backup copy before doing so. Typically, when I modify a plugin, I open it with Notepad++ and save it as a new file, such as JunkyardEvent.cs.ORIG. Then, after editing, I save it as JunkyardEvent.cs. Once you're done editing and saving, the changes will take effect. I don't have access to that map, but I'll search for more information
  14. DodgeMan

    Scheduler

    Can you put multiple instances of commands under 1 day. For example { "Minute": "*", "Hour": "*", "Day": "*", "Month": "*", "DoW": "6", "Command": "oxide.unload TrainYardEvent" }, Can you make it so its like { "Minute": "*", "Hour": "*", "Day": "*", "Month": "*", "DoW": "6", "Command": "oxide.unload someplugin", "oxide.unload anotherpluginhere", "oxide.unload yetanotherpluginhere" }, Or how would I go about doing this instead of adding more lines to the config for each plugin?
    Definately something Rust has needed. The vanilla homing missiles just SUCK. With this plugin, I love the fact that you can ADD the prefabs to the config, reload it and bam. You can target that entity/object. Homing missiles NEVER worked on the Patrol Chopper, now I can make it, and it adds to the PvE side. My players love this!
  15. I figured out that this plugin uses a min and max gather.. Thats ok thoughj i just bumped up the settings.. Maybe changing this to not use this min and max? OR make it so you can use min and max OR use flat rates? That would be awesome. In config Use Min/Max?: false, something like this!
  16. I have changed my rates using a plugin and all works fine till this event starts, It then drops the rates down to vanilla gather rates. I was hoping and would like to see it leave the rates alone, and allow it to just gather .
    Very good plugin! Players seem to love it, and I enjoy it myself! Hopefully at some point will have more control over things, like kits, loot, and even npcs that spawn. Other than those minor ideas/suggestions, Im very happy I purchased this plugin!
  17. DodgeMan

    Amino

    I proudly use two of Amino's exceptional plugins, and I can confidently assure you of two key aspects. Firstly, these plugins seamlessly perform their intended functions. While I encountered a minor hiccup, it was solely due to my oversight of a specific setting—an error on my part. Secondly, when assistance is needed, rest assured that support is available. Although responses may not be instantaneous, it's crucial to recognize that Amino is a single individual with responsibilities beyond plugin development, likely including family commitments such as raising children who are in school He's also in school himself. Regrettably, some individuals harbor unrealistic expectations of immediate responses, resorting to negative feedback and attempts to tarnish reviews. Considering the vast number of plugin users, it's intriguing that you seem to be the sole individual facing challenges. This suggests a lack of following the provided instructions.
  18. Hey no worries I get it. I was sick for almost a month a half. Take your time! Get better! I think it COULD have been a prefab i used. I have 3 prefabs it is a little slower after adding 2 prefabs to the list. The third seems to slow it down more. Ill mess with it more and see if I can narrow it down. Till then take it easy and rest. This crap that got into this country is bad.
  19. I have only added a handful of prefabs to this, and when I reload it (even after adding just 3), I got kicked due to EAC network packet from invalid connection. The Calling unload takes 21,818 ms and durring this time my game is unresponsive. When it does finally unload then reload I get kicked. o.reload SeekerOnSteroids Calling 'Unload' on 'SeekerOnSteroids v1.0.0' took 21618ms [GARBAGE COLLECT] Calling 'Unload' on 'SeekerOnSteroids v1.0.0' took average 0ms [GARBAGE COLLECT] Unloaded plugin SeekerOnSteroids v1.0.0 by Timm3D Loaded plugin SeekerOnSteroids v1.0.0 by Timm3D 10.10.0.1:61746/76561197xxxxxxxxxxx/123 kicked: Packet Flooding: Player Tick EAC network packet from invalid connection: 76561197xxxxxxxxxx EAC network packet from invalid connection: 76561197xxxxxxxxxx EAC network packet from invalid connection: 76561197xxxxxxxxxx Any insight on this would be great!
  20. DodgeMan

    Error while compiling

    looks like this plugin is dead now. Ill see what I can do to fix it.. This is why I have concerns buying some plugins because they write it then just stop. I will only buy from 3 major authors. KPuctajl, k1lly0u, and Adem (havent bought from the last 2 yet but planning on it).
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.4k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.