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Everything posted by DodgeMan
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- 72 comments
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- 1
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- 193 comments
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- #server
- #installer
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(and 7 more)
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- 193 comments
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- #server
- #installer
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(and 7 more)
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Didn't see that you had responded I apologize. I happen to see this like a blind man. HP Dl380 Gen 10 and a Gen 9, The gen 10 has 2x 8268 (2.9ghz 24 cores) platinum CPUs with 768gbram, SAS SSD, running windows server 2022, the gen 9 has 128gb, 2x e5-2680 V4's 14 cores, 2.4ghz, SAS SSD, Windows 2019. Little slower, but I still get around 200 fps depending on number of plugins and players. So I keep it balanced. Both machines I have had the issue on. As well as my actual computer I play on. i9-12900kf, 64gb ram, NVME SSD's (like every drive in my system are SSD and there are 6 of them, 2 of which are NVME). This runs Windows 11 pro. I have been tempted to move my game server to linux as I am tired of Windows. Linux is just a far better OS. With me not having hands on my server at all times since one of them is colocated, It was easier for me to just drop windows on it and use for other things as well. Additionally I have tested it on other computers I have here in my home as well with same outcome. Very similar spcs. I9-11900k, 64gb win 11 pro. i7-6700k 64gb win 10 pro. All computers have SSD, Who uses HDD any more haha. The plugin is remarkable, I just cant find where my problem is at with this. I am completely lost as to what it could be.
- 194 comments
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- #boat
- #facepunch
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This plugin is truly remarkable! I was utterly captivated. I saw one similar to this, but was on a video and was very private. The concept of a mobile base or a rolling fortress is simply ingenious, offering players an entirely new dimension of gameplay. What truly sets this plugin apart is its versatility. The ability to seamlessly transition your vehicle off the tracks, thereby preventing unnecessary clutter on the server, while still allowing others to partake in the experience, is nothing short of brilliant. I find myself thoroughly impressed with the innovation and creativity behind this plugin, and I eagerly anticipate the endless possibilities it will unlock within the Rust community. Thank you Jtedal!
- 129 comments
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- #jtedal
- #mad mappers
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I have been having this on 3 different server attempts. I deployed one put this plugin with BetterNpc and a few others on. fps went down the drain from 168 to 40. The minute I unload waterpatrol fps increases back to where it was. Ive had to just dump this plugin. not happy about it either. The other issue I have, is the boats will spawn with NPC's and then several hours later the boats are empty and new boats with NPCs wont spawn. Apparently im the only one this is happening to............ I have done a new server deploy with only 5 plugins. BetterNpc, WaterPatrol, SupermarketEvent, Backpacks and BackpackButtons.. Still same thing. I even ran just WaterPatrol by its self nothing else.. Was ok for about 5 hours and right around 6 hour mark fps went down to 9 and no boats spawned with npcs, all boats that were currently out were empty.
- 194 comments
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- #boat
- #facepunch
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- 72 comments
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- 72 comments
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It might be possible to adjust it for use in Junktown, but there are specific elements that have been manually placed and may not integrate seamlessly. Firstly, there's a SAM site mounted on the roof of the recycler building. Secondly, the location of the grinder/recycler where you drop cars. Lastly, the location where the camper drops, which you must fight for before dropping it into the grinder. You can attempt to modify it, but I recommend making a backup copy before doing so. Typically, when I modify a plugin, I open it with Notepad++ and save it as a new file, such as JunkyardEvent.cs.ORIG. Then, after editing, I save it as JunkyardEvent.cs. Once you're done editing and saving, the changes will take effect. I don't have access to that map, but I'll search for more information
- 45 comments
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- #broken cars
- #cargoplane
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Can you put multiple instances of commands under 1 day. For example { "Minute": "*", "Hour": "*", "Day": "*", "Month": "*", "DoW": "6", "Command": "oxide.unload TrainYardEvent" }, Can you make it so its like { "Minute": "*", "Hour": "*", "Day": "*", "Month": "*", "DoW": "6", "Command": "oxide.unload someplugin", "oxide.unload anotherpluginhere", "oxide.unload yetanotherpluginhere" }, Or how would I go about doing this instead of adding more lines to the config for each plugin?
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Definately something Rust has needed. The vanilla homing missiles just SUCK. With this plugin, I love the fact that you can ADD the prefabs to the config, reload it and bam. You can target that entity/object. Homing missiles NEVER worked on the Patrol Chopper, now I can make it, and it adds to the PvE side. My players love this!
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I proudly use two of Amino's exceptional plugins, and I can confidently assure you of two key aspects. Firstly, these plugins seamlessly perform their intended functions. While I encountered a minor hiccup, it was solely due to my oversight of a specific setting—an error on my part. Secondly, when assistance is needed, rest assured that support is available. Although responses may not be instantaneous, it's crucial to recognize that Amino is a single individual with responsibilities beyond plugin development, likely including family commitments such as raising children who are in school He's also in school himself. Regrettably, some individuals harbor unrealistic expectations of immediate responses, resorting to negative feedback and attempts to tarnish reviews. Considering the vast number of plugin users, it's intriguing that you seem to be the sole individual facing challenges. This suggests a lack of following the provided instructions.
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- 28 comments
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Was thinking more into this plugin today and thought that a random time would be even nicer for an event. If a server has several plugins you wouldn't want every event to hit at the same time intervals. Granted it can be changed, that said having a random time frame like other plugins have start min 7200 start max 10800 - this would be a far better choice!, Also I have added the code into the plugin I have a "license" for, but putting console/rcon feedback of the event when manually triggered is nice touch too, as well as automated. Just some ideas, but this plugin is great! Glad I got it when I did! But again, not critisizing, just friendly suggestions. This plugin is a great addition my players seem to likeit
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So, the command to start the event wtestart, does indeed cancel the first one if you type it again. but what happens is you get 2 apcs that spawn when it does spawn.. So maybe something like if event == true, then chat.say "Event already started, try /wtestop first!" or something like that. That way it will avoid a timed event + a manual triggered event. Everything else seems to be good
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- 13 comments
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- #rust
- #custom monument
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So one thing I would love to see added is TruePVE support or PVE support in general. Reason is on PVE servers people ALWAYS fight about who started what. So by locking them to that event prevents others from entering. Secondly playing with it, I shot the guy and killed him near the SAMS site at the WTP, and it automatically destroyed the SAM site. That def is a bug. So far i love it! Few things would love to see added besides PVE. chat commands /wtestart /wtestop map marker showing event that can be toggled on and off depending on how the admin wants the server setup. Thats it so far maybe I will think of some more while i mess with it more. But good work!
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- 602 comments
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- #hud
- #interface
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- 72 comments
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OMG, I cant wait to get this plugin. There is so many I want, i just cant afford to get them all at once! I added up all the ones Id LOVE to get and its like 3K. Your work is truly AMAZING! I have played on several servers that host some of your plugins but I have never seen this one.... I love love love Sputnik too!
- 45 comments
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- #broken cars
- #cargoplane
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