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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, I'll check it out but if there's a problem you're the first to let me know. It'd be worth checking in UI to make sure your rewards/multipliers are still set up correctly, and also checking that player permissions haven't been wiped. Perms are required for each reward category so if server perms got wiped that would effectively disable the plugin.
  2. Version 1.0.1

    777 downloads

    Adds frickin' laser beams to sharks.
    Free
  3. That's right - A multiplier of 1 on anything effectively disables it.
  4. Hi, Thanks for the report. You're right - The happy hour multiplier is always in play, by mistake. That'll be fixed in the next update. I think the other error is also fixed but I'll double check before releasing.
  5. I can take a look, sure, but I think @MikeHawkemight have done it already?
  6. @Fast_CD- Noted, thank you. @FuelStream- I think I make explosive weapons recognised although in testing it showed me 'explosive.timed.deployed' as the name.
  7. Thanks man. I'll take a look at the hitinfo for death by explosion.
  8. Pretty sure I didn't test it but yes, I believe you can do that.
  9. Hi, Thanks for reporting. Yeah, at the moment UpdatesChecker goes on names, and it doesn't filter out files pending approval, so it needs some work or, rather, Codefling API does @Death In the meantime you can add FurnaceSplitter to the config Ignore list.
  10. Yes, they'll be in the next update.
  11. Oh, sorry - Leave the HappyHour multiplier at 1. That disables it.
  12. Hi, Setting start and end hour to the same thing would disable it, but I'll add a true/false back in. Must have gotten lost along the way.
  13. I assumed that was author debug and removed it, although I'd be happy to add it back in again.
  14. Thanks @always Tim There'll be another update this evening addressing a few bugs and a mistake I made, resulting in that ^ error.
  15. Hi, There's no option for that right now but I'll add a config true/false option to disable all reward notifications in the next update.
  16. Steenamaroo

    Raidable Bases

    Indeed - Thank you @nivex. I think there were a few issues similar to this recently - You'd need to contact Death either via 'Ask a question', DM, or Codefling discord. Sorry for any inconvenience!
  17. Yeah, it's effectively a new plugin so there'll be fresh config/data/lang. Setup is a lot easier now, though, in my opinion, with much of it being done via UI.
  18. Yeah, I think the site's having caching issues. Thanks for reporting.
  19. Hi, Thanks for the report. The issue is coming from PlayTimeTracker reading its data file OnServerInitialized, which makes it too late for some plugins trying to read playtimes also OnServerInitialized. This timing hasn't changed in PTT, but the latest version directly addresses the (potentially null) storedData object, where previous versions addressed a cache dictionary which did have a default value. I guess PTT could just move LoadData to Init()? Either that or I'll write in a short delay.
  20. Steenamaroo

    Z-Admin Chat

    Welcome to Codefling.
  21. Hi folks, Turrets are covered under Weapontraps Destroyed. At preset there is no way to see LastLogin as it's there for reference for the purge after X days option, but I could add a chat command as you describe if you think it would be useful.
  22. If you're 100% certain that people are actually in clans, can you tell me if there are any console errors when you attempt to view clan stats? Thanks.
  23. Hi, I'm not aware of any issues right now but given that there's only two players in your top-30, perhaps they aren't in any clan?
  24. Fair enough! Thanks for the feedback.
  25. Steenamaroo

    Welcome Panel

    Hi David, This should do what you need, combined with a data record of players who have seen the display. void OnNewSave(string filename) { //wipe that record } I keep records for show-only-once in InfoScreens if you want to reference it, although I made the wipe by command rather than OnNewSave hook.

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