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Everything posted by Steenamaroo
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Hi, Thanks for the report. The issue is coming from PlayTimeTracker reading its data file OnServerInitialized, which makes it too late for some plugins trying to read playtimes also OnServerInitialized. This timing hasn't changed in PTT, but the latest version directly addresses the (potentially null) storedData object, where previous versions addressed a cache dictionary which did have a default value. I guess PTT could just move LoadData to Init()? Either that or I'll write in a short delay.
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- 447 comments
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Hi David, This should do what you need, combined with a data record of players who have seen the display. void OnNewSave(string filename) { //wipe that record } I keep records for show-only-once in InfoScreens if you want to reference it, although I made the wipe by command rather than OnNewSave hook.
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PLayerRanks => scrap total on a player inventory
Steenamaroo replied to MorphineRUST's topic in Requests
Hi, I'm not sure if that'd be popular as a public feature but it's easy enough to add - I wouldn't mind writing it in for you. Not sure what you mean "when the command is initiated". Can you clarify? -
Hi, Import only happens if exported data exists. It's not the lightest of routines so I made it only export when you ask and only import once immediately after that. I can add a console command for it, so the export can be automated by some other plugin or script? I guess a lot of servers have wipe announcements or some kind of happy hour?
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Version 1.0.6
267 downloads
Admin and player UI for saving/recalling/deleting sign drawings. Gives players a 25 capacity image library so they can save, and restore, their artwork. Saved images exist even after the signs they're on are destroyed. Multi-layer support for animated signs allows save from and restore to each layer separately. Admin can view a 25 image history for any sign, with the SteamID of the painter shown. Clicking a SteamID shows a 25 image history for that player. UI delete allows for very easy moderation of unwanted images. Permissions SignManager.admin – Allows use of /sma command. SignManager.autosave – Allows auto-saving of paintings upon completion. SignManager.manualsave – Allows manual saving of paintings in UI menu. Chat commands Players. /sm – Opens SignManager UI. Player must be close to a sign Admin. /sma – Opens admin menu for closest sign. /sma <steamID> – Opens admin menu for closest sign /sma export – Exports all images/library data to file. These are auto imported on next server boot. Console commands sma export -Exports all images/library data to file. These are auto imported on next server boot. Configuration ButtonColour : "0.7 0.32 0.17 1” CommandAlias = "SignManager"; AdminCommandAlias = "SignManagerAdmin"; Note : SignManager uses Rust storage and, therefore, saved images will be wiped when the server is wiped. To avoid this, use the the `/sma export` chat command or `sma export` console command before shutdown and wipe.$10.00 -
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Hi, No, it's just a UI front end for the permissions system in oxide so it has no storage of its own. Your timing is interesting, though, because I'm working on local+sql backup and restore as we speak! Thought it might be useful for people who set up servers in advance, or run the same perms/groups across multiple servers.
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Version 1.0.9
5,009 downloads
UI spawn amount/time control for monument crates, keycards, barrels, etc. MonumentSpawnControl provides a UI per vanilla monument, listing each spawn group for that monument, with controls for spawn population, respawn timer, and max amount to respawn per cycle. Each group can be emptied, filled, enabled, or disabled, with one click. Respawn durations are in minutes. Where there are multiple monuments of the same name (e.g. Lighthouse), they are all controlled by the same settings. Notes Does not offer control over RustEdit created monument spawns. Does not govern spawners which are part of a puzzle, as these have their own reset criteria. Chat commands. /msc - Usable by admin, or with permission. Permissions. monumentspawncontrol.allowed Configuration. ButtonColour "0.7 0.32 0.17 1" ButtonColour2 "0.4 0.1 0.1 1" - Used for disabled / inactive. Config also stores an entry per monument with information per spawn group. There is no need to edit or view this - It’s all controllable by in-game UI. Useful tool for picking CUI colours - RGB Decimal.Free -
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- 447 comments
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- #kits
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Tagged with:
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- #rust kits plugin
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- #in-game management kits
- #rust servers kits
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