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Steenamaroo

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Everything posted by Steenamaroo

  1. Yeah, I think the site's having caching issues. Thanks for reporting.
  2. Hi, Thanks for the report. The issue is coming from PlayTimeTracker reading its data file OnServerInitialized, which makes it too late for some plugins trying to read playtimes also OnServerInitialized. This timing hasn't changed in PTT, but the latest version directly addresses the (potentially null) storedData object, where previous versions addressed a cache dictionary which did have a default value. I guess PTT could just move LoadData to Init()? Either that or I'll write in a short delay.
  3. Steenamaroo

    Z-Admin Chat

    Welcome to Codefling.
  4. Hi folks, Turrets are covered under Weapontraps Destroyed. At preset there is no way to see LastLogin as it's there for reference for the purge after X days option, but I could add a chat command as you describe if you think it would be useful.
  5. If you're 100% certain that people are actually in clans, can you tell me if there are any console errors when you attempt to view clan stats? Thanks.
  6. Hi, I'm not aware of any issues right now but given that there's only two players in your top-30, perhaps they aren't in any clan?
  7. Fair enough! Thanks for the feedback.
  8. Steenamaroo

    Welcome Panel

    Hi David, This should do what you need, combined with a data record of players who have seen the display. void OnNewSave(string filename) { //wipe that record } I keep records for show-only-once in InfoScreens if you want to reference it, although I made the wipe by command rather than OnNewSave hook.
  9. Hi, I'm not sure if that'd be popular as a public feature but it's easy enough to add - I wouldn't mind writing it in for you. Not sure what you mean "when the command is initiated". Can you clarify?
  10. Hi, Import only happens if exported data exists. It's not the lightest of routines so I made it only export when you ask and only import once immediately after that. I can add a console command for it, so the export can be automated by some other plugin or script? I guess a lot of servers have wipe announcements or some kind of happy hour?
  11. Hi, No, the last update was just a quick fix for a bug that someone found. The next update will have teams support, though. I'll make it a priority. To be honest, I forgot about it.
  12. Version 1.0.6

    267 downloads

    Admin and player UI for saving/recalling/deleting sign drawings. Gives players a 25 capacity image library so they can save, and restore, their artwork. Saved images exist even after the signs they're on are destroyed. Multi-layer support for animated signs allows save from and restore to each layer separately. Admin can view a 25 image history for any sign, with the SteamID of the painter shown. Clicking a SteamID shows a 25 image history for that player. UI delete allows for very easy moderation of unwanted images. Permissions SignManager.admin – Allows use of /sma command. SignManager.autosave – Allows auto-saving of paintings upon completion. SignManager.manualsave – Allows manual saving of paintings in UI menu. Chat commands Players. /sm – Opens SignManager UI. Player must be close to a sign Admin. /sma – Opens admin menu for closest sign. /sma <steamID> – Opens admin menu for closest sign /sma export – Exports all images/library data to file. These are auto imported on next server boot. Console commands sma export -Exports all images/library data to file. These are auto imported on next server boot. Configuration ButtonColour : "0.7 0.32 0.17 1” CommandAlias = "SignManager"; AdminCommandAlias = "SignManagerAdmin"; Note : SignManager uses Rust storage and, therefore, saved images will be wiped when the server is wiped. To avoid this, use the the `/sma export` chat command or `sma export` console command before shutdown and wipe.
    $10.00
  13. Steenamaroo

    Raidable Bases

    Hi Grumbles. NPCKits certainly could be the culprit, assuming you have some profile there set to 300HP. If there's any API to check if an npc is one of yours, @nivex, or even just a custom component name I can check for, I'd be glad to add that in.
  14. Think you guys are in the wrong place, but thank you!
  15. Are you sure CustomLoot is causing that? Doesn't sound like something it would/could do.
  16. Hi, No, it's just a UI front end for the permissions system in oxide so it has no storage of its own. Your timing is interesting, though, because I'm working on local+sql backup and restore as we speak! Thought it might be useful for people who set up servers in advance, or run the same perms/groups across multiple servers.
  17. Steenamaroo

    NPCKits

    Glad to hear it. The scientist noises isn't really related to NPCKits but maybe I can put out a small fix-it plug.
  18. Steenamaroo

    NPCKits

    Thanks, Jaws. Would you mind letting me know if this sorts it? Failing that, I'll get a look tomorrow. NPCKits.cs
  19. Version 1.0.9

    5,009 downloads

    UI spawn amount/time control for monument crates, keycards, barrels, etc. MonumentSpawnControl provides a UI per vanilla monument, listing each spawn group for that monument, with controls for spawn population, respawn timer, and max amount to respawn per cycle. Each group can be emptied, filled, enabled, or disabled, with one click. Respawn durations are in minutes. Where there are multiple monuments of the same name (e.g. Lighthouse), they are all controlled by the same settings. Notes Does not offer control over RustEdit created monument spawns. Does not govern spawners which are part of a puzzle, as these have their own reset criteria. Chat commands. /msc - Usable by admin, or with permission. Permissions. monumentspawncontrol.allowed Configuration. ButtonColour "0.7 0.32 0.17 1" ButtonColour2 "0.4 0.1 0.1 1" - Used for disabled / inactive. Config also stores an entry per monument with information per spawn group. There is no need to edit or view this - It’s all controllable by in-game UI. Useful tool for picking CUI colours - RGB Decimal.
    Free
  20. Yeah, the titles issues are fixed in V2.15 which is coming soon. Thanks for reporting, regardless.
  21. Hi, This is fixed in V2.1.5 which will be released fairly soon.
  22. Yes, you can add players to, and remove them from, groups with PermissionsManager.
  23. Steenamaroo

    NPCKits

    I'll see what I can do.
  24. Hi, There's not really a lot to it. Just install the plugin in your plugins folder, look at rcon or server window to confirm it loaded, then type /perms in chat. You must be admin (auth2), or have the permission, to use the chat commands.
2.3m

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10.6k

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152.7k

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3.3m

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