Jump to content

Steenamaroo

Administrator
  • Posts

    3,697
  • Joined

  • Last visited

  • Days Won

    210

Everything posted by Steenamaroo

  1. Not that I'm aware of, no. Any chance Kits plugin is just unloaded, or recent changes to its config or data files has left it with issues? I suppose try redeeming one of the kits yourself as a first troubleshooting measure.
  2. Hi, Do you see an error when you reload the plugin? I'd guess, from the above, that there's an issue with your config file.
  3. Do you mean the big wheel? There are oxide hooks for BigWheelWin / BigWheelLoss
  4. I see. No trouble at all. uMod free Kits plugin has a nice straight forward UI. I'm sure you'll get on fine but don't hesitate to ask if you have any issues.
  5. Hi, I'm not sure what you mean by "not getting a UI". Is there an issue with the BotReSpawn UI, or the Kits plugin UI? You'd use the free Kits plugin from uMod to make your kits. Instructions are here - https://umod.org/plugins/rust-kits then in BotReSpawn UI, every profile has an "Edit kits" button, where you can enabled whatever kits you want. You assign them numbers, so that users can balance probability but if you're only dealing with one kit just find it and set it to "1". For randomising the loot that's messy, if you use Kits. You'd have to make multiple kits with slightly different loot and enable them all, so one is chosen at random for each npc. Alternatively you could use my CustomLoot plugin which, being fair, isn't particularly user friendly but it does support all profiles of BotReSpawn separately. As an other alternative, if you're an Alphaloot user, you can wait for the next BotReSpawn update which will allow you to type in an Alphaloot profile name for every/any BotReSpawn profile. Let me know if that answers your questions.
  6. Consider it done.
  7. I've posted a patch update but it its untested as I don't have client+server running right now. Would you folks be so kind as to let me know if this solves the issue? Thanks for reporting!
  8. Thanks folks. I'll update shortly for this.
  9. @Tage2I realise you said it 'broke' which could mean any kind of issue but, at a minimum, I can confirm current version 5.2.14 from uMod compiles.
  10. Hi, There's no alternative at present but BetterChat is a very popular plugin. I imagine there'd be an update to fix it. if the worst comes to the worst I'll just remove the BetterChat optional dependancy and build the chat title functionality directly in to PlayerRanks.
  11. As far as I know it is. I just haven't used Carbon and haven't ticked the box because I can't personally stand over it.
  12. It's way more plugin that you need but free PlayerRanks plugin includes Economics as a stat. You can customise the chat command to whatever you want and could set "CommandOpensTop30" to true in the config, so that when players use the command it goes straight to the top 30 page, then for each category in the settings you could disable it (EnabledInPersonal/EnabledInTop1/EnabledinTop30 false) except for Economics where you'd leave EnabledInTop30 true. There's an optional timed print-to-chat of the top X players per category so, likewise, you could set IncludeInChatBroadcast false for everything except Economics. That way you'd get a print of the top X Economics players in chat every Y minutes. (you customise X + Y in the config file), and you'd give players access to a UI that lists the top 30 Economics players on the server. It's killing an ant with a lump hammer but at least if you're stuck you have one option.
  13. Hi, No, there's no category for that. It's doubtful I'll add any more categories to the current plugin, at this stage but I'll certainly add all the seasonal collectable events in to the rewrite. The list of new categories is getting huge. I put quite a bit of work into it this week. It's getting very close to sending out to people for testing.
  14. Always great to hear. Thanks for commenting, @phillip.van deventer Maybe I'll mark it compatible but put a caveat at the start of the description that I don't personally write, or test, on Carbon. To be honest, any time Carbon specific issues have come up I've reported them and Raul has sorted it, or I've made adjustments at my end to work around it.
  15. Yes. If you add custom spawn points to any of the default monuments, they will automatically be kept in the same place relative to those monuments, no matter what map you're on. If you change maps and there is no Airfield (for example) on your new one, that profile will just be ignored until the next time you fire up a map that does have it.
  16. It probably works just fine but I can't really advertise as Carbon compatible because I do all my writing and testing under oxide.
  17. Resolved in V.1.3.2
  18. Continuing in DM.
  19. Hi, Thanks for letting me know. Is this issue only since updating to 1.3.1? I just tested to confirm - It's working fine here. Do you see a message in console when you reload BotReSpawn, [BotReSpawn] Automatically Harmony Patched...etc ?
  20. Hi, I suppose try the different communities - Someone may reply here, or maybe post in some of the rust/oxide/codefling discords? Realistically, though, you're probably better just setting it up yourself as there are so many options that suits one sever but may not suit yours. I've tried to make BotReSpawn setup as easy as possible. The vast majority of settings can be changed via UI without editing any files, and profiles can be reloaded individually to save you having to reload the entire plugin. The default settings for things like health, spawn radius, damage dealt etc are all fairly sensible values, so you can simply set autospawn true and reload a profile to have working npcs. There's also a copy/paste option within the UI so if you find you want to set numerous things the same way across many profiles, you can use that. Every option name in the UI is clickable, showing a brief description of what that option does - You might make use of that. Oxide's free Kits.cs plugin does make kit making very easy - Again, all can be done via UI in a few clicks, and selecting them or some profile within BotReSpawn is also just a matter of a few clicks. Don't be afraid to ask if you've any questions but, hopefully, you'll find it's fairly quick and easy to get going.
  21. Your question prompted me to revisit the rewrite. It's much farther on than I had remembered so maybe I'll prioritise this and see about getting it wrapped up fairly soon.
  22. Not in the short term, no. I did have plans to rewrite PlayerRanks 'cos it could really do with it, and did make a good start but, like so many things, it's a case of finding the time, so I definitely wouldn't be putting any promises on a time scale for that, I'm afraid.
  23. Maybe I forgot then. I'll check. I mean, everyone who is running the plugin is going to have to delete their lang file or manually fix it regardless but fair point - New users shouldn't have to.
  24. Continuing in private message.
  25. HI @Kaj Van der Hallen Could you reload BotReSpawn and tell me if you see additional/different errors at that point? Thanks for reporting.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.6k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.