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Everything posted by Steenamaroo
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Hi, The only profiles which should turn themselves off are custom profiles which aren't parented to a vanilla monument, because those profiles (locations) wont make sense when switching map. For cases where a server is recycling the same map over and over, I provide Disable_Non_Parented_Custom_Profiles_After_Wipe, which you can set to false.
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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Bots only giving 2-4 items out of the 15 in inventory kit.
Steenamaroo replied to garycz28's Support Request in Support
Hi, Thanks for the update. In future versions there'll be an `Alphaloot_Profile` field where you can type in a profile name. Any loot from that will appear in addition to whatever else is there. eg. Rust loot, or kit items. I'm also making it that the vanilla Rust Loot Source options in BotReSpawn (which are literally vanilla right now) will automatically come from Alphaloot instead, if it's installed. -
Hi, Did you do what it said? database name, username, password, and port must all be correct, and the IP address of your Rust server has to be whitelisted by your SQL server. Even if they're from the same host they're probably different IPs, so you'd still need to whitelist.
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NPC restores default name from time to time
Steenamaroo replied to laodu's Support Request in Support
👠Your server log should show X was killed by Y for every npc that gets killed so it should be fairly easy to find the first time it says "Scientist" instead of an actual name. If you can find that, the problem plugin will most likely have been loaded, or reloaded, (...or maybe unloaded?) just before it. -
NPC restores default name from time to time
Steenamaroo replied to laodu's Support Request in Support
You don't need to be a technician. You just need to find what plugin is being loaded, or reloaded, when BotReSpawn names stop working and point its author to this ^ 👠-
Bots only giving 2-4 items out of the 15 in inventory kit.
Steenamaroo replied to garycz28's Support Request in Support
Hi, Most likely there's some loot plugin acting on the npc corpses. As a simple test, try unloading all plugins on the server then manually load Kits and BotReSpawn and test. If you find the items from the kit are present without any problem, then you've proven it was another plugin interfering. -
NPC restores default name from time to time
Steenamaroo replied to laodu's Support Request in Support
Looks like you've got some other plugin undoing harmony patches, probably by using UnpatchAll(); You'd need to find out what plugin that is - Shouldn't be too hard since it must be loading/reloading at the same time as BotReSpawn names change back to default, then let that author know to use private Harmony harmony = new Harmony("TheirPluginName"); harmony.UnpatchAll("TheirPluginName"); instead of just harmony.UnpatchAll(); -
Continuing this in your other discussion thread. Thanks for reporting. ðŸ‘
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NPC restores default name from time to time
Steenamaroo replied to laodu's Support Request in Support
I can't think of any reason that would happen but I'll look into it. What name is shown, when the issue occurs? "Scientist" ? "BotReSpawn NPC" ? -
NPC restores default name from time to time
Steenamaroo replied to laodu's Support Request in Support
Hi, Are you on V1.3.2? To the best of my knowledge there should be no displayname related issues with that version. -
Hi, No, not really. Normally whoever is making the site would be able to pull data from the SQL table and use it. There was a user who provided a template for doing so sometime ago. It maybe be useful for reference. 👠https://github.com/kennethrisa/Stats
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I tested here. The only way I could get things working with MySQL 8 was to add the following to the SQL config file, directly under [mysqld] default-authentication-plugin=mysql_native_password The MySQL user account also had to have the password changed and set to default auth, but that wasn't enough on its own.
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Glad to hear. ðŸ‘
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It's way more plugin that you need but free PlayerRanks plugin includes Economics as a stat. You can customise the chat command to whatever you want and could set "CommandOpensTop30" to true in the config, so that when players use the command it goes straight to the top 30 page, then for each category in the settings you could disable it (EnabledInPersonal/EnabledInTop1/EnabledinTop30 false) except for Economics where you'd leave EnabledInTop30 true. There's an optional timed print-to-chat of the top X players per category so, likewise, you could set IncludeInChatBroadcast false for everything except Economics. That way you'd get a print of the top X Economics players in chat every Y minutes. (you customise X + Y in the config file), and you'd give players access to a UI that lists the top 30 Economics players on the server. It's killing an ant with a lump hammer but at least if you're stuck you have one option.
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Not sure if it'll work in to your theme or not but you could use NPCKits (mine..free) to dress the vanilla scientists in a different way, perhaps making them a neutral third party? Just civilians, or something like that? It's easy to use, if you're not familiar, with a UI very similar to BotReSpawn. I also have an update queued for NPCKits that lets you totally disable spawning for certain monuments/types of vanilla npc so, depending on the location, you may be able to use that to just get rid of them. What vanilla npc spawn locations are you having this issue at?
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Hi, No, there's no category for that. It's doubtful I'll add any more categories to the current plugin, at this stage but I'll certainly add all the seasonal collectable events in to the rewrite. The list of new categories is getting huge. 😂 I put quite a bit of work into it this week. It's getting very close to sending out to people for testing.
- 424 comments
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- 2
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- #statistics
- #leaderboard
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Hi, By default scientists do you mean vanilla? If so, the faction settings don't apply to them, I'm afraid. Faction settings are rules for how BotReSpawn npcs treat each other. You should be able to make all BotReSpawn npcs ignore the vanilla npcs by setting Target_Other_Npcs to Ignore in the UI, under 'Behaviour', though. It should work but please let me know if it doesn't.
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HI, Looks like your compiler took a crap. Just do oxide.unload PermissionsManager - Make sure you have the capital P and M; that's important. Then wait a bit and do oxide.load PermissionsManager. Should be fine.
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Good to know. Thanks for all the info. At present BotReSpawn is aware of BaseAnimalNPC so, I guess, Wolf2 is a different type. It should be pretty straight forward to fix for this. I'll fire up staging closer to wipe and confirm and, hopefully, have an update ahead of wipe.
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Hi, There is an option in BotReSpawn - NPCs_Attack_Animals It's in the behaviour tab for each profile. Have you tried that?
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Always great to hear. Thanks for commenting, @phillip.van deventer Maybe I'll mark it compatible but put a caveat at the start of the description that I don't personally write, or test, on Carbon. To be honest, any time Carbon specific issues have come up I've reported them and Raul has sorted it, or I've made adjustments at my end to work around it.
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Yes. If you add custom spawn points to any of the default monuments, they will automatically be kept in the same place relative to those monuments, no matter what map you're on. If you change maps and there is no Airfield (for example) on your new one, that profile will just be ignored until the next time you fire up a map that does have it.