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Steenamaroo

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Everything posted by Steenamaroo

  1. I don't use Carbon for writing or testing so so I don't tick the box to claim any of my plugins are Carbon compatible. My understanding is that Carbon is meant to be 100% oxide compatible, though, so, as far as I know, it should work fine.
  2. I use scientistnpc_roam
  3. When does the error you posted happen? Is it during startup only?
  4. Could there be an issue with your config file? Do you see any errors or messages to that effect when you reload the plugin?
  5. There's the answer. "Config file issue detected. Please delete file, or check syntax and fix." Delete your /config/PermissionsManager.json then reload the plugin. 👍
  6. Hi, Everything you're saying suggests the plugin isn't loaded. Redownload the plugin from codefling and copy it in to your server's oxide or carbon plugins folder. Watch your server console while you're doing this - It should confirm that the plugin loaded. If there are any errors at this stage there's either something wrong with the plugin file or an existing config or language file. Paste the error here, in that case. 👍
  7. Thanks folks. There will be an update. I've been lagging behind a bit lately but I'll try to get it done soon. 👍
  8. Steenamaroo

    NPCKits

    Also, it's a contains check rather than a match check, so all of your entries beginning with scientistnpc_full are presently handled as MilitaryTunnelScientist. The "Scientist" entry is removed for the next update. Thanks. 👍
  9. Steenamaroo

    NPCKits

    Hi, Weapon drop means drop on the ground. If you set weapon drop chance to zero then the weapon will be in the npc's belt instead. There are no controls that relate to ammo as the npcs don't need ammo. Whatever is preloaded into the weapon in the kit is what the npcs will fire, and they'll have infinite free reloads. I appreciate the info but you'll notice that my categories are by location for user friendliness, whereas what you've added is by prefab name. If I was to go by prefab name I'd make the settings automatically update and self populate so all would be covered. If the prefabs you've listed represent a particular location I'm not aware of, though, please do let me know and I'll add them.
  10. Steenamaroo

    Error Spam in Console

    Hi, Looks like a simple null check. Thanks for letting me know. I'm not going to do a public update tonight but I'll dm you a patched copy. 👍
  11. Steenamaroo

    config file ?

    PlayerRanks will create config and data files in the oxide or carbon config + data folders, as soon as you install it. If those files don't exist then I'd say PlayerRanks isn't loaded - Perhaps your copy is corrupted or incomplete. Delete any copies in your downloads folder then re-download directly from Codefling, then install in your servers /plugins folder, and watch console for confirmation that it loaded. If you get that confirmation then you should have config and data files.
  12. Not that I'm aware of, no. Any chance Kits plugin is just unloaded, or recent changes to its config or data files has left it with issues? I suppose try redeeming one of the kits yourself as a first troubleshooting measure.
  13. Hi, Do you see an error when you reload the plugin? I'd guess, from the above, that there's an issue with your config file.
  14. Thanks for the update @laodu I've worked in a solution in the next update. 👍
  15. Do you mean the big wheel? There are oxide hooks for BigWheelWin / BigWheelLoss
  16. Hi, Thanks. I'll be updating shortly for Wolf2. It shouldn't be in your config, though, unless you manually added it?
  17. I see. No trouble at all. uMod free Kits plugin has a nice straight forward UI. I'm sure you'll get on fine but don't hesitate to ask if you have any issues.
  18. Hi, I'm not sure what you mean by "not getting a UI". Is there an issue with the BotReSpawn UI, or the Kits plugin UI? You'd use the free Kits plugin from uMod to make your kits. Instructions are here - https://umod.org/plugins/rust-kits then in BotReSpawn UI, every profile has an "Edit kits" button, where you can enabled whatever kits you want. You assign them numbers, so that users can balance probability but if you're only dealing with one kit just find it and set it to "1". For randomising the loot that's messy, if you use Kits. You'd have to make multiple kits with slightly different loot and enable them all, so one is chosen at random for each npc. Alternatively you could use my CustomLoot plugin which, being fair, isn't particularly user friendly but it does support all profiles of BotReSpawn separately. As an other alternative, if you're an Alphaloot user, you can wait for the next BotReSpawn update which will allow you to type in an Alphaloot profile name for every/any BotReSpawn profile. Let me know if that answers your questions. 👍
  19. Consider it done. 👍
  20. Beautiful. Thank you @Rynki
  21. I've posted a patch update but it its untested as I don't have client+server running right now. Would you folks be so kind as to let me know if this solves the issue? Thanks for reporting!
  22. Thanks folks. I'll update shortly for this. 👍
  23. Thanks for reporting this. I'll look into it today and try to get it fixed.
  24. I'm working on a rewrite where, ideally, one of the improvements would be that players would have a UI where they can pick and choose which of their titles are shown, and in what order. Fair warning, it'll probably be paid. I haven't decided 100% on that but, either way, the original PlayerRanks will remain available and maintained.
  25. Hi, No, I'm afraid that's not an option at the moment. All you can do right now, for all players, is enable/disable specific category titles from being shown in chat, limit the number of titles which can be displayed at once, and give titles priority, putting them in a preferred order.
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