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NINJA WORKS

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Everything posted by NINJA WORKS

  1. NINJA WORKS

    Questionv3

    It certainly seems strange that the selling price remains constant despite variations in size and weight.
  2. NINJA WORKS

    Questionv3

    Hello. Could you please send me the configuration file? I will check it here.
  3. Changed Status from Pending to Work in Progress
  4. [Revision History Memo : March 11 UPDATE] Commands /killlog Toggles the display of the kill log on/off. /killlog notif Toggles the display of kill notifications on/off. - These settings persist even after restarting the server.
  5. NINJA WORKS

    Support

    Changed Status from Fixed to Closed
  6. NINJA WORKS

    Support

    Changed Status from Pending to Fixed
  7. NINJA WORKS

    Question

    Changed Status from Pending to Work in Progress
  8. NINJA WORKS

    image file

    Changed Status from Pending to Work in Progress
  9. As of April 11th, this plugin is being released as an exception and is awaiting curator review. If you encounter any problems, please let us know here or on Discord.
  10. Thank you for your cooperation despite your busy schedule. I haven't updated the plugin since submitting it in February, so I'll perform a bug check immediately. I just subscribed to Creator Pro a few minutes ago. However, I want to release a plugin I co-developed with a friend as soon as possible this spring, so I plan to continue using it for a little while longer.
  11. Version 1.0.1

    5 downloads

    Custom Smelt Item Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version. Note This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." Please install only one of them. "Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version. "Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version. Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc. Read below for instructions on how to use it. ■ Custom Smelting Items - Set any item to be smelted - Freely configure input/output items - Set processing time for each item - Set output amount per processing - Support for skinned items (SkinID) - Custom name settings for output items - Item type classification for each furnace type (ore, oil) ■ Custom Fuel System - Add any item as fuel - Set burn time for each fuel - Set by-product output (e.g., wood → charcoal) - Adjust by-product drop rate - Support for skinned fuel items ■ Furnace Speed Multiplier Individual speed settings for each furnace type(Custom Smelt Item) - Furnace - Legacy Furnace - Large Furnace - Electric Furnace - Small Oil Refinery Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only) You can fully customize the config, adding refined items, fuel items, refinement speed, and more. *Please do not delete default items from the settings. Custom Smelting Item { "Smelting Patterns": [ { "ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries) "InputItem": "crude.oil", ///Input item short name "InputItemSkinId": 0, ///Input item skin ID "OutputItem": "lowgradefuel", ///Output item short name "OutputItemSkinId": 0, ///Output item skin ID "OutputItemName": null, ///Custom display name for the output item (null for default) "RequiredTime": 30, ///Smelting time (seconds) "OutputAmountPerProcess": 3 ///Output amount per 1 }, { "ItemType": "oil", "InputItem": "diesel_barrel", "InputItemSkinId": 0, "OutputItem": "lowgradefuel", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 10, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "sulfur.ore", "InputItemSkinId": 0, "OutputItem": "sulfur", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 7, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "hq.metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "can.tuna.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "can.beans.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 25, "OutputAmountPerProcess": 15 }, { "ItemType": "ore", "InputItem": "honeycomb", "InputItemSkinId": 0, "OutputItem": "honey", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 3, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "techparts", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 120, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "sheetmetal", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "scrap", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 15, "OutputAmountPerProcess": 10 } ], "Fuel Patterns": [ { "FuelInputItem": "wood", ///Fuel item short name "FuelInputItemSkinId": 0, ///Fuel item skin ID "FuelOutputItem": "charcoal", ///By-product item (null if none) "FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0) "FuelOutputItemName": null, ///Custom by-product Display name "FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed "FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0) "FuelBurnTime": 10 ///Burn time per fuel (seconds) }, { "FuelInputItem": "lowgradefuel", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 80 }, { "FuelInputItem": "coal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 180 }, { "FuelInputItem": "charcoal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 60 }, { "FuelInputItem": "cloth", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 30 }, { "FuelInputItem": "plantfiber", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 120 } ], "Oven Speed Multipliers": { ///Furnace Smelt Speed "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } } Custom Smelt Item Experimental { "Can Cook In Furnace": false, ///Can food be cooked in a furnace? "Smelting Patterns": [ { { "ItemType": "food", ///"ore" or "oil" or "food" "InputItem": "mushroom", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3347673417, "OutputItemName": "Cooked Mushroom", "RequiredTime": 30, "OutputAmountPerProcess": 1 }, { "ItemType": "food", "InputItem": "seed.corn", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3154577332, "OutputItemName": "Popcorn", "RequiredTime": 30, "OutputAmountPerProcess": 1 } ... ], "Fuel Patterns": [ { "FuelInputItem": "wood", "FuelInputItemSkinId": 0, "FuelOutputItem": "charcoal", "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 1, "FuelOutputChance": 0.7, "FuelBurnTime": 10 }, ... ], "Oven Speed Multipliers": { "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Camp Fire": 1.0, "Cursed Cauldron": 1.0, "Skull Fire Pit": 1.0, "Stone Fireplace": 1.0, "Hobo Barrel": 1.0, "Barbeque": 2.0, "Cooking Workbench": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } } ■ Configuration Option Details ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries) InputItem: Input item short name InputItemSkinId: Input item skin ID OutputItem: Output item short name OutputItemSkinId: Output item skin ID OutputItemName: Custom display name for the output item (null for default) RequiredTime: Refining time (seconds) OutputAmountPerProcess: Output amount per unit ■ Fuel Pattern Settings FuelInputItem - Fuel item short name FuelInputItemSkinId - Fuel item skin ID FuelOutputItem - By-product item (null if none) FuelOutputItemSkinId - By-product skin ID (default is 0) FuelOutputItemName - Custom by-product name FuelOutputAmountPerProcess - By-product amount per fuel consumed FuelOutputChance - By-product generation probability (0.0-1.0) FuelBurnTime - Burn time per fuel (seconds) Important Notes - Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior. - Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time. - The same item cannot be set as both a smelting item and a fuel item. - The same item cannot be assigned to multiple item types (ore + oil). - Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured. - The fuel used for vehicles cannot be customized with this mod. - Please note that compatibility with other mods is not supported. Important: How to Use Custom Smelt Items (Experimental) To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again). Failure to perform this step will prevent the server from starting. Also, absolutely do not save the server in this state; it will corrupt the server save data. Target Type Campfire Cursed Cauldron Fireplace Hobo Barrel BBQ Cooking Workbench Console Command : removefood When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod. VOID / NINJA WORKS DISCORD : https://discord.gg/U8uxePjSyA MADE IN JAPAN
    $25.00
  12. Version 1.1.0

    23 downloads

    Thermal Generator Thermal Generator - Convert Fireplaces into Power Plants! This plugin adds a unique gameplay mechanic where players can generate electricity using heat and water, creating an immersive industrial experience on your Rust server. This plugin requires ImageLibrary, Zone Manager to function. • Thermal Power Generation Special skinned fireplaces become thermal generators that produce electricity when burning fuel. Power output gradually increases over time, reaching maximum efficiency after a configurable warm-up period. • Water Consumption System Generators consume water from an attached water barrel to produce steam for power generation. Water consumption scales with power output - more power means more water usage. • Real-time Status Display Two display modes available: - Mode 1: Fixed UI panel when opening the generator inventory - Mode 2: Floating 3D UI that appears when approaching the generator - Mode 3: Both display modes simultaneously (Floating 3D UI may put a load on server performance. Please choose according to the size of your server.) UI shows performance percentage, temperature, water tank level, and current power output with smooth animations. • Animated Turbine Icon Visual turbine animation that speeds up as power output increases, providing clear visual feedback of generator performance. • Multi-language Support Built-in translations for English, Japanese, Russian, and Traditional Chinese. • Fully Configurable Customize power output, warm-up time, water consumption rates, UI appearance, detection radius, and more. • Players can pick up their Thermal Generator by hitting it with a hammer. All items inside will drop on the ground, and the generator returns to inventory. 1. Give players a Thermal Generator using the console command: givegene <SteamID>, Alternatively, you can sell this item in a shop. 2. Players place the special fireplace and add fuel 3. Fill the attached water barrel with water or salt water 4. Light the fireplace to start generating power 5. Connect electrical components to the output 6. Power increases gradually as the generator warms up Shop Settings Short name: fireplace.stone Skin ID: 3667912659 Display Name (optional): Thermal Generator { "SpecialFireplace": { "SkinID": 3667912659, "Name": "Thermal Generator" }, "WaterSystem": { "TankCapacity": 500000, "MinConsumption": 1, "MaxConsumption": 30, "ConsumeInterval": 1.0 }, "PowerSystem": { "MaxOutput": 30, "RampUpTime": 1800.0, "CooldownRate": 3.0, "CurveExponent": 2.0 }, "UI": { "Enabled": true, "DisplayMode": 1, "UpdateRate": 0.03, "DetectionRadius": 7.0, "BackgroundURL": "https://i.imgur.com/TTrhDMo.png", "AnimationFrameURLs": [ ... ] }, "Limits": { "EnablePerPlayerLimit": true, "MaxPerPlayer": 3 } } SpecialFireplace • SkinID - The skin ID used to identify Thermal Generator fireplaces • Name - Display name of the Thermal Generator item WaterSystem • TankCapacity - Maximum water capacity of the attached water barrel (in ml) • MinConsumption - Minimum water consumption per interval when generator is running (in ml) • MaxConsumption - Maximum water consumption per interval at full power (in ml) • ConsumeInterval - Time interval between water consumption checks (in seconds) PowerSystem • MaxOutput - Maximum electrical power output (in rWm) • RampUpTime - Time required to reach maximum power output (in seconds, default 1800 = 30 minutes) • CooldownRate - Rate at which accumulated run time decreases when generator is off (multiplier) • CurveExponent - Power curve exponent for output calculation (higher = slower initial ramp-up) UI • Enabled - Enable or disable the status UI display • DisplayMode - UI display mode: 1 = Fixed UI panel (appears when opening generator inventory) 2 = Floating 3D UI (appears when approaching the generator) 3 = Both modes simultaneously (Floating 3D UI may put a load on server performance. Please choose according to the size of your server.) • UpdateRate - UI refresh interval in seconds (lower = smoother but more performance cost) • DetectionRadius - Distance at which floating UI becomes visible (in meters) • BackgroundURL - URL for the UI background image • AnimationFrameURLs - List of URLs for turbine animation frames (11 frames) Limits • Administrators can set the maximum number of items each player can place. givegene <SteamID> - Give a Thermal Generator to the specified player (Server Console command) Q. What settings do I need to configure in Zone Manager? A. No configuration is required. It's used for temporary UI display and performance improvements. VOID / NINJA WORKS X : @QB_WHITE MADE IN JAPAN
    $10.00
  13. It's been two months since I submitted my plugin, but it hasn't been reviewed yet. If I subscribe to Creator Pro, will plugins under review be published immediately? (Or will they be given priority for review?)
  14. An RPC error occurred with the fish trap. A fix will be released soon.
  15. If you grow the red seeds, you can harvest four types of vegetables. These are simply apple items with added skin ID, and they behave the same as apples when eaten. We are currently developing a plugin to give each of them different calories, water content, and HP. We are currently working on optimizing the handling of the Carbon because it currently behaves differently from Oxide.
  16. NINJA WORKS

    Question #2

    Thanks ! We plan to add tournament scheduling, comprehensive statistics, and rankings to the fish collection screen. This month, we're working on another new plugin, so implementation may take some time.
  17. Could you please send me the configuration file so I can verify if this is a bug?
  18. Verification: The Batch Harvest Special Plants setting has been successfully added in the update from the previous version You do not need to delete the configuration file..
  19. "Batch Harvest Special Plants": false, "Enable Dispenser Gather Seed Drops": true, "Dispenser Gather Seed Drops": { "wood": { Please set "Batch Harvest Special Plants" to true. If the settings are not added after the update, you will need to remove the settings in the ExtraPlants.json file and reload the plugin.
  20. NINJA WORKS

    image file

    Plugin Updated We've added a feature that allows players to obtain seeds from various sources, such as chopping wood, gathering wild mushrooms and hemp, and mining ore.
  21. We sometimes hold discount sales when there are major changes to the plugin.
  22. Seed drops from wild plants will be implemented in ExtraPlants as well.
  23. UPDATED [Fix] - Fixed a bug in OnItemUse. [Add] - Mushroom seeds (Mushroom Mycelium) can now be obtained from wild mushrooms.
  24. Hello. I don't have that plugin, but I'll try using the hook. Does the drone that appears in that plugin have a special name?
  25. NINJA WORKS

    image file

    Just now, I verified that if you enter the "giveseed" command with the free Mushroom Planter plugin installed, it returns this error regardless of the type of seed, and you get nothing. Furthermore, I confirmed that entering the "/seed" command only yields mycelium. It's possible that Mushroom Planter is still installed on your server.

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