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Everything posted by NINJA WORKS
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If EnableFishStackLimit = false is set, does this plugin's selling system always treat multiple fish as a single item when selling them together? As mentioned earlier, fish with size and weight cannot be tucked. The sales UI displays the total selling price and quantity of fish stacked in each item slot. Also, please note that setting EnableFishStackLimit = false will cause the selling price of fish to be set per item short name, regardless of the size of the fish. I've attached an example image for this example, but if yours doesn't look like this, please send me an image of the problem.
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This depends on the settings. EnableFishStackLimit = true (Default Stack = 1) Even fish of the same size cannot be stacked. Each fish will have "[Size…Weight…]" and can be sold individually. EnableFishStackLimit = false Fish can be stacked normally.(stacked per skin) However, since the Item does not include size and weight in the name, the concept of individual fish size disappears altogether.
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We have received reports that the screen freezes and becomes unresponsive when opening the fish species UI. While I was unable to reproduce this issue during my testing, please contact us if you are experiencing a similar problem. If possible, please also provide information about your server environment.
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Hello. 1. Since weight is calculated using a formula based on size, items of the same size will always have the same weight. 2. The Cooking plugin will not recognize an item as an ingredient unless the item name, item abbreviation, and skin ID all match. The ExtraFishing plugin stores size and weight data in the name field of the main fish item, so the names will not match. 3. These were also requests from other customers. While we cannot fulfill all requests, we will introduce some of these features in V3.
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Extra Fishing V2で登場する食べものアイテムのことでしょうか? 本MODの食べ物のバフはティーで使用されるバフシステムと同じバニラシステムを利用しています。 ティーで1時間木の採取2倍が適用されている場合に30分木の採取3倍の食べ物アイテムを使用すると時間と採取量が上書きされます。 料理MODでは独自のバフシステムを利用しているようですので特に競合が発生しないと思われます。
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- 42 comments
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- #rust
- #facepunch
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Hello. I don't have that plugin and haven't tested it, but I can't guarantee compatibility with other plugins. It uses a different refining system than the vanilla version, so it probably won't work. Alternatively, you will need to set the skin ID and short name, as well as the refined item settings, in the same way.
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Changed Status from Pending to Work in Progress
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UPDATED [Fix] - Fish School : Game balance changes. [Add] - Added a setting to display a global message when a fish is caught. ShowMessagesGlobal ( Default False )
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- 6 comments
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- #generator
- #power
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UPDATED [Fix] - Game balance changes. - Fixed a bug where items inside fish traps were being deleted. - Fixed a bug where fish traps with more than 100 HP were reset to 100 upon server startup. [Add] - Implemented a floating UI that displays status without accessing fish cages or fish traps as a new technology feature test. (Default False) ZoneManager is required to use this feature. It may also cause performance degradation.
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Hello. We have confirmed several bugs that have been causing fish trap items to be deleted since a few days ago. We plan to update the game by tomorrow.
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- 42 comments
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- #rust
- #facepunch
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- 42 comments
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- #rust
- #facepunch
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- 6 comments
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- #generator
- #power
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(and 9 more)
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Plugin Updated [FIX] - Corrected the specifications of EnableFishStackLimit. When set to False, the amount of items obtained when processing fish will be "Rarity x ProcessedItemAmount". - Fixed a bug where the maximum HP of fish traps would reset upon server restart. - Fixed a bug where the selling price of fish would vary depending on the game language setting. The logic has been changed. - Fixed an RPC error occurring in fish traps. - Corrected the language display in the UI. [Add] - Added the ability to set the number of LargeFishCages and SmallFishCages that can be placed per player. The quantity can be limited in the configuration. - Added a setting to prevent fish traps from catching fish other than minnows. - Added a setting to obtain (pickup) worms and grubs when gathering resources. - If the creation of a custom item that is a reward when selling fails due to a setting error, scrap will be given instead. - Added support for Ukrainian language.
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Understood. I will create it.
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Aren't Russian and Ukrainian the same language? I thought all languages that use the Cyrillic alphabet were Russian.
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We have identified the cause and will fix it. The update will be released soon. Thanks.
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I have a question I'd like you to verify. Please change the language setting from Russian to English and then open the screen to sell fish. Does the selling price change as a result?
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Also, when selling fish, do you see this error on the server console screen? [ExtraFishing] Failed to create custom item: plumbus_coin "CustomItem": { "ItemShortName": "plumbus_coin", "ItemSkinId": 0, "DisplayName": null } The short name "plumbus_coin" does not exist. This is not a problem if you have implemented Custom Item Definitions or similar.
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There is a setting error in the `FishSizeMultiplier` in the configuration. Each value must be 0.1 or greater. The recommended value is 0.5 or greater. "Default Rod": { "ChanceBonus": 0, "FishSizeMultiplier": 0.0, ///// This is 0.5 - }, "Default Fish Trap": { "ChanceBonus": 0, "FishSizeMultiplier": 0.0, /////This is 0.5 - "CatchMinnowEnabled": false, "MinnowMinAmount": 1, "MinnowMaxAmount": 3, "StorageSlots": 6, "MaxHealth": 100.0 }, However, it cannot be definitively determined whether this is related yet.