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Everything posted by NINJA WORKS
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Hello. I don't have that plugin and haven't tested it, but I can't guarantee compatibility with other plugins. It uses a different refining system than the vanilla version, so it probably won't work. Alternatively, you will need to set the skin ID and short name, as well as the refined item settings, in the same way.
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Changed Status from Pending to Work in Progress
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UPDATED [Fix] - Fish School : Game balance changes. [Add] - Added a setting to display a global message when a fish is caught. ShowMessagesGlobal ( Default False )
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- 6 comments
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- #generator
- #power
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(and 9 more)
Tagged with:
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UPDATED [Fix] - Game balance changes. - Fixed a bug where items inside fish traps were being deleted. - Fixed a bug where fish traps with more than 100 HP were reset to 100 upon server startup. [Add] - Implemented a floating UI that displays status without accessing fish cages or fish traps as a new technology feature test. (Default False) ZoneManager is required to use this feature. It may also cause performance degradation.
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Hello. We have confirmed several bugs that have been causing fish trap items to be deleted since a few days ago. We plan to update the game by tomorrow.
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- 41 comments
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- #rust
- #facepunch
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- 41 comments
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- #rust
- #facepunch
- (and 12 more)
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- 6 comments
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- 2
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- #generator
- #power
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(and 9 more)
Tagged with:
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Plugin Updated [FIX] - Corrected the specifications of EnableFishStackLimit. When set to False, the amount of items obtained when processing fish will be "Rarity x ProcessedItemAmount". - Fixed a bug where the maximum HP of fish traps would reset upon server restart. - Fixed a bug where the selling price of fish would vary depending on the game language setting. The logic has been changed. - Fixed an RPC error occurring in fish traps. - Corrected the language display in the UI. [Add] - Added the ability to set the number of LargeFishCages and SmallFishCages that can be placed per player. The quantity can be limited in the configuration. - Added a setting to prevent fish traps from catching fish other than minnows. - Added a setting to obtain (pickup) worms and grubs when gathering resources. - If the creation of a custom item that is a reward when selling fails due to a setting error, scrap will be given instead. - Added support for Ukrainian language.
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Understood. I will create it.
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Aren't Russian and Ukrainian the same language? I thought all languages that use the Cyrillic alphabet were Russian.
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We have identified the cause and will fix it. The update will be released soon. Thanks.
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I have a question I'd like you to verify. Please change the language setting from Russian to English and then open the screen to sell fish. Does the selling price change as a result?
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Also, when selling fish, do you see this error on the server console screen? [ExtraFishing] Failed to create custom item: plumbus_coin "CustomItem": { "ItemShortName": "plumbus_coin", "ItemSkinId": 0, "DisplayName": null } The short name "plumbus_coin" does not exist. This is not a problem if you have implemented Custom Item Definitions or similar.
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There is a setting error in the `FishSizeMultiplier` in the configuration. Each value must be 0.1 or greater. The recommended value is 0.5 or greater. "Default Rod": { "ChanceBonus": 0, "FishSizeMultiplier": 0.0, ///// This is 0.5 - }, "Default Fish Trap": { "ChanceBonus": 0, "FishSizeMultiplier": 0.0, /////This is 0.5 - "CatchMinnowEnabled": false, "MinnowMinAmount": 1, "MinnowMaxAmount": 3, "StorageSlots": 6, "MaxHealth": 100.0 }, However, it cannot be definitively determined whether this is related yet.
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It certainly seems strange that the selling price remains constant despite variations in size and weight.
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Hello. Could you please send me the configuration file? I will check it here.
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Support to toggle on and off per player choice
NINJA WORKS replied to aRandumDude's Support Report in Support
Changed Status from Pending to Work in Progress -
Support to toggle on and off per player choice
NINJA WORKS replied to aRandumDude's Support Report in Support
[Revision History Memo : March 11 UPDATE] Commands /killlog Toggles the display of the kill log on/off. /killlog notif Toggles the display of kill notifications on/off. - These settings persist even after restarting the server. -
Changed Status from Fixed to Closed
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Changed Status from Pending to Fixed
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Work in Progress