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NINJA WORKS

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Everything posted by NINJA WORKS

  1. This plugin does not have the necessary permissions. To sell this item in your shop, please configure the following information in your shop plugin: Short name: fireplace.stone Skin ID: 3667912659 Display Name (optional): Thermal Generator
  2. UPDATED [Fix] - Game balance changes. - Fixed a bug where items inside fish traps were being deleted. - Fixed a bug where fish traps with more than 100 HP were reset to 100 upon server startup. [Add] - Implemented a floating UI that displays status without accessing fish cages or fish traps as a new technology feature test. (Default False) ZoneManager is required to use this feature. It may also cause performance degradation.
  3. Hello. We have confirmed several bugs that have been causing fish trap items to be deleted since a few days ago. We plan to update the game by tomorrow.
  4. We will respond via direct message.
  5. そのプラグインを持っているので再現したのち修正いたします。
  6. Hi. Unfortunately, we have invested a significant amount of time in developing this plugin, and we have priced it at a loss, so we will not be adding any further features. Or,raise the price from $10 to $30.
  7. NINJA WORKS

    Questionv3

    Plugin Updated [FIX] - Corrected the specifications of EnableFishStackLimit. When set to False, the amount of items obtained when processing fish will be "Rarity x ProcessedItemAmount". - Fixed a bug where the maximum HP of fish traps would reset upon server restart. - Fixed a bug where the selling price of fish would vary depending on the game language setting. The logic has been changed. - Fixed an RPC error occurring in fish traps. - Corrected the language display in the UI. [Add] - Added the ability to set the number of LargeFishCages and SmallFishCages that can be placed per player. The quantity can be limited in the configuration. - Added a setting to prevent fish traps from catching fish other than minnows. - Added a setting to obtain (pickup) worms and grubs when gathering resources. - If the creation of a custom item that is a reward when selling fails due to a setting error, scrap will be given instead. - Added support for Ukrainian language.
  8. NINJA WORKS

    Questionv3

    Understood. I will create it.
  9. NINJA WORKS

    Questionv3

    Aren't Russian and Ukrainian the same language? I thought all languages that use the Cyrillic alphabet were Russian.
  10. NINJA WORKS

    Questionv3

    We have identified the cause and will fix it. The update will be released soon. Thanks.
  11. NINJA WORKS

    Questionv3

    I have a question I'd like you to verify. Please change the language setting from Russian to English and then open the screen to sell fish. Does the selling price change as a result?
  12. NINJA WORKS

    Questionv3

    Also, when selling fish, do you see this error on the server console screen? [ExtraFishing] Failed to create custom item: plumbus_coin "CustomItem": { "ItemShortName": "plumbus_coin", "ItemSkinId": 0, "DisplayName": null } The short name "plumbus_coin" does not exist. This is not a problem if you have implemented Custom Item Definitions or similar.
  13. NINJA WORKS

    Questionv3

    There is a setting error in the `FishSizeMultiplier` in the configuration. Each value must be 0.1 or greater. The recommended value is 0.5 or greater. "Default Rod": { "ChanceBonus": 0, "FishSizeMultiplier": 0.0, ///// This is 0.5 - }, "Default Fish Trap": { "ChanceBonus": 0, "FishSizeMultiplier": 0.0, /////This is 0.5 - "CatchMinnowEnabled": false, "MinnowMinAmount": 1, "MinnowMaxAmount": 3, "StorageSlots": 6, "MaxHealth": 100.0 }, However, it cannot be definitively determined whether this is related yet.
  14. NINJA WORKS

    Questionv3

    It certainly seems strange that the selling price remains constant despite variations in size and weight.
  15. NINJA WORKS

    Questionv3

    Hello. Could you please send me the configuration file? I will check it here.
  16. Changed Status from Pending to Work in Progress
  17. [Revision History Memo : March 11 UPDATE] Commands /killlog Toggles the display of the kill log on/off. /killlog notif Toggles the display of kill notifications on/off. - These settings persist even after restarting the server.
  18. NINJA WORKS

    Support

    Changed Status from Fixed to Closed
  19. NINJA WORKS

    Support

    Changed Status from Pending to Fixed
  20. NINJA WORKS

    Question

    Changed Status from Pending to Work in Progress
  21. NINJA WORKS

    image file

    Changed Status from Pending to Work in Progress
  22. As of April 11th, this plugin is being released as an exception and is awaiting curator review. If you encounter any problems, please let us know here or on Discord.
  23. Thank you for your cooperation despite your busy schedule. I haven't updated the plugin since submitting it in February, so I'll perform a bug check immediately. I just subscribed to Creator Pro a few minutes ago. However, I want to release a plugin I co-developed with a friend as soon as possible this spring, so I plan to continue using it for a little while longer.
  24. Version 1.0.1

    4 downloads

    Custom Smelt Item Custom Smelt Item is an all-in-one plugin that allows you to add smeltable items, fuel items, and freely set the processing speed of each furnace. Create a unique gameplay experience with new smelting recipes, fuel items, and smelting speed adjustments! Compatible with Oxide. Installing this mod will change the smelting system from the vanilla version. Note This data includes "Custom Smelt Item" and "Custom Smelt Item Experimental." Please install only one of them. "Custom Smelt Item" functions as a stable version, while "Custom Smelt Item Experimental" functions as a Experimental version. "Custom Smelt Item Experimental" allows you to set additional foods, but please make sure you understand how to use this mod before using it. If there are many reports of bugs caused by incorrect use, we will discontinue releasing the Experimental version. Custom Smelt Item Experimental will turn off the visuals of food places in campfires, etc. Read below for instructions on how to use it. ■ Custom Smelting Items - Set any item to be smelted - Freely configure input/output items - Set processing time for each item - Set output amount per processing - Support for skinned items (SkinID) - Custom name settings for output items - Item type classification for each furnace type (ore, oil) ■ Custom Fuel System - Add any item as fuel - Set burn time for each fuel - Set by-product output (e.g., wood → charcoal) - Adjust by-product drop rate - Support for skinned fuel items ■ Furnace Speed Multiplier Individual speed settings for each furnace type(Custom Smelt Item) - Furnace - Legacy Furnace - Large Furnace - Electric Furnace - Small Oil Refinery Notice : The speed cannot be adjusted for any other types. The speed for all other types is set to 1. This setting is to adjust the interaction between fuel and cooking time. (Custom Smelt Item Only) You can fully customize the config, adding refined items, fuel items, refinement speed, and more. *Please do not delete default items from the settings. Custom Smelting Item { "Smelting Patterns": [ { "ItemType": "oil", ///ore" (for furnaces) or "oil" (for refineries) "InputItem": "crude.oil", ///Input item short name "InputItemSkinId": 0, ///Input item skin ID "OutputItem": "lowgradefuel", ///Output item short name "OutputItemSkinId": 0, ///Output item skin ID "OutputItemName": null, ///Custom display name for the output item (null for default) "RequiredTime": 30, ///Smelting time (seconds) "OutputAmountPerProcess": 3 ///Output amount per 1 }, { "ItemType": "oil", "InputItem": "diesel_barrel", "InputItemSkinId": 0, "OutputItem": "lowgradefuel", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 10, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "sulfur.ore", "InputItemSkinId": 0, "OutputItem": "sulfur", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 7, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "hq.metal.ore", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "can.tuna.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 20, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "can.beans.empty", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 25, "OutputAmountPerProcess": 15 }, { "ItemType": "ore", "InputItem": "honeycomb", "InputItemSkinId": 0, "OutputItem": "honey", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 3, "OutputAmountPerProcess": 1 }, { "ItemType": "ore", "InputItem": "techparts", "InputItemSkinId": 0, "OutputItem": "metal.refined", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 120, "OutputAmountPerProcess": 10 }, { "ItemType": "ore", "InputItem": "sheetmetal", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 180, "OutputAmountPerProcess": 150 }, { "ItemType": "ore", "InputItem": "scrap", "InputItemSkinId": 0, "OutputItem": "metal.fragments", "OutputItemSkinId": 0, "OutputItemName": null, "RequiredTime": 15, "OutputAmountPerProcess": 10 } ], "Fuel Patterns": [ { "FuelInputItem": "wood", ///Fuel item short name "FuelInputItemSkinId": 0, ///Fuel item skin ID "FuelOutputItem": "charcoal", ///By-product item (null if none) "FuelOutputItemSkinId": 0, ///By-product skin ID (default is 0) "FuelOutputItemName": null, ///Custom by-product Display name "FuelOutputAmountPerProcess": 1, ///By-product amount per fuel consumed "FuelOutputChance": 0.7, ///By-product generation probability (0.0-1.0) "FuelBurnTime": 10 ///Burn time per fuel (seconds) }, { "FuelInputItem": "lowgradefuel", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 80 }, { "FuelInputItem": "coal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 180 }, { "FuelInputItem": "charcoal", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 60 }, { "FuelInputItem": "cloth", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 30 }, { "FuelInputItem": "plantfiber", "FuelInputItemSkinId": 0, "FuelOutputItem": null, "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 0, "FuelOutputChance": 0.0, "FuelBurnTime": 120 } ], "Oven Speed Multipliers": { ///Furnace Smelt Speed "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } } Custom Smelt Item Experimental { "Can Cook In Furnace": false, ///Can food be cooked in a furnace? "Smelting Patterns": [ { { "ItemType": "food", ///"ore" or "oil" or "food" "InputItem": "mushroom", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3347673417, "OutputItemName": "Cooked Mushroom", "RequiredTime": 30, "OutputAmountPerProcess": 1 }, { "ItemType": "food", "InputItem": "seed.corn", "InputItemSkinId": 0, "OutputItem": "apple", "OutputItemSkinId": 3154577332, "OutputItemName": "Popcorn", "RequiredTime": 30, "OutputAmountPerProcess": 1 } ... ], "Fuel Patterns": [ { "FuelInputItem": "wood", "FuelInputItemSkinId": 0, "FuelOutputItem": "charcoal", "FuelOutputItemSkinId": 0, "FuelOutputItemName": null, "FuelOutputAmountPerProcess": 1, "FuelOutputChance": 0.7, "FuelBurnTime": 10 }, ... ], "Oven Speed Multipliers": { "Furnace": 1.0, "Legacy Furnace": 1.0, "Large Furnace": 2.0, "Camp Fire": 1.0, "Cursed Cauldron": 1.0, "Skull Fire Pit": 1.0, "Stone Fireplace": 1.0, "Hobo Barrel": 1.0, "Barbeque": 2.0, "Cooking Workbench": 2.0, "Electric Furnace": 2.0, "Small Oil Refinery": 3.0 } } ■ Configuration Option Details ItemType: Item type: "ore" (for furnaces) or "oil" (for refineries) InputItem: Input item short name InputItemSkinId: Input item skin ID OutputItem: Output item short name OutputItemSkinId: Output item skin ID OutputItemName: Custom display name for the output item (null for default) RequiredTime: Refining time (seconds) OutputAmountPerProcess: Output amount per unit ■ Fuel Pattern Settings FuelInputItem - Fuel item short name FuelInputItemSkinId - Fuel item skin ID FuelOutputItem - By-product item (null if none) FuelOutputItemSkinId - By-product skin ID (default is 0) FuelOutputItemName - Custom by-product name FuelOutputAmountPerProcess - By-product amount per fuel consumed FuelOutputChance - By-product generation probability (0.0-1.0) FuelBurnTime - Burn time per fuel (seconds) Important Notes - Food items (raw meat, fish, etc.) cannot be set as smelting items in Custom Smelt Items, as they maintain vanilla cooking behavior. - Custom Smelt Item Only : Furnace speed cannot be adjusted for other types. All other types have the speed set to 1. This setting is to adjust the interaction between fuel and cooking time. - The same item cannot be set as both a smelting item and a fuel item. - The same item cannot be assigned to multiple item types (ore + oil). - Fuel settings can only be used for smelting. Vehicle fuel consumption settings cannot be configured. - The fuel used for vehicles cannot be customized with this mod. - Please note that compatibility with other mods is not supported. Important: How to Use Custom Smelt Items (Experimental) To stop using this mod and keep the server running, you must remove all custom food items from the input slots of the cookable ovens. Before removing this mod, be sure to run the server console command (or reinstall the mod and then run the server console command again). Failure to perform this step will prevent the server from starting. Also, absolutely do not save the server in this state; it will corrupt the server save data. Target Type Campfire Cursed Cauldron Fireplace Hobo Barrel BBQ Cooking Workbench Console Command : removefood When you run the command, a confirmation message will appear. Enter "y" if you agree. Then, remove this mod. VOID / NINJA WORKS DISCORD : https://discord.gg/U8uxePjSyA MADE IN JAPAN
    $25.00
  25. Version 1.1.0

    17 downloads

    Thermal Generator Thermal Generator - Convert Fireplaces into Power Plants! This plugin adds a unique gameplay mechanic where players can generate electricity using heat and water, creating an immersive industrial experience on your Rust server. This plugin requires ImageLibrary, Zone Manager to function. • Thermal Power Generation Special skinned fireplaces become thermal generators that produce electricity when burning fuel. Power output gradually increases over time, reaching maximum efficiency after a configurable warm-up period. • Water Consumption System Generators consume water from an attached water barrel to produce steam for power generation. Water consumption scales with power output - more power means more water usage. • Real-time Status Display Two display modes available: - Mode 1: Fixed UI panel when opening the generator inventory - Mode 2: Floating 3D UI that appears when approaching the generator - Mode 3: Both display modes simultaneously (Floating 3D UI may put a load on server performance. Please choose according to the size of your server.) UI shows performance percentage, temperature, water tank level, and current power output with smooth animations. • Animated Turbine Icon Visual turbine animation that speeds up as power output increases, providing clear visual feedback of generator performance. • Multi-language Support Built-in translations for English, Japanese, Russian, and Traditional Chinese. • Fully Configurable Customize power output, warm-up time, water consumption rates, UI appearance, detection radius, and more. • Players can pick up their Thermal Generator by hitting it with a hammer. All items inside will drop on the ground, and the generator returns to inventory. 1. Give players a Thermal Generator using the console command: givegene <SteamID> 2. Players place the special fireplace and add fuel 3. Fill the attached water barrel with water or salt water 4. Light the fireplace to start generating power 5. Connect electrical components to the output 6. Power increases gradually as the generator warms up { "SpecialFireplace": { "SkinID": 3667912659, "Name": "Thermal Generator" }, "WaterSystem": { "TankCapacity": 500000, "MinConsumption": 1, "MaxConsumption": 30, "ConsumeInterval": 1.0 }, "PowerSystem": { "MaxOutput": 30, "RampUpTime": 1800.0, "CooldownRate": 3.0, "CurveExponent": 2.0 }, "UI": { "Enabled": true, "DisplayMode": 1, "UpdateRate": 0.03, "DetectionRadius": 7.0, "BackgroundURL": "https://i.imgur.com/TTrhDMo.png", "AnimationFrameURLs": [ ... ] }, "Limits": { "EnablePerPlayerLimit": true, "MaxPerPlayer": 3 } } SpecialFireplace • SkinID - The skin ID used to identify Thermal Generator fireplaces • Name - Display name of the Thermal Generator item WaterSystem • TankCapacity - Maximum water capacity of the attached water barrel (in ml) • MinConsumption - Minimum water consumption per interval when generator is running (in ml) • MaxConsumption - Maximum water consumption per interval at full power (in ml) • ConsumeInterval - Time interval between water consumption checks (in seconds) PowerSystem • MaxOutput - Maximum electrical power output (in rWm) • RampUpTime - Time required to reach maximum power output (in seconds, default 1800 = 30 minutes) • CooldownRate - Rate at which accumulated run time decreases when generator is off (multiplier) • CurveExponent - Power curve exponent for output calculation (higher = slower initial ramp-up) UI • Enabled - Enable or disable the status UI display • DisplayMode - UI display mode: 1 = Fixed UI panel (appears when opening generator inventory) 2 = Floating 3D UI (appears when approaching the generator) 3 = Both modes simultaneously (Floating 3D UI may put a load on server performance. Please choose according to the size of your server.) • UpdateRate - UI refresh interval in seconds (lower = smoother but more performance cost) • DetectionRadius - Distance at which floating UI becomes visible (in meters) • BackgroundURL - URL for the UI background image • AnimationFrameURLs - List of URLs for turbine animation frames (11 frames) Limits • Administrators can set the maximum number of items each player can place. givegene <SteamID> - Give a Thermal Generator to the specified player (Server Console command) Q. What settings do I need to configure in Zone Manager? A. No configuration is required. It's used for temporary UI display and performance improvements. VOID / NINJA WORKS X : @QB_WHITE MADE IN JAPAN
    $10.00

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