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NINJA WORKS

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Everything posted by NINJA WORKS

  1. Hello. I don't have that plugin, but I watched the video. It seems to automatically plant seeds in empty spaces. This depends on its planting logic.but it might not detect plants created by my mod and could plant seeds on top of them (duplicates). There is no certainty.
  2. Approved after about 2 weeks. Resolved.
  3. Hello! Thank you for your question. Your plugin works perfectly alongside normal Rust gameplay. When players plant regular vanilla seeds (corn, pumpkins, hemp, etc.) in planters, they will grow and function exactly as they do in normal Rust - the plugin does not interfere with them at all. It is designed so that vanilla plants cannot be planted in the same spot where custom plants are growing.
  4. Version 1.0.0d

    14 downloads

    HighJump adds a double jump ability to your Rust server. Players can perform a second jump while in mid-air, allowing them to reach higher places and traverse terrain more easily. The plugin features a realistic physics-based jump system with ceiling detection, fall damage protection, and a position reset command for safety. Features - Double Jump: Press jump again while airborne to perform a second jump - Permission-based Jump Force: 4 tiers with configurable jump heights for regular players and VIPs - Calorie Cost: Jumping consumes configurable calories for gameplay balance - Ceiling Detection: Automatically prevents jumping into ceilings or structures - Fall Damage Protection: Temporary immunity after double jumping (within safe limits) - Position Reset Command: /posreset returns player to their pre-jump location - Multi-language Support: English, Japanese, Chinese (Traditional), Russian Permissions HighJump.use - Basic double jump access (default force: 14) HighJump.vip1 - VIP tier 1 (default force: 20) HighJump.vip2 - VIP tier 2 (default force: 26) HighJump.vip3 - VIP tier 3 (default force: 32) Grant permissions using: oxide.grant user <username> HighJump.use oxide.grant group <groupname> HighJump.vip1 Commands /posreset - Teleports the player back to their position before the double jump. Useful if a player gets stuck or jumps somewhere unintended. It is for emergency use only, and will not work if used without any problems. Configuration { "Double Jump Calorie Cost": 1.0, "Jump Force - Use Permission": 14.0, "Jump Force - VIP1 Permission": 17.0, "Jump Force - VIP2 Permission": 20.0, "Jump Force - VIP3 Permission": 23.0 } Double Jump Calorie Cost: Amount of calories consumed per double jump Jump Force values: Higher values result in higher jumps How It Works 1. Player jumps normally from the ground 2. While airborne, within 0.4 seconds, press jump again to activate double jump 3. The player is boosted upward with physics-based movement 4. Ceiling detection prevents clipping through structures 5. Fall damage is negated for jumps within safe height limits 6. If something goes wrong, use /posreset to return to safety. It is for emergency use only, and will not work if used without any problems.
    $8.00
  5. Version 1.0.0b

    14 downloads

    ExtraPlants Expand your farming with 10+ unique cultivatable plants! ExtraPlants introduces a brand-new farming system that goes beyond vanilla crops. Grow mushrooms, harvest resources from grubs, cultivate fruit trees. By default, all custom items are based on apples. We recommend that you set them to items that can be used with Cooking plugins, etc. This plugin has a trial version. If you are considering purchasing it, please download it here. FEATURES 10 Unique Plant Types • Mushroom - Grows naturally in planters with water and optional fertilizer • Sulfur Grub - Harvestable grub that yields sulfur ore — explodes when attacked ! You need to raise the larvae without being detected by enemies. • Metal Grub - Harvestable grub that yields metal ore • Zombie Soul - Mysterious Soul that yields bones • Aloe - Produces Aloe Vera • Cactus - Low water requirement, yields cactus flesh • Sugarcane - Produces sugar cane • Wood Tree - Grow your own wood supply • Fruits Tree - 15 fruit varieties: Apple, Orange, Strawberry, Cherry, Grape, Lemon, Peach, Pear, and more. • Tropical Fruits Tree - 11 exotic fruits: Mango, Pineapple, Banana, Dragon Fruit, Papaya, and more. • Nuts Tree - 10 nut varieties: Almond, Walnut, Coconut, Pistachio, Cashew, and more. By default, all custom items are based on apples. We recommend that you set them to items that can be used with Cooking plugins, etc. Custom Seeds System • Seeds use the fertilizer item with custom skins • Place seeds in any planter box to start growing • Each plant type has unique growth requirements Fully Configurable Every plant type can be customized: • Growth time intervals • Growth success chance • Water requirements • Drop items and quantities • Custom item names and skins • Death/consume probability for grubs COMMANDS PERMISSIONS extraplants.mushroom.nogrow - Prevents mushroom growth in player's planters Chat Commands (Admin Only) /seed Obtain 100 seeds of each type. Console Commands giveseed <steamID> <skinID> <amount> - Give special seeds to a player. Entering only "giveseed" will show the names of all plants. Aloe Sapling 3601726840 Cactus Sapling 3601727134 Tropical Fruits Tree Sapling 3601727963 Fruits Tree Sapling 3601727819 Wood Sapling 3601729292 Sulfur Grub 3601729483 Metal Grub 3601729552 Zombie Soul 3601727291 Sugarcane Sapling 3601727002 Nuts Tree Sapling 3601727388 Give Seed Example: giveseed 76561198000000000 3601726840 10 (Give 10 Aloe Sapling to 76561198012345678) Configuration Options For All Plants: • Growth Time (seconds) - Time between growth checks • Growth Chance (0.0-1.0) - Probability of successful growth • Water Required - Minimum water level needed • Seed Skin ID - Custom skin ID for the seed item For Harvestable Plants: • Max Drop Types Per Harvest - Number of different items dropped • Drop Items - List of items with amounts and drop chances For Grubs: • Probability Of Death (0.0-1.0) - Chance the plant dies after harvest HOW IT WORKS 1. Obtain Seeds - Admins give seeds using the giveseed command 2. Plant Seeds - Place seed (fertilizer with custom skin) in any planter 3. Water Plants - Ensure adequate water level for growth 4. Wait for Growth - Plants grow based on configured intervals 5. Harvest - grown plants to collect resources Special Mechanics • Sulfur Grub - Explodes when attacked • Trees - Support multiple fruit types per harvest • Mushrooms - Can optionally require fertilizer for growth (config) FAQ Q: How do players obtain seeds? A: Seeds can only be given by server admins using the console command: giveseed <steamID> <skinID> <amount> You can integrate this with your server's shop plugin or reward system. Q: Do plants survive server restarts? A: Yes! All plant data is automatically saved and restored when the server restarts. The plugin uses persistent data files to track all planted seeds and their growth states. Q: Can I customize the drop items and amounts? A: Absolutely. Every plant type has fully configurable drop settings in the config file. You can change item types, quantities, drop chances, custom names, and skin IDs. Q: What happens if I attack the Sulfur Grub? A: The Sulfur Grub will explode, dealing 500 damage within a 12-meter radius. This is intentional — harvest it normally by interacting with it instead of attacking. Q: Why aren't my plants growing? A: Check the following: • Ensure the planter has enough water (each plant type has different requirements) • Verify the growth chance in config is set properly (0.0-1.0) • Check if the player has the "extraplants.mushroom.nogrow" permission (for mushrooms) • Wait for the configured growth interval to pass Q: Can I add my own custom plants? A: The current version supports 10 pre-configured plant types. Each plant type's drops, growth times, and requirements are fully customizable through the config file. Q: Do the fruit trees drop all fruits at once? A: No. The "Max Drop Types Per Harvest" setting controls how many different fruit types drop each harvest. For example, if set to 3, players will receive 3 random fruit types from the configured list. Q: What's the difference between Grubs and other plants? A: Grubs (Sulfur Grub, Metal Grub, Zombie Soul) have a "Probability Of Death" setting. After each growth cycle, there's a chance the grub will die and need to be replanted. Regular plants like trees continue producing indefinitely. Q: Which planters are supported? A: All vanilla planter types are supported: • Large Planter Box • Small Planter Box • Bathtub Planter • Minecart Planter • Railroad Planter • Triangle Planter • Single Plant Pot Q: Can players craft the seeds? A: No, seeds cannot be crafted by default. They must be distributed by admins. This gives you full control over your server's economy and progression. Q: Are the custom skins included? A: Yes, all skin IDs are pre-configured and included. The skins are applied automatically when seeds and harvested items are created. Q: Can I change the seed item from fertilizer to something else? A: The current version uses fertilizer items with custom skins as seeds. Changing the base item would require code modification. Q: How do I give seeds to offline players? A: The giveseed command works with sleeping players too. As long as the player has logged in at least once, you can give them seeds using their Steam ID. Q: What happens if a player's inventory is full when receiving seeds? A: The seeds will be dropped on the ground near the player's position.
    $20.00
  6. Version 1.0.0b

    8 downloads

    Features - Global Kill Log: Server-wide kill feed displayed to all connected players - Smooth Animations: Professional slide-in and slide-out effects with easing (FPS depends on the server) - Personal Notifications: Center-screen zoom notifications when you kill or down someone - Sound Effects: Audio feedback for kills and downs - Customizable Position: Display on left or right side of screen, adjustable vertical position - Opacity Fade: Older entries gradually fade out for cleaner visuals - NPC Support: Tracks kills involving NPCs (scientists, animals, etc.) - Multi-language Support: English, Japanese, Chinese (Traditional), Russian (auto-detected) - Custom Background Images: Fully customizable UI backgrounds via ImageLibrary Kill Log Display The kill log shows detailed information for each event: - Attacker name (gold color for players, white for NPCs) - Action type: killed (red), downed (blue), died (purple) - Victim name - Weapon used - Distance in meters Personal Notifications When you kill or down another player, a centered notification appears with: - Zoom-in animation effect - The victim's name highlighted - Action type (Killed/Downed) - Sound effect feedback Dependencies ImageLibrary (for custom background images) If ImageLibrary is not installed, the plugin works without background images. Configuration { "Kill Log Settings": { "Enabled": true, "Max Logs": 8, "Display Duration (seconds)": 10.0, "Position (Right or Left)": "Right", "Position Y (0.0-1.0, 0.5=center)": 0.83, "Font Size": 12, "Fade Opacity": true, "Show Player vs NPC Kills": true, "Show NPC vs Player Kills": true, "Show NPC vs NPC Kills": true }, "Kill Notification Settings": { "Enabled": true, "Display Duration (seconds)": 1.5, "Position Y (0.0-1.0, 0.5=center)": 0.4, "Font Size": 14 }, "Image Settings": { "Kill Log Background Image URL (Right)": "https://www.dropbox.com/scl/fi/phjuyg4zcm3f0w4maaupi/.png?rlkey=woo4to4ree1taaly5z6euahup&st=a47ypflv&dl=1", "Kill Log Background Image URL (Left)": "https://www.dropbox.com/scl/fi/27x7nr9y77eoaq40ybvgb/.png?rlkey=392e8qmzgdmadu9812y1f1psm&st=0j6yvfyv&dl=1", "Kill Notification Background Image URL (Center)": "https://www.dropbox.com/scl/fi/y0j8alca59m7eqnluwhr0/.png?rlkey=u8mk5qajmr6oqnb41dulorpz5&st=9ocyqggb&dl=1" } } Kill Log Settings: - Max Logs: Maximum number of entries displayed at once (default: - Display Duration: How long each entry stays visible (default: 10 seconds) - Position: Screen side for the kill log (Right or Left) - Position Y: Vertical position (0.0 = bottom, 1.0 = top, 0.5 = center) - Fade Opacity: Gradually fade older entries - Show Settings : Display settings for NPC and player kill events Kill Notification Settings: - Display Duration: How long the center notification shows (default: 1.5 seconds) - Position Y: Vertical position for the notification Image Settings: - Provide URLs to custom PNG images for backgrounds - Separate images for left/right positioning and center notification Case studies
    $12.00
  7. UPDATED ・Can set whether mushrooms require fertilizer to grow. ・Added mushroomplanter.nogrow permission, which prevents players with this permission from growing mushrooms in their planters.
  8. Fix Updated.
  9. What is the map size and number of entities in use?
  10. Version 1.0.4

    130 downloads

    Mushroom Planter MushroomPlanter is a Rust plugin that automatically spawns mushroom clusters in the empty spaces of planter boxes. With just water, your planters will naturally transform into mushroom farms. Product version This plugin is available for purchase as a retail version. This plugin allows you to grow 10 more types of plants. The Mushroom Planter can only grow mushrooms. Features Automatic Mushroom Generation Mushrooms automatically grow in empty planter spaces Compatible with all planter types: large planters, small planters, bathtub planters, minecart planters, and more Works with single plant pots and triangle planters too Water Management System Mushrooms require water to grow Consumes a configured amount of water when spawning No mushrooms will spawn if water is insufficient Randomization Growth chance is configurable (default 80%) Randomly selects from 2 types of mushroom clusters Placed with random rotations Persistence Mushroom positions are saved across server restarts Mushroom positions cleaned up when planters are destroyed How to Use Basic Usage Install the plugin on your server Place planter boxes Supply water to the planters Plant some crops, leaving empty spaces Mushrooms will automatically grow over time Player Consideration Mushrooms won't spawn when players are standing on planters Won't spawn under sleeping players either Harvesting Mushrooms Spawned mushrooms can be harvested just like natural mushroom clusters. Configuration Customize the following settings in the config file MushroomPlanter.json { "MushroomGrowthChance": 0.8, "MushroomGrowthInterval": 1800.0, "MushroomWaterRequired": 100.0, "MinimumWaterForGrowth": 0.0, "RequireFertilizer": false } - MushroomGrowthChance: Probability of mushroom spawning (0.0-1.0, default 0.8 = 80%) - MushroomGrowthInterval: Check interval in seconds (default 1800 = 30 minutes) - MushroomWaterRequired: Amount of water required per mushroom (default 100) - MinimumWaterForGrowth: Minimum water level needed for growth (default 0 , Normally, there is no need to change this.) - RequireFertilizer: Set whether to use fertilizer for mushroom growth Permission mushroomplanter.nogrow - prevents players with this permission from growing mushrooms in their planters. Server Console Command mushroom.clear - Clears all mushroom data and removes currently spawned mushrooms. You can set whether mushrooms require fertilizer to grow. Troubleshooting Q: Mushrooms aren't spawning Check if the planter has enough water Verify there are empty spaces available Wait for the configured growth interval (default 30 minutes) Q: Mushrooms disappeared after server restart Wait approximately 5 seconds for the plugin to fully load Mushrooms should automatically restore
    Free
  11. I submitted my plugin on october. More than one month has now passed, yet I have received no progress whatsoever.
  12. Is access to the Imgur site restricted in China? To solve this, you can upload these background images to an uploader site available in China and set the URL in the config.The URL must include the extension.
  13. Plugin Update Fixed an issue where sound effects would be played twice when operating the UI. Optimized UI animations to be unaffected regardless of server FPS. Added a server console command to give players a custom fishing rod . Added Chinese to Lang file. I have optimized it, but we have confirmed that flickering still occurs, so I will update if there is any progress. If it interferes with game progress, please turn off animations in the configuration.
  14. Thanks ! The plugin has been updated. Fixed a bug where scrap was set when Preferred Economy was set to Custom without the Economics or ServerRewards plugin installed. Added a server console command to give players a fishing boost. Added Russian to Lang file.
  15. Can you send us your config json? Are you using Carbon?
  16. PreferredEconomy must be Custom. "PreferredEconomy": "", → "PreferredEconomy": "Custom",
  17. I often use Sound Library Encoder, but the website seems to go down frequently. Can you provide applications or technologies related to audio conversion?
  18. Version 1.0.0

    22 downloads

    This plugin is a simple cosmetic plugin that plays a game over animation on death. Transform monotonous death screens into movie-like dramatic game over presentations. Players experience stronger impact and immersion when they die. Game Over Screen Features Automatic game over screen display on player death Smooth fade-in and fade-out animations Customizable background and overlay images Cinematic zoom effects for dramatic impact Config { "BackgroundImageUrl": "https://i.imgur.com/RY3DrU6.jpeg", // Background image URL "OverlayImageUrl": "https://i.imgur.com/RHw6pie.png", // Overlay image URL "OverlayScaleFactor": 1.2, // Overlay imageZoom multiplier "AnimationFPS": 60, // FPS "SoundEnabled": true // Enable/disable sound effects } It will work in Carbon, but it is not optimized and will flicker; animations may rely on network PNG.
    $3.00
  19. Version 1.0.7

    48 downloads

    ExtraFishing is a feature-rich fishing enhancement plugin for Rust. It introduces custom fish species, dynamic UI displays, rod quality effects, economy integration, and fishing record systems—all fully configurable and optimized for performance. Extra Fishing Features Custom Fish System Easily define new fish via JSON including size range, rarity, biome, and growth curves. You can increase the number of fish species by adding the included 60 Fish Data.json fish data to your configuration. More fish species will be added as add-ons in the future. Dynamic UI Display Uses ImageLibrary to show results, records, and fish selling screens with optional background images. Rod Quality & Bonus Fishing rods with different skins can have bonus catch chances, making equipment progression meaningful. Economy Support Fully supports Scrap or Economics or ServerRewards or CustomItem to allow players to sell fish for currency. Fishing Records & Ranking Automatically tracks each player’s biggest catch, with optional server-wide leaderboards. Multilingual Support Built-in English , Japanese , Russian localization. Permission extrafishing.records - Control use of commands "/fish" extrafishing.sell - Controls permission to sell fish Chat Commands /fish – Open your personal fishing records. If you have fish, open the fish selling UI. /rod - Get all custom fishing rods. (Admin only) ServerConsole Commands clearfishdata - Delete all fishing records fishbuff - Adds a fishing boost to players. Usage : fishbuff "SteamID" "amount" "Time(Minutes)" Example(Fish Boost 130%, 10 Minutes for 76561198100000000) fishbuff 76561198100000000 130 10 giverod- Adds a custom fishing rod to players. Usage : giverod "SteamID" "Rod skinID" Example( 3157356052 for 76561198100000000) giverod 76561198100000000 3157356052 Config You can easily add fish and change settings with the included ExtraFishing_editor (Web UI) tool. You can increase the number of fish species by adding the included 60 Fish Data.json fish data to your configuration. More fish species will be added as add-ons in the future. { "EnableUIDisplay": true, // Show fishing result UI when catching fish "EnableSoundEffects": true, // Play sound effects for fishing actions "ShowMessages": false, // Display chat messages for catches/breaks "EnableBiomeCheck": true, // Restrict fish spawning by biome "EnableUIAnimation": true, // Enable smooth UI Animation "CaloriesPerFishing": 1, // Calories consumed per fishing attempt "CaloriesPerTensionBreak": 3, // Calories consumed when line breaks "SizeInterval": 20.0, // Get items by size. "TrapFishSizeMultiplier": 0.5, // Size reduction for trap-caught fish // === UI CONFIGURATION === "UI": { "DisplayDuration": 8.0, "Result": { "AnchorMin": "0.35 0.75", "AnchorMax": "0.65 0.9", "BackgroundColor": "0.1 0.1 0.1 0.9", "TitleColor": "0.678 0.643 0.616 1.0", "FishNameColor": "0.678 0.643 0.616 1.0", "FishNameFontSize": 16, "DetailsColor": "0.447 0.427 0.404 1.0", "DetailsFontSize": 14, "BackgroundImage": "https://i.imgur.com/C30zzZ5.png", "UseBackgroundImage": true }, // Fish Records UI (opened with /fish command) "Record": { "AnchorMin": "0.25 0.15", "AnchorMax": "0.75 0.85", "BackgroundColor": "0.086 0.086 0.086 1.0", "TitleColor": "0.678 0.643 0.616 1.0", "TitleFontSize": 20, "FishButtonColor": "0.086 0.086 0.086 1.0", "FishNameColor": "0.678 0.643 0.616 1.0", "FishNameFontSize": 14, "FishDetailColor": "0.678 0.643 0.616 1.0", "FishDetailFontSize": 16, "SectionTitleColor": "0.678 0.643 0.616 1.0", "SectionTitleFontSize": 18, "DetailsColor": "0.447 0.427 0.404 1.0", "DetailsFontSize": 14, "HighlightColor": "0.447 0.427 0.404 1.0", "NavButtonColor": "0.090 0.263 0.400 1.0", "NavTextColor": "0.259 0.620 0.875 1.0", "NavFontSize": 14, "CloseButtonColor": "0.722 0.227 0.149 1.0", "CloseTextColor": "0.792 0.643 0.608 1.0", "CloseFontSize": 18, "DescriptionColor": "0.447 0.427 0.404 1.0", "DescriptionFontSize": 14, "BackgroundImage": "https://i.imgur.com/IhEjX5Q.png", "UseBackgroundImage": true }, // Fish Selling UI (opened with /fish) "Sell": { "AnchorMin": "0.25 0.15", "AnchorMax": "0.75 0.85", "BackgroundColor": "0.086 0.086 0.086 1.0", "TitleColor": "0.678 0.643 0.616 1.0", "TitleFontSize": 20, "FishButtonColor": "0.086 0.086 0.086 1.0", "FishNameColor": "0.678 0.643 0.616 1.0", "FishNameFontSize": 14, "DetailColor": "0.447 0.427 0.404 1.0", "DetailFontSize": 12, "PriceColor": "0.259 0.620 0.875 1.0", "PriceFontSize": 13, "BalanceTextColor": "0.678 0.643 0.616 1.0", "BalanceFontSize": 14, "SellButtonColor": "0.3 0.6 0.3 1", "NavButtonColor": "0.090 0.263 0.400 1.0", "NavTextColor": "0.259 0.620 0.875 1.0", "NavFontSize": 14, "CloseButtonColor": "0.722 0.227 0.149 1.0", "CloseTextColor": "0.792 0.643 0.608 1.0", "CloseFontSize": 18, "SellAllButtonColor": "0.314 0.380 0.200 1.0", "SellAllTextColor": "0.569 0.765 0.231 1.0", "SellAllFontSize": 14, "BackgroundImage": "https://i.imgur.com/IhEjX5Q.png", "UseBackgroundImage": true } }, // === TIME-BASED FISHING BONUSES === "ChanceTime": { "MorningStart": 4.0, // Morning golden hour start (4:00 AM) "MorningEnd": 8.0, // Morning golden hour end (8:00 AM) "EveningStart": 16.0, // Evening golden hour start (4:00 PM) "EveningEnd": 20.0, // Evening golden hour end (8:00 PM) "PeakTimeChanceBonus": 15 // Extra 15% chance for rare fish during golden hours }, // === FISHING ROD QUALITY SYSTEM === "FishingRods": { "0": { // Default fishing rod (no skin) "Name": "Low Quality Rod", "ChanceBonus": 0 // No bonus chance }, "3157356052": { // Workshop skin ID for mid-tier rod "Name": "Mid Quality Rod", "ChanceBonus": 5 // +5% catch chance }, "3157356205": { // Workshop skin ID for high-tier rod "Name": "High Quality Rod", "ChanceBonus": 10 // +10% catch chance } }, // === FISH RARITY CHANCES === "RarityChances": { "1": 70, // Common fish: 70% base chance "2": 15, // Uncommon fish: 15% base chance "3": 10, // Rare fish: 10% base chance "4": 5, // Epic fish: 5% base chance "5": 1 // Legendary fish: 1% base chance }, // === ECONOMY SYSTEM === "Economy": { "PreferredEconomy": "Scrap", // Currency type: "Scrap","Economics","ServerRewards","Custom" "RarityMultipliers": { // Price multipliers for each rarity level "1": 1.0, // Common: 100% base price "2": 1.2, // Uncommon: 120% base price "3": 1.3, // Rare: 130% base price "4": 1.5, // Epic: 150% base price "5": 1.8 // Legendary: 180% base price }, "BasePriceMultiplier": 1.0 // Global price adjustment (1.0 = normal, 2.0 = double) "CustomItem": { // Must be set if PreferredEconomy is Custom. "ItemShortName": "sulfur", "ItemSkinId": 0, "DisplayName": null } }, // === FISH STACKING SYSTEM === "EnableFishStackLimit": true, // If you set this to false, you can stack fish, but the size and weight of the item will not be saved. When selling, the value will be calculated as "FishBaseValuesForDisableFishStackLimit" × "RarityMultipliers". changed to this setting require a server restart. // Base scrap values when stacking is DISABLED (EnableFishStackLimit = false) "FishBaseValuesForDisableFishStackLimit": { "fish.anchovy": 2, // Anchovy worth 2 scrap each "fish.catfish": 32, // Catfish worth 32 scrap each "fish.herring": 4, // Herring worth 4 scrap each "fish.orangeroughy": 37, // Orange Roughy worth 37 scrap each "fish.salmon": 27, // Salmon worth 27 scrap each "fish.sardine": 2, // Sardine worth 2 scrap each "fish.smallshark": 45, // Small Shark worth 45 scrap each "fish.troutsmall": 6, // Small Trout worth 6 scrap each "fish.yellowperch": 10 // Yellow Perch worth 10 scrap each }, // === FISH SPECIES DEFINITIONS === "Fish": [ { "ItemShortName": "fish.anchovy", // Rust's internal item name "SkinId": 0, // Skin ID (0 = default, custom number = workshop skin) "Name": "Anchovy", // Display name in UI "MaxSize": 24.0, // Maximum size in centimeters "MinSize": 15.0, // Minimum size in centimeters "Growth_A": 0.0051, // Weight calculation parameter A "Growth_B": 3.27, // Weight calculation parameter B // Formula: Weight = Growth_A × (Size ^ Growth_B) ÷ 1000 "Biome": "All", // Where fish can be caught: "All", "Arid", "Temperate", "Tundra", "Arctic", "Jungle" "Rarity": 1, // Rarity level 1-5 (1=common, 5=legendary) "ProcessedItemShortName": "fish.raw", // Item given when fish is processed "ProcessedItemSkinId": 0, // Skin for processed item "DisplayName": null, // Custom name for processed item (null = default) "ProcessedItemAmount": 1, // How many processed items to give "Description": "Widely known for its role in the seafood industry and seasonal migrations." }, { "ItemShortName": "fish.catfish", "SkinId": 0, "Name": "Catfish", "MaxSize": 62.0, "MinSize": 30.0, "Growth_A": 0.0052, "Growth_B": 3.22, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A bottom-dwelling freshwater fish native to North America, recognizable by its long whisker-like barbels and nocturnal habits." }, { "ItemShortName": "fish.herring", "SkinId": 0, "Name": "Herring", "MaxSize": 45.0, "MinSize": 30.0, "Growth_A": 0.007, "Growth_B": 3.12, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A key commercial fish found in the North Atlantic, famous for its massive schools and historical importance in global fisheries." }, { "ItemShortName": "fish.orangeroughy", "SkinId": 0, "Name": "Orange Roughy", "MaxSize": 75.0, "MinSize": 45.0, "Growth_A": 0.00014, "Growth_B": 2.66, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A deep-sea fish known for its striking orange color, longevity, and tough scales, often caught at great ocean depths." }, { "ItemShortName": "fish.salmon", "SkinId": 0, "Name": "Salmon", "MaxSize": 70.0, "MinSize": 30.0, "Growth_A": 0.0075, "Growth_B": 3.02, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "An anadromous fish that migrates between rivers and the ocean, revered for its powerful upstream spawning journeys." }, { "ItemShortName": "fish.sardine", "SkinId": 0, "Name": "Sardine", "MaxSize": 24.99, "MinSize": 20.0, "Growth_A": 0.005, "Growth_B": 3.26, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "Widely known for its role in the seafood industry and seasonal migrations." }, { "ItemShortName": "fish.smallshark", "SkinId": 0, "Name": "Small Shark", "MaxSize": 60.0, "MinSize": 30.0, "Growth_A": 0.012, "Growth_B": 3.13, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A small-bodied shark species typically found in coastal or deep waters, known for their slender shape, bottom-dwelling habits, and relatively harmless nature." }, { "ItemShortName": "fish.troutsmall", "SkinId": 0, "Name": "Small Trout", "MaxSize": 40.0, "MinSize": 20.0, "Growth_A": 0.0053, "Growth_B": 3.26, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A popular freshwater fish native to North America, with some individuals developing into ocean-going steelhead trout." }, { "ItemShortName": "fish.yellowperch", "SkinId": 0, "Name": "Yellow Perch", "MaxSize": 50.0, "MinSize": 25.0, "Growth_A": 0.0135, "Growth_B": 2.97, "Biome": "All", "Rarity": 1, "ProcessedItemShortName": "fish.raw", "ProcessedItemSkinId": 0, "DisplayName": null, "ProcessedItemAmount": 1, "Description": "A widely distributed North American freshwater species, easily identified by its golden body and vertical black bars." } ] }
    $20.00
  20. How do I create a new underwear skin?
  21. Item "Extended Magazine" is not work. It is limited to the capacity of the Config.
  22. Even if you press CLOSE after opening the editor, you will not be able to close the editor. Movie
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