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Everything posted by ZA_Machete
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- 15 comments
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- #custom
- #custom map
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- 417 comments
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- #builder
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well it appears to be random for what it seems.i disabled the wallpaper feature on the plugin and that took the problem away ran my test server like that for a day with a server restart every hour. no it was still on true i set it to false now, an sofar it seems okay will keep it running for a day or 2 like that and will report back
- 417 comments
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- #builder
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- 417 comments
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- #builder
- #automation
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- 15 comments
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- #custom
- #custom map
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- 15 comments
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- #custom
- #custom map
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- 15 comments
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- #custom
- #custom map
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With every thing going on with loot manager and npc spawn then needs it as a dependancy a bit more info would be nice to have insted of just saying mandatory, if desired, you will find these changes on your own. Don't post the update as mandatory if you can't give a better description on why it's mandatory, and sins @KpucTaJl is not bothered in interacting with this discusions i expeted a better answer than the one you gave @aimacak
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- 417 comments
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- #builder
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- 417 comments
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Hi, I just wanted to check if there are any updates regarding the issue with bases getting destroyed after a restart. The server has been running fine since the start of wipe, but after the most recent restart the problem started happening again. To test, I removed Better TC, and after the restart every base remained intact without any issues. At this stage, it seems like it may be a random bug, but the behavior makes Better TC feel unreliable for use. Could you please clarify if this is still a known issue, if there’s a fix in progress, or if there’s anything specific i should be checking in our configuration?
- 417 comments
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and whats funny is its almost time for forch wipe and rust update again and in this time theres no real feedback from @KpucTaJl its only @aimacaktrying to keep the peace. but at the end we server owners sitting here dont know what happening with npc spawn only know that loot manager is no longer going to be there. we have taken the time to try and get the loot manager working and i think most is still trying or has given up on trying to get it to work with their current setup
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I currently use Loot Table & Stacksize GUI for all my NPCs and containers. It’s simple, lightweight, and includes several features that already replace multiple plugins, which helps reduce overall server resource usage. As Stark mentioned, it really shouldn’t be designed to depend only on Loot Manager. Server owners use different loot systems for a reason, and forcing a single dependency removes flexibility and can negatively impact existing setups. At the very least, there should be: An option to use Loot Manager if you want or A clear warning and transition period before making Loot Manager a hard dependency That kind of notice gives server owners time to adjust, migrate, and properly configure Loot Manager without breaking existing loot systems or gameplay balance overnight. Choice and advance notice go a long way in keeping servers stable and players happy.
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- 183 comments
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- #customizablequests
- #dezlife
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- 15 comments
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- #custom
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- 1,520 comments
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- #leveling
- #progression
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@imthenewguy need a fix getting this error after the update Error while compiling SkillTree: 'BaseDiggableEntity' does not contain a definition for 'SpawnLootListItem' and no accessible extension method 'SpawnLootListItem' accepting a first argument of type 'BaseDiggableEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 18757, Pos: 44
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- #leveling
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