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Everything posted by Sapnu
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Version 2.0.1
263 downloads
Auto hover V2 adds auto-hover functionality to helicopters, allowing pilots to engage automatic hovering. The plugin also provides manual control capabilities, enabling pilots to toggle between auto-hover and manual controls with specific permissions. It works with multiple helicopter types, such as minicopters, scrap helicopters, and attack helicopters. Key Features: Auto-Hover: The pilot can engage auto-hover when they switch seats while in control of a helicopter. The helicopter will maintain its height , with the option to manually control movement while hovering. Auto-Landing: If the pilot jumps out while flying the helicopter will try and land safely if they have the relevant permission granted Manual Controls: While in auto-hover, the player who toggled auto hover can toggle manual controls by pressing duck / left ctrl (e.g., pitch, roll, and yaw) to steer the helicopter using defined keybindings. Manual controls can be used in tandem with auto-hover, allowing more dynamic flight control allowing the player to preform flips barrel rolls or just aim the helicopter in a better location to take out their target Permissions: Auto hover: this grants access to the auto hover function AutoHover.attack AutoHover.mini AutoHover.scrap Auto landing: this grants access to the auto landing function. Auto hover permission is also needed to use this utoHover.attack.autoland AutoHover.mini.autoland AutoHover.scrap.autoland Manual Controls: this grants access to the manual control function. Auto hover permission is also needed to use this AutoHover.attack.manual_controls AutoHover.mini.manual_controls AutoHover.scrap.manual_controls Controls W : makes the helicopter lean foward A : makes the helicopter turn left S : makes the helicopter lean backwards D : makes the helicopter turn right E : makes the helicopter level out While holding sprint A : makes the helicopter lean left D : make the helicopter lean right Quick video showing what the plugin is capable of Config { "Use toast style messages": true, "How long will the controls toast message stay on screen": 15.0, "Auto level out helicopter when toggling auto hover": true, "Torque settings for manual controls": { "minicopter.entity": { "torque Amount Pitch. Tilt foward / back": 100.0, "torque Amount Yaw. Lean left / right": 100.0, "torque Amount Roll. Turn left / right": 100.0 }, "attackhelicopter.entity": { "torque Amount Pitch. Tilt foward / back": 800.0, "torque Amount Yaw. Lean left / right": 1450.0, "torque Amount Roll. Turn left / right": 800.0 }, "scraptransporthelicopter": { "torque Amount Pitch. Tilt foward / back": 700.0, "torque Amount Yaw. Lean left / right": 700.0, "torque Amount Roll. Turn left / right": 700.0 } } } Lang { "Auto hover on": "Auto hover engaged", "Auto hover on with controls": "Auto hover engaged. Press duck to toggle manual controls", "Auto hover disengaged": "Auto hover disengaged", "Manual Controls on": "Manual controls activated\n\nW = lean foward D = lean back\nA = turn left D = turn right\nWhile holding sprint A = lean left D = lean right\nE = level out helicopter", "Manual Controls off": "Manual controls off", "Auto laning engaged": "Auto landing has begun", "Auto laning complete": "Your helicopter has landed safely", "Auto laning canceled": "Auto landing canceled" } Thank you Kobani for helping with the testing of the plugin$5.00- 51 comments
- 3 reviews
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- 3
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- #minicopter
- #attack heli
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(and 2 more)
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- 1,093 comments
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- #loot
- #customloot
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ended up adding my own fix to it
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i have it enabled in the config and im using the one by wulf from umod
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economics balance dosnt seem to show up . it just has the $ symbol and thats it
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- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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- 221 comments
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- #permissions
- #admin
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(and 7 more)
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after server restart quarries will start to produce all resources regardless of thier level . the only way to fix this seems to be having to replace a new quarry . here are some before and after pictures
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- 449 comments
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- 1
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- #abilities
- #boss
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- 449 comments
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- 1
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- #abilities
- #boss
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- 101 comments
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is it possible to maybe add an option so the furnaces dont need fuel to work and if so when that option is on it dosnt produce charcoal when there is no wood the furnaces . but if the player decides they want to use them to just make charcoal and they just place wood in them they will produce charcoal if that makes sense . i would be willing to pay extra if its possible
- 89 comments
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- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
Tagged with:
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- 197 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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- 89 comments
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looking for a plugin that runs a configurable chat or console command when a player throws a smoke grenade with a custom skin i.d .i would like it so i could set up multiple custom smoke grenades with different skin i.ds that all do different commands. i am willing to pay
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reloaded the plugin and it seems to of fixed its self now
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[Error] Failed to call hook 'OnPlayerSleepEnded' on plugin 'CustomButtons v2.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomButtons.CreateCui (BasePlayer player) [0x00000] in <6e876557df3843298f62ff36c4279b1f>:0 at Oxide.Plugins.CustomButtons.OnPlayerSleepEnded (BasePlayer player) [0x00000] in <6e876557df3843298f62ff36c4279b1f>:0 at Oxide.Plugins.CustomButtons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c70] in <6e876557df3843298f62ff36c4279b1f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
