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DeutscherRitterPlatz

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Everything posted by DeutscherRitterPlatz

    When it was released, we were very pleased with it as it allowed us to replace several other plugins used for editing the recycler. This resulted in saving three plugins and now we only use this one. The plugin's configuration is very user-friendly, it offers numerous features, and the developer is also very responsive to issues. The only slightly frustrating aspect, which does not affect the overall evaluation, is that this plugin, like other recycler-editing plugins, does not work perfectly in conjunction with the "Crafts by Mevent" plugin. However, after removing the complete recycler function in Crafts, it works flawlessly. This plugin truly supports a wide range of features and provides numerous possibilities for working with it.
    We initially used a free alternative that, unfortunately, often led to problems. Since we started using this plugin, those issues have disappeared. If occasional problems do arise, we have confidence that the developer will promptly resolve them. Although the plugin comes with a hefty price tag, it is worth every penny. We are immensely grateful for this plugin as it has greatly benefited our concept! The configuration is easily understandable from our perspective, and the support is excellent. The price-performance ratio is also satisfactory!
    If you run a roleplay server or simply want to regulate the voice range, this plugin is perfect for your server! We used a different plugin a long time ago, but for several months now, we have been using this one and have not been disappointed. The configuration is very easy, and the work behind it is top-notch. Thank you for the amazing plugin! We give the plugin 5 stars!
  1. IMPORTANT! For all server owners using the TruePvE plugin, if you're not dealing damage to players, it's because you forgot to define the zone! You need to add ZoneId 000111 under Mappings and set a new rule under RuleSets! If you already have existing entries, simply add it, but make sure to include a comma before the second-to-last entry. "Mappings": { "default": "default", "000111": "SubWars" }, "RuleSets": [ { "name": "SubWars", "enabled": true, "defaultAllowDamage": true, "flags": "HumanNPCDamage", "rules": [] } ], Ps: If anyone is having trouble with the insertion, please send me a private message, and I'll be happy to assist you!
    We had the amazing opportunity to actively participate in the development of Update 1.3.0, and we would like to express our heartfelt gratitude for that. We had a lot of fun, and this event will now become a permanent part of our server. To all server administrators out there: If you want a small yet excellent mini-game for your community, this plugin is the perfect choice. It now offers numerous customization options to tailor it to your preferences, and it also supports PvE servers! Thanks @NooBlet
  2. With the coming update, "OwnCasinoPremium" will probably no longer work because you get this message. Just like many other plugins. OwnCasinoPremium.cs(161,78): error CS1503: Argument `#1' cannot convert `uint' expression to type `ItemContainerId'
  3. unfortunately no, we are still waiting for it.
  4. Would it be possible to implement a logging function? What does the user produce and how much?
  5. You have to use the console command.. { "Command List": [ "env.time 9", "env.time 24", "env.time 9" ] }
  6. Hello, I have suggestions for the plugin. Would it be possible when killing the animal that it despawns instantly? Also, if you spawn the animal with items and kill it later, would it be possible to get the animal back as an item? One could solve it like this, when you kill it the animal is completely gone and the player needs a new animal, but if you hit the animal with 1 hammer blow the animal comes back into inventory and can be placed again later. However, if the inventory is full, you cannot pack the animal, you will get a message that this animal is still carrying something. I still have a small idea that ZoneManager is supported, because that's how you could change the configuration settings "Can the pet damage players? | Can players damage the pet?" activate.. eg. in a PvP zone, but if you're using ZoneManager, it's disabled on the rest of the map. My community wondered if you could use several animals at the same time, e.g. 3 wolves as a pack. Could it be implemented or would you advise against it for performance reasons?
  7. I know.. it's not the perfect solution right now! We will find another solution for this.. The current solution would be to adjust something in the WaterEvent plugin. Line 2379 add that. Interface.Oxide.CallHook("OnWaterEventStart"); I emphasize again! It's not the perfect solution, but it's currently the fastest. We will fix the plugin for you as soon as possible!
  8. I'll check, thanks for reporting!
  9. Why the plugin doesn't work with many plugins is because.. this plugin uses "ent.Hurt" instead of "Rust.DamageType.Explosion". The damage is not caused by the missile, it is set by command and that's the problem with other plugins because the command is more powerful than anything else, it overrides all the plugin's settings.
  10. No you must not use this mod! You may only use mods that do not change the gameplay of the players!
  11. No, this plugin only works for Armored Train by Adem plugin. Please write to me in Discord, I created a version for your plugin. Autopsie17#1625
  12. Version 1.0.2

    498 downloads

    The "Magic Harbor Event Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the Harbor Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic Harbor Event Panel only works in conjunction with the "MagicPanel" and "HarborEvent" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicHarborEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicHarborEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/n9rnkz8cghzt9n4/HarborEvent.png?dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Harbor Event plugin. #Harbor Event Trailer
    Free
  13. Version 1.0.1

    575 downloads

    The Magic Water Panel plugin is an extension for the Magic Panel plugin. Indicates if the Water event is active and will change the color of the Water icon when the event is active and will disappear when the event is over! (Addon for Magic Panel) Information: Magic Water Panel does not work without the 2 plugins "Magic Panel and Water Event", so we ask you to install them first! #Configuration The settings and options can be configured in the MagicWaterPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/brcgbymy1ln4fcp/WaterEvent.png?dl=1", "Enabled": true, "Color": "#66666666", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Water Event plugin.
    Free
  14. Version 1.0.2

    825 downloads

    The "Magic sputnik Event Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the Sputnik Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic Convoy Event Panel only works in conjunction with the "MagicPanel" and "Sputnik" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicSputnikEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicSputnikPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/ngfz6l2362mjd4n/sputnikevent.png?dl=1", "Enabled": true, "Color": "#66666666", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Sputnik plugin. #Sputnik Trailer
    Free
  15. Version 1.0.2

    1,828 downloads

    The "Magic Convoy Event Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the Convoy Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic Convoy Event Panel only works in conjunction with the "MagicPanel" and "Convoy" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicConvoyEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicConvoyPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/16qx5cj1ql7kyka/convoynew.png?dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Convoy plugin. #Convoy Trailer
    Free
  16. Your answer with the plugin helped me a lot.. didn't even think of it ^^ Thank you
  17. I have a small question about the mod Nova Weather. Would it be possible to implement a function for the ZoneManager options that would allow you to set a specific time Permanent for the zone?
  18. Version 1.0.3

    840 downloads

    The "Magic ArmoredTrain Event Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the ArmoredTrain Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic ArmoredTrain Event Panel only works in conjunction with the "MagicPanel" and "ArmoredTrain" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicArmoredTrainEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the ArmoredTrainPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/3yvr8o4zy5h1j2w/CargoTrain.png?dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the ArmoredTrain plugin. #Armored Train Trailer
    Free
  19. Here's a little fix,
  20. For the admins getting the error: "Compile Error: BradleyGuards.cs(172,34): Error CS1501: No overload for method 'Init' takes '14' arguments". Open the plugin with Notepad++ and search for "npc.Brain.Senses.Init" and replaced npc.Brain.Senses.Init(npc, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, false, EntityType.Player, false); with npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, false, EntityType.Player, false); Then the plugin should work again.
  21. I already have links, but I don't know if I'm allowed to post them here. https://github.com/DocValerian/rust-plugins/tree/main/x_UnpolishedPlugins Mods: If the link to GitHub is forbidden, please delete the link.

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