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Flammable

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Everything posted by Flammable

  1. Bought the plugin but need some information about the following things: 1. Is this the VANILLA default furnace behaviour, or is it the plugin default stats before any upgrades are applied? "Default Oven Settings (This will override the ovens' default attributes)": { "Speed multiplier (Default = 1.0)": 1.0, "Fuel Efficiency (Default = 0.75)": 0.75, "Resource Output Multiplier (Default = 1.0)": 1.0, "Charcoal Multiplier (Default = 1.0)": 1.0 }, Fuel Efficiency especially? Also, what's this exactly? - "Base fuel speed on smelting speed multiplier?": false, And what's the difference between using legacy mode and the normal mode? I don't want to revert the official furnace changes if this legacy mode modifies how furnaces work with the old UI. I only want to implement proper x2 smelting speed while disabling the rest of the multipliers completely and only have 1 upgrade. I'm unsure which of the 2 modes is better for my purpose.
  2. Do you know if we can see the Bradley capture thing only in a standalone plugin? I'll be happy to pay for the plugin if released. I don't like the whole end-game event, but I want to be able to capture any Bradley or destroy it for loot.
  3. Thanks 🙂 UPDATE: Request done already!
  4. I'm looking for someone who can make me a simple plugin to store backpacks inside lockers when you have items inside. I know why Facepunch implemented this restriction. I don't want my players to be able to keep 10 backpacks full of loot inside their player inventories as well. But I want to SWAP full backpacks inside the locker properly, only in the backpack slot between the player-locker. Could there be a vanilla server command for this that I can use instead? Let me know. I hope this plugin idea is possible and inexpensive to create.
  5. It will be the best solution if the badly restricted host you're using can add this argument to the command line upon your ticket request. Or subscribe to RustAdminOnline and use their 24/7 console logs feature.
  6. Actually, you can add "-logfile logs/$(date +%Y-%m-%d.%H-%M-%S).log" parameter to your server command line (if you have access to do so) and save your console to a new file every time you start/restart the server. Then, unless you delete these log files, they'll stay forever. By the way, I have never had to use this in general because I use RustAdmin for most of my chat/console logs. I only had to look at these saved logs a few times when my server was crashing/freezing, and it is useful to see the raw server logs before it happens (sadly, I can't show the reason for these randomly freezes, but still useful)
  7. There was a plugin on uMod about this combat log thing you want, but it broke a long time ago and never got updated after that. I don't see a problem with allowing everyone to check someone else combat log because there's no sensitive information displayed in it. Allowing player X to see player Y's combat log instead of making them complain about cheaters and calling admins all the time for no reason would be better to let them view the scenario themselves. I want to get this done as well if possible.
  8. Not exactly sure if I mentioned this somewhere but that's true, I agree. Zombies wearing frankenstein parts have more melee/arrow resistance and you can fix this by adjusting settings in your plugin BotRespawn, BetterNPC, etc)
  9. Sorry if looks sus but I just archived the damn video. Also had to skip a lot to make the size smaller ooof.In short it just redirect me to 0.0.0.0 and yeah. That's it. Desktop 2023.12.08 - 02.04.56.11.zip
  10. I do it properly. It's the correct server IP and Port. Can it be because I have to enable something on the servers for the nexus redirect thing or idk? I'll make a video later and upload it.
  11. { "RedirectDelay": 10, "RedirectMessage": "This server has moved IP, you will be redirected in {0} seconds.", "TargetServerIP": "192.169.85.170", "TargetServerPort": 28365 }
  12. Not working Reloaded the plugin, still the same 0.0.0.0 connecting and game stays on switching server.
  13. If I had a build server, I would buy it for sure. Of course, the plugin could be better, but the price is affordable and reasonable. I wonder why everyone expects these plugins to be expensive if released. Why do only specific brands have to host their minigames, build, or whatever unique server you can think of? Everyone should be able to make one. Thanks to this dev for creating something for the community instead of for himself like others always do. By the way, Is the building paste instant, or is it paste entity by entity, wall by wall? I'm not sure how some servers do it 'lag-free' but it pastes the whole base instantly, and that's way better.
  14. Thanks, but one dev in the past made for me a plugin where the patrol helicopter spawns and flies to the base and defends. Just removed it because almost all of the players didn't like the idea. Then used CRaidController to set no raid hours and again went hated. I think the game should be kept as it is.
  15. I am not exactly sure, but you get enough I think. If needed in the future can add more.
  16. Version 1.0.0

    64 downloads

    Zombie-styled kits profiles if you want to have true-looking zombies on your server. BRAAAAAAINS! A ready-to-use data file for Rust Kits plugin from uMod. The kits are perfect for any PvE server. Works with almost any bot-spawning plugins (such as BotReSpawn, NPCKits, Events like Convoy, ArmoredTrain, etc). After you download the file, you can place it in your oxide/data/Kits/kits_data.json directly or merge it with your existing datafile (PLEASE do a backup first of your Kits data if you do merge with my file) Kits are Zombie themed (based on the Frankenstein parts) and Scientist/Hazmat themed. NOTE: Due to Frankenstein parts having extra protection, you might need to tweak their stats via a plugin or adjust your NPC settings in the corresponding plugin (the bot's health, for example) Each zombie/hazmat style has a couple of weapon variations (ex., light1, light3, scarecrow1, scarecrow2, nomad1, nomad2, etc.). There are a lot more kits than the preview images. Kits do not have images in-game, but I am sure you won't need this anyways. (If a lot of users request images, I will add them in the future, maybe an image of the weapon that's used in the kit) Kits are visible only to the players with kits.admin permission and auth level 2, so you do not have to worry about being claimed/seen by the regular players. If you have any questions, feel free to ask me.
    $2.00
  17. Flammable

    Loot Reroll

    oh ok, thanks
  18. Flammable

    Loot Reroll

    What's this for? Why do we need to retype this?
  19. So If I set the base value to 4500.0, the chance, for example, should be 45%, or the base value is from 1-100 representing 1% - 100%, and the only permission multiplier is, let's say, "weird," 1000 = 10% more. But why is 100% permission increase = 6% instead of 16% if we start with base 3%?
  20. I will buy this plugin now, and thanks for the RCON command. That's all I need. As I said, all my players ask their top-secret questions in team chat, and I respond from RCON because I'm not in-game. I already see the chat messages they send in RustAdmin RCON, but if others want to see team chats in-game added, you can add this (under toggle or permission, so it's not spamming all the time). I hope the messages you sent via this plugin are logged in the chat section like, say, command, or that's impossible.
  21. This plugin looks useful, but for now, this stops me from buying it: Can you make an RCON command? I hate when players ask me something in their team chat, and I see the message, and then I have to reply only globally. The whole server sees my replies, looking like an idiot talking to himself. Maybe do "[TEAM] Admin: Message content" where "Admin" can be customizable Name in the config. Right now, I must be in-game to use this and still alt-tab to my RCON program to read the chat. It's too complex and useless at the same time. What's the first green message, "TO Bishop's Team," and who sees this? Only you as an admin? Can it be disabled, or is it planned to be there because you need to see what you typed while you are not on their team? From RCON, I already see the whole global/team chat and would like to have it disabled if possible.
  22. Flammable

    Loot Reroll

    I will be able to test tomorrow, but anyways thanks for the fast fix of the issue. I hope its fine now.
  23. Flammable

    Loot Reroll

    Tried now and It was somehow fixed and I saw the FREE rerolls button. Just let me know if possible to patch the supply drop issue and it should be all good.
  24. Flammable

    Loot Reroll

    Yes, AlphaLoot and lucky there are no other issues. Edit: Also noticed you have FREE (5) while I had the button from above all the time. Doesn't show the 1 free loot reroll as a free.
  25. Flammable

    Loot Reroll

    It's like this for me.
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