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Flammable

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Everything posted by Flammable

  1. Btw can we have the splitetr expluded or idk, like if you block it currently through the plugin it won't work to manually wire stuff. But if you have it on it will break the whole power logic with the auto power being set to something not working through splitter. Can we have to so it will calculate properly the power auto but not include splitters for the auto part but still work manually to connect items to.
  2. Also, if you clear somethign it won't revert to the old power required. It creates a waste. Sorry for the multiple comments but uploading videos with the MB limit is hard as hell. RUST 2025.08.20 - 17.00.26.12.mp4
  3. Splitter bug where the auto power is not properly calculated. If you have the splitter connected to the whole cirquit it won't update when disconnecting/connecting entity, Also, it's supposed to give 22 in my case but it's splt between 3 so you end up with not enough power for the turrets/lamp to work. RUST 2025.08.20 - 16.55.01.09.mp4
  4. Bought the plugin now but what's this? "IOEntity BlackList (prevents from being powered)": You can exclude for example the electrical branch/splitter from having it's power auto adjusted if added to the config? Or it's preventing the items from using free electricity? Also besides the electrical branch nothing else requires to set electric amount, am I rught? And there's a bug maybe. I can make a video.
  5. @Mr01samWhy this plugin overwrites the default RUST upkeep TC UI? Somehow changes the logic behind as well since player/s reported to me how their base didn't use any upkeep at all. Maybe I did something wrong in the config or there's a bug? I want to protect the players from being offline raided after they leave for 24h, not to make them have no-upkeep cost bases.
  6. Flammable

    New Image Link required

    Oh, sadly RustLabs broke their website completely. I'm busy these days but I'll try to update the link when possible. I'm not sure, I might use RustHelp as they're better.
  7. Flammable

    Wallpaper Planner

    Ooof, again plugin with a command and you take the wallpapers out of your back 3 letter part of your body. ;( Can players still use it from the wallpaper tool or that's removed so they require nothing? I liked the idea how you realistically need the planner.
  8. Flammable

    Wallpaper Planner

    1. It's square image in the menu instead of the planner one with the wallpaper on it. 2. Wallpapers have small gap between them when placed, I don't know how to explain it properly about this. But yeah, probably a creator issue uploading bad wallpaper to the workshop.
  9. Flammable

    Wallpaper Planner

    They work (if they're updated) but it's hard to explain the issue, later I'll share images here.
  10. Flammable

    Wallpaper Planner

    When I added a bunch of custom wallpappers already you tell me to delete the config? Haha, joke aside I'll have fun with this later when I'm free. For now added manually the Hemp one as a custom skin but it's at the end. Btw, why 90% of the workshop wallpapers are bad or it's a bug? I'm not a professional designer by any means and I'm not complaining about the symmetrical part of the images. But almost all of the workshop wallpers I tried have a white gap at the edges instead of connecting properly between the wallpapers for most of them and that's ugly. Also 99% of the wallpapers don't have proper icon breaking the aesthetic of the menu, that's bad creator I guess doing upload wrong or?
  11. Flammable

    Wallpaper Planner

    For example, I can't find the hemp wallpaper from your collection in the plugin, using 1.0.5 version. Isn't this supposed to be added by default? Also without the permission for outside, I can put wallpapers on the outside part of the walls. Or that doesn't matter if it's a softside or not. It actually checks only for if it's truly outside or not.
  12. Is it good? I'm looking for a quality non exploitable offline raid protection fair and equal for everyone - if you're offline you can't be raided (configurable for one day only), if you're online or offline for more than a day, you can be raided. Not sure if this plugin is stable and works good.
  13. @realedwinThe plugin is broken after the last update, please look into this. It's important.
  14. Flammable

    Wallpaper Planner

    Maybe allow to replace it to other Rust action (reload, or etc.)
  15. Flammable

    Wallpaper Planner

    Since when you have a wallpaper tool for infinity placement in Rust? Wasn't this like an item to craft 10 times the wallpaper item and thenplace 10 wallpapers only? I'll buy the plugin just want to confirm the tool is not a modded item required.
  16. Flammable

    Sixth Sense

    I'm about to buy this plugin but PLEASE add a permission so I can only grant the usage of this plugin to the specific group of players.
  17. I don't need this type of plugin for my server but still wanted to share a friendly suggestion: Since when you can Craft a M249 or M4 shotgun in game? If you got the funny example, maybe Looted by can suit better for some of the items or else it will be more confusing for the players.
  18. Let me know if there's any update.
  19. Flammable

    Hit Markers

    Nice, saw the line hit style and the numbers and the headshot text in red. It's exactly like the HitAdvance but it got lost with it's website I purchased it from, so now I need a new one. I'll buy this plugin next days. Thanks!
  20. Flammable

    Hit Markers

    Hey @Mevent, I'm using another plugin since forever but it's outdated and somehow working still but I decided to find something new and better. Your plugin looks similar and good. The current one I have is using around 46MB of memory. Not sure if that's a normal memory usage for a simple hit marker plugin. HitAdvance - Hougan2.0.3 Hooktime (00:00:01.380) Memory User (46 MB) So can you tell me how lightweight is your plugin is? Also does it show the real combatlog damage values? I noticed other plugins I've tried used to show something else calculated differently. From the video preview you have I can't fully guess but as I can see it's maybe the exact damage value.
  21. Is there any chance to see the reports in-game or logged to a file? This plugin looks useful a lot to keep track of the team limits but it as I see it's only sending the logs to discord.
  22. Flammable

    Skinner

    I'm about to buy this plugin but I don't see any possible way to quickly remove items from in-game UI (the same as approving but instead to delete from the already added skins) I have a huge SkinBox config of custom skins and I want to manually move the data to Skinner 1st, then clear all bad or wrong/outdated/ugly skins easily and keep the ones I want. @Whispers88 Is it possible to allow editing the Skinner items by permission in-game?
  23. What? When I disable the plugin and the TC limit is reached it's hard to reset the TC limit? If that's the case then it's fine. On the vanilla softcore you can't clear the TC auth list unless you're authorized already. Btw does it work for codelocks/turrets, etc.? I remember FP including these as well.
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