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Everything posted by etiv
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We have issues sometimes where other plugins will mess up items from the kits and its generally easier to pull the whole kit rather than replacing each item individually. Issue with that is, admins are limited to the kit limits as well.
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Can you guys add a permission that will allow anyone can obtain an unlimited amount of kits if they have it?
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I was wanting to know if you can add the ability to lock loot to the person who attacks. I have this on a PVE server and keep running into issues of players taking loot from other players. If this feature already exists, I guess I missed it.
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- 51 comments
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- 1
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- #boat
- #controller
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If you attempt to stack boxes on a boat, they will float in place in the world and not stay stacked.
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Add an admin permission that bypasses all cooldowns or limitations when assigned to a group. So if I want to buy 1000 boats from the shop interface and the server is capped at 1, it lets me.
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If it helps for context, I am running on Ubuntu via pterodactyl with Carbon as my framework.
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Would you be able to make it where if we do /skinrequest https://steamcommunity.com/workshop/filedetails/?id=2493237031 It will automatically parse the id= portion and ignore the rest? Had skinbox setup that way and it would be nice if skinner could do it too.
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Is it possible for you to add a toggle for rewards? I don't really care to add rewards to my server for linking but removing the rewards makes it look weird.
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No real issue here but I do have some feedback. On the custom alert ui, the icon you select gets squished when it shows up. Can you make it show the icon property when it displays? Second, is there a way you can add a toggle that will display the custom UI notification statically after a certain time until restart is reached? Say at 30 minutes, I want it to display on screen from then until restart and I want it to also countdown each minute so people know. These things you can add or fix? EDIT: Actually I did find a bug. When the "Server Restart Vote" pops up, it never goes away. It gets bugged on everyones screen.
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- 8 comments
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You might want to change the /strike command to something else as it currently conflicts with skilltrees /strike command.
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- 15 comments
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- #vip
- #community
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(and 3 more)
Tagged with:
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Same issue for me. Commenting to follow.
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No worries. I did try the previous version as well. Same issue in that one.
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Just purchased and went through the other threads to try and get a solution. I did utilize the timezones provided by Microsoft as you linked but I still get this error in console. [PurgeFX] Invalid timezone 'Central Standard Time' in config. Falling back to server default. [PurgeFX] [ScheduleServerWipeCommand] Scheduling wipe at 11/06/2025 12:00:00 [PurgeFX] Invalid timezone 'Central Standard Time' in config. Falling back to server default. [PurgeFX] [GetWipeDate] Using cached wipe date: 11/06/2025 12:00:00 [PurgeFX] Invalid timezone 'Central Standard Time' in config. Falling back to server default. [PurgeFX] [GetPurgeStartDate] Using cached start date: 11/05/2025 18:00:00 [PurgeFX] [GetPurgeEndDate] Using cached end date: 11/06/2025 12:00:00 [PurgeFX] [GetWipeDate] Using cached wipe date: 11/06/2025 12:00:00 [PurgeFX] Invalid timezone 'Central Standard Time' in config. Falling back to server default. [PurgeFX] Invalid timezone 'Central Standard Time' in config. Falling back to server default. [PurgeFX] Invalid timezone 'Central Standard Time' in config. Falling back to server default. [PurgeFX] Invalid timezone 'Central Standard Time' in config. Falling back to server default. For context, I am running the latest version of Carbon and the underlying operating system is Ubuntu (although I tried unix timezones as well) Any idea how I could fix it? EDIT: Also for some added context, when I first loaded the plugin, GMT Standard Time gave me the same message.
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- 17 comments
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- #dropbags
- #drop bags
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I appreciate the response. Hopefully it isn't too much of a pain to fix.
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- 17 comments
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- #dropbags
- #drop bags
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I wanted to follow up on an issue that has been reported before but hasn’t yet been resolved. The callback feature stops working with SkillTree when specific vehicle-related skills are enabled. I’ve seen similar reports from other users and have been waiting over a month for a response myself. I completely understand that workloads can be heavy, but I’d really appreciate any updates or assistance in addressing this bug.
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Not certain if this is already supported but adding jungle animals to the animal ability would be super awesome.