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Deisel

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Everything posted by Deisel

  1. Deisel

    Raidable Bases

    thanks ill look into it
  2. Deisel

    Raidable Bases

    upon rechecking, i feel like the option for "number of bases to spawn for each type" is removed from config?
  3. Deisel

    Raidable Bases

    all my bases are now showing as "normal raidable base", various difficulties now not showing (easy to nightmare). all coloured green like easy bases. any thoughts?
  4. Deisel

    Building Symmetry

    thanks... works fine just off in the snow, but icelake will not place... can remove with sym hammer though.
  5. Deisel

    Building Symmetry

    anyone had issues with sym not working on icelakes???
  6. Deisel

    Scheduler

    Very helpful plugin, thankyou. Would be even more amazing if in future updates it was able to be configured to trigger prior to wipe, not using rust timezones but by using our wipe schedule somehow.. Heres mine: [10:48:07] Transmitting console input: printwipe [10:48:07] Frequency: BiWeekly Timezone: AEST (ID=Australia/Queensland, IANA=Australia/Queensland) Wipe day of week: Friday Wipe hour: 16 Test time: 2024-06-29T10:48:07.9637450+00:00 Wipe time: 2024-07-05T16:00:00.0000000+10:00 Time until wipe: 5:19:11:52.036255 Ticks until wipe: 5011120362550 Cron: 0 16 1-7,15-21,29-31 * 5 be good if we could execute a command xminute-xhours-xdays-dow "@beforewipe" or "@before forcewipe" Just a suggestion i myself would find very helpful. Thanks again!!
  7. Deisel

    Raidable Bases

    thankyou for the fast response. Will do. appreciate the time and effort u have dedicated to the plugin.
  8. Deisel

    Raidable Bases

    Item tool = MedicalTools[0]; if (tool == null) { return; } equipWeaponTime = 0f; npc.UseHealingItem(tool); } thats exactly what mine says, latest version all up to date... any help apreciated.
  9. Deisel

    Raidable Bases

    [2024.06.16 07:38:40] [ERRO] Unhandled error occurred (NullReferenceException: Object reference not set to an instance of an object) at HumanNPC+<Heal>d__59.MoveNext () (at <7f07009c0751494d8796f350fdb4a53f>:0) at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0) at UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) at HumanNPC:UseHealingItem(Item) at Oxide.Plugins.HumanoidBrain:EquipMedicalTool() (at /home/container/carbon/plugins/RaidableBases.cs:2663) at Oxide.Plugins.HumanoidBrain:Update() (at /home/container/carbon/plugins/RaidableBases.cs:2587) just had this spamming my console, any thoughts anyone? initially i thought it was because my bot kits possibly had no meds but rectified and same error.
  10. Deisel

    IQCases

    just installed this plugin and configured.. currently if a player opens any case there is no way to close the ui.. any thoughts? it just freezes
  11. Deisel

    Heli Signals

    Ive set the config for these entities to be protected.... all got destroyed. is there somewhere i need to enable this elsewhere in the config? is it possible im using the incorrect prefab path? even your default prefabs got destroyed, wood box lrg and planter??? "Protected Prefab List (Prefabs Listed Here Will Never Take Damage)": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/planters/planter.large.deployed.prefab", "assets/prefabs/deployable/barricades/barricade.metal.item.prefab", "assets/prefabs/deployable/barricades/barricade.sandbags.item.prefab", "assets/prefabs/deployable/furnace.large/furnace.large.item.prefab", "assets/prefabs/deployable/oil refinery/small_oil_refinery.item.prefab", "assets/prefabs/deployable/playerioents/app/smartalarm/smartalarm.item.prefab", "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.item.prefab", "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.item.prefab", "assets/prefabs/deployable/playerioents/batteries/small.rechargable.battery.item.prefab", "assets/prefabs/deployable/playerioents/gates/branch/electrical.branch.item.prefab", "assets/prefabs/deployable/playerioents/gates/combiner/electrical.combiner.item.prefab", "assets/prefabs/deployable/playerioents/generators/generator.small.item.prefab", "assets/prefabs/deployable/playerioents/generators/solar_panels_roof/solarpanel.large.item.prefab", "assets/prefabs/deployable/playerioents/splitter/splitter.item.prefab", "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab", "assets/prefabs/deployable/windmill/generator.wind.scrap.item.prefab", "assets/prefabs/npc/autoturret/autoturret_deployed.prefab", "assets/prefabs/npc/flame turret/flameturret.deployed.prefab", "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab"
  12. Deisel

    Kong: Skull Island

    oxidized 30x [Au] is currently running this map. feel free to try it out.
  13. Deisel

    Kong: Skull Island

    current map has an issue with new harbour. Cargo cuts through land killing anyone below deck. reported by my players.
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