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xlr8tednergy

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Everything posted by xlr8tednergy

  1. xlr8tednergy

    Loot Tables

    That actually solves the problem, The latest updated plugin helps
  2. xlr8tednergy

    Fireball entity

    That's what i'm going to confirm, when it happens again, i will unload your plugin to test.
  3. I'm not sure how to make it work, but when i'm configuring it to what the building health should be, i'm having issues getting it to be consistent, { "Health on spawn in percents (0-100)": 0, "Health on spawn in amount (0 to disable)": 100, "Structure should be not attacked for X seconds to start healing": 60.0, "Interrupt healing at all after getting any damage": false, "Heal rate (seconds)": 1.0, "Heal in amount (0 to disable)": 2.0, "Heal in percents (0-100)": 0.0, "Work for Building Blocks": true, "Work for Doors": true Basically with this, if you are in raidblocked, and you dont use /bgrade to place a wall, your twig wall will be placed at 2 health and if you upgrade it to stone, it will still be 10 health and healing, it doesnt change the health to match, like if I have it set to be 20% health on spawn, you will place down TWIG and upgrade to STONE, but the health will still be starting at 2 rather than being 20% of a stone walls health. I need a little assistance here.
  4. xlr8tednergy

    Fireball entity

    This error appears and spams the console for the duration of any FIRE incident that happens on the server, Heli crash, Minicopter Crash, etc... My research leads me to believe it could be the stacksize/loot modifying plugin i own.. which is This one. If you could take a loot and help me atleast rule it out, i'd be very greatful! If it helps i'm using Carbon.
  5. xlr8tednergy

    Loot Tables

    Thank you! perfect
  6. xlr8tednergy

    Loot Tables

    If i'm using Loottable & Stacksize GUI plugin will this event pull the loot for the event form my loottables I already have set up on the server? Loot Table & Stacksize GUI - Plugins - Codefling This is the plugin i'm using, for reference
  7. xlr8tednergy

    Loot Tables

    I think I may have figured it out.. its 0:default I believe, but if not let me know! I also wonder, how does this interact with the normal CargoShip event on the server? if a server cargo ship decides to spawn, how does this interact?
  8. xlr8tednergy

    Loot Tables

    I use the Loottable and Stacksize GUI plugin Which one of the options in this configuration will let it use the loottables I already have set up?
  9. xlr8tednergy

    Change the command

    Are you able to configure the command? Discord Link is lengthy As well as would you be able to make it so I can make it NOT have the GUI pop up? as an option
  10. xlr8tednergy

    Internal Hook Error

    Let me know what else you need to figure out what's up with this. I am using Carbon
  11. xlr8tednergy

    NPCs Not Working

    Yes, let me get that here for you asap, and it's a procedural map.
  12. xlr8tednergy

    NPCs Not Working

    they say "moving" and keep saying their target is like.. a barrel.. a box... a node.. etc, but even if i set them to aggressive, friendly, random bot behavior.. etc... start them with / without equipment, it bugs out and fails, this has been a huge hassle
  13. xlr8tednergy

    NPCs Not Working

    The problem is, the bots load in, sit perfectly still... they hit barrels sometimes (If they spawn next to one) and sit there for 30 seconds before they pick anything up, and then dont move again, they dotn behave liek roaming bots.
  14. xlr8tednergy

    NPCs Not Working

    These NPC's dont work as designed, they all say Friendly, they dont fight, and they roam and break barrels and just throw loot on the ground. This plugin is not as advertised. I will be requesting a refund for this
  15. xlr8tednergy

    Basement Problem

    Rust__2026-06-24__12-09-35.mp4 Here is a video, I got it to kick me out... Hopefully this helps you figure this out
  16. xlr8tednergy

    Basement Problem

    Yup, Just wanted to confirm that was indeed the plugin I was using, it seems to happen if they spawn it inside, I didnt see exactly how they did it, but it had something to do with when they spawn it within the basement it kicks them outside
  17. xlr8tednergy

    Basement Problem

    its Vehicle License, I also have SpawnHeli
  18. xlr8tednergy

    Basement Problem

    The Basement, can be glitched out of The exploit involves spawning their minicopter inside the basement and they can get out that way. but it doesnt kill them when they do it they are able to freely build and survive/ shoot through the floor
  19. xlr8tednergy

    Null Reference

    I just did that, and then saw your message, it's working suddenly. thank you!
  20. xlr8tednergy

    Null Reference

    { "1. General": { "1.1 chat icon": "76561198263554080", "1.2 Text": { "1.2.1 font": "robotocondensed-bold.ttf", "1.2.2 outline": false, "1.2.3 font size": 18, "1.2.4 number of characters": 12, "1.2.5 remove special characters": true, "1.2.6 remove tags": false }, "1.3 Eligible For Entry": { "1.3.1 animals": true, "1.3.2 player deaths": false }, "1.4 Monitoring": { "1.4.1 log entries": false, "1.4.2 print entries to console": false, "1.4.3 debugging": 0 } }, "2. Kill Feed": { "2.1 formatting": "{initiator}§{hitBone}§{distance}§{hitEntity}", "2.2 number of entries": 3, "2.3 destroy after": 30.0, "2.4 Dimensions": { "2.4.1 width": 0.3, "2.4.2 icon half-height": 0.35 }, "2.5 Position": { "2.5.1 x": 0.175, "2.5.2 y": 0.95 }, "2.6 Spacing": { "2.6.1 horizontal": 0.0, "2.6.2 vertical": -0.005 }, "2.7 Fade": { "2.7.1 in": 0.0, "2.7.2 out": 0.0 }, "2.8 Colors": { "2.8.1 inititator": "#336699", "2.8.2 info": "#b38600", "2.8.3 hit entity": "#800000", "2.8.4 npc": "#267326" } }, "3. Data": { "3.1 use server file storage": true, "3.2 file directory": "http://vignette1.wikia.nocookie.net/play-rust/images/", "3.3 Files": { "autoturret": "f/f9/Auto_Turret_icon.png", "axe.salvaged": "c/c9/Salvaged_Axe_icon.png", "barricade.metal": "b/bb/Metal_Barricade_icon.png", "barricade.wood": "e/e5/Wooden_Barricade_icon.png", "barricade.woodwire": "7/7b/Barbed_Wooden_Barricade_icon.png", "bone.club": "1/19/Bone_Club_icon.png", "bow.hunting": "2/25/Hunting_Bow_icon.png", "crossbow": "2/23/Crossbow_icon.png", "explosive.satchel": "0/0b/Satchel_Charge_icon.png", "explosive.timed": "6/6c/Timed_Explosive_Charge_icon.png", "flamethrower": "5/55/Flame_Thrower_icon.png", "flameturret": "f/f9/Flame_Turret_icon.png", "gates.external.high.stone": "8/85/High_External_Stone_Gate_icon.png", "gates.external.high.wood": "5/53/High_External_Wooden_Gate_icon.png", "grenade.beancan": "b/be/Beancan_Grenade_icon.png", "grenade.f1": "5/52/F1_Grenade_icon.png", "guntrap": "http://i.imgur.com/10MOtwu.png", "hammer.salvaged": "f/f8/Salvaged_Hammer_icon.png", "hatchet": "0/06/Hatchet_icon.png", "icepick.salvaged": "e/e1/Salvaged_Icepick_icon.png", "knife.bone": "c/c7/Bone_Knife_icon.png", "landmine": "8/83/Land_Mine_icon.png", "lmg.m249": "c/c6/M249_icon.png", "lock.code": "0/0c/Code_Lock_icon.png", "longsword": "3/34/Longsword_icon.png", "mace": "4/4d/Mace_icon.png", "machete": "3/34/Machete_icon.png", "pickaxe": "8/86/Pick_Axe_icon.png", "pistol.eoka": "b/b5/Eoka_Pistol_icon.png", "pistol.m92": "4/43/M92_Pistol_icon.png", "pistol.python": "d/d4/Python_Revolver_icon.png", "pistol.revolver": "5/58/Revolver_icon.png", "pistol.semiauto": "6/6b/Semi-Automatic_Pistol_icon.png", "rifle.ak": "d/d1/Assault_Rifle_icon.png", "rifle.bolt": "5/55/Bolt_Action_Rifle_icon.png", "rifle.lr300": "d/d9/LR-300_Assault_Rifle_icon.png", "rifle.semiauto": "8/8d/Semi-Automatic_Rifle_icon.png", "rock": "f/ff/Rock_icon.png", "rocket.launcher": "0/06/Rocket_Launcher_icon.png", "salvaged.cleaver": "7/7e/Salvaged_Cleaver_icon.png", "salvaged.sword": "7/77/Salvaged_Sword_icon.png", "shotgun.pump": "6/60/Pump_Shotgun_icon.png", "shotgun.waterpipe": "1/1b/Waterpipe_Shotgun_icon.png", "shotgun.double": "3/3f/Double_Barrel_Shotgun_icon.png", "smg.2": "9/95/Custom_SMG_icon.png", "smg.mp5": "c/c0/MP5A4_icon.png", "smg.thompson": "4/4e/Thompson_icon.png", "spear.stone": "0/0a/Stone_Spear_icon.png", "spear.wooden": "f/f2/Wooden_Spear_icon.png", "spikes.floor": "f/f7/Wooden_Floor_Spikes_icon.png", "stone.pickaxe": "7/77/Stone_Pick_Axe_icon.png", "stonehatchet": "9/9b/Stone_Hatchet_icon.png", "surveycharge": "9/9a/Survey_Charge_icon.png", "torch": "4/48/Torch_icon.png", "trap.bear": "b/b0/Snap_Trap_icon.png", "wall.external.high": "9/96/High_External_Wooden_Wall_icon.png", "wall.external.high.stone": "b/b6/High_External_Stone_Wall_icon.png" }, "3.4 Damagetype Files": { "bite": "1/17/Bite_icon.png", "bleeding": "e/e5/Bleeding_icon.png", "blunt": "8/83/Blunt_icon.png", "bullet": "5/5a/Bullet_icon.png", "cold": "7/74/Freezing_icon.png", "drowned": "8/81/Drowning_icon.png", "electricShock": "a/af/Electric_icon.png", "explosion": "5/50/Explosion_icon.png", "fall": "f/ff/Fall_icon.png", "generic": "b/be/Missing_icon.png", "heat": "e/e4/Ignite_icon.png", "hunger": "8/84/Hunger_icon.png", "poison": "8/84/Poison_icon.png", "radiation": "4/44/Radiation_icon.png", "slash": "5/50/Slash_icon.png", "stab": "3/3e/Stab_icon.png", "suicide": "b/be/Missing_icon.png", "thirst": "8/8e/Thirst_icon.png" }, "3.5 NPC Names": { "bear": "Bear", "boar": "Boar", "chicken": "Chicken", "horse": "Horse", "patrolhelicopter": "Helicopter", "stag": "Stag", "wolf": "Wolf" }, "3.6 Bone Names": { "body": "Body", "chest": "Chest", "groin": "Groin", "head": "Head", "hip": "Hip", "jaw": "Jaw", "left arm": "Arm", "left eye": "Eye", "left foot": "Foot", "left forearm": "Forearm", "left hand": "Hand", "left knee": "Knee", "left ring finger": "Finger", "left shoulder": "Shoulder", "left thumb": "Thumb", "left toe": "Toe", "left wrist": "Wrist", "lower spine": "Spine", "neck": "Neck", "pelvis": "Pelvis", "right arm": "Arm", "right eye": "Eye", "right foot": "Foot", "right forearm": "Forearm", "right hand": "Hand", "right knee": "Knee", "right ring finger": "Finger", "right shoulder": "Shoulder", "right thumb": "Thumb", "right toe": "Toe", "right wrist": "Wrist", "stomach": "Stomach" }, "3.7 Allowed Special Characters": [ ".", " ", "[", "]", "(", ")", "<", ">" ] } }
  21. xlr8tednergy

    Null Reference

    Its anything, a scientist. a polar bear... a boar... and if i open the kf.edit menu and click anything i get this
  22. xlr8tednergy

    Null Reference

    whenever I kill something
  23. That sounds like it would honestly do the same thing, that's perfect!
  24. Hello! i'd like to request the feature to be able to add multiple items to the loottables at once, instead of clicking one item, and setting the number, percentage, clicking save, and finding a new item, would we be able to add in the ability to select a few at a time, change their percentages and then click save? it's cumbersome to do one at a time.
  25. was using Oxide, but I think it was my own problem, i assumed it should be loaded at all time, and it kept shutting down to "Conserve server resources"

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