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xlr8tednergy

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Everything posted by xlr8tednergy

  1. xlr8tednergy

    Basement Problem

    Rust__2026-06-24__12-09-35.mp4 Here is a video, I got it to kick me out... Hopefully this helps you figure this out
  2. xlr8tednergy

    Basement Problem

    Yup, Just wanted to confirm that was indeed the plugin I was using, it seems to happen if they spawn it inside, I didnt see exactly how they did it, but it had something to do with when they spawn it within the basement it kicks them outside
  3. xlr8tednergy

    Basement Problem

    its Vehicle License, I also have SpawnHeli
  4. xlr8tednergy

    Basement Problem

    The Basement, can be glitched out of The exploit involves spawning their minicopter inside the basement and they can get out that way. but it doesnt kill them when they do it they are able to freely build and survive/ shoot through the floor
  5. xlr8tednergy

    Null Reference

    I just did that, and then saw your message, it's working suddenly. thank you!
  6. xlr8tednergy

    Null Reference

    { "1. General": { "1.1 chat icon": "76561198263554080", "1.2 Text": { "1.2.1 font": "robotocondensed-bold.ttf", "1.2.2 outline": false, "1.2.3 font size": 18, "1.2.4 number of characters": 12, "1.2.5 remove special characters": true, "1.2.6 remove tags": false }, "1.3 Eligible For Entry": { "1.3.1 animals": true, "1.3.2 player deaths": false }, "1.4 Monitoring": { "1.4.1 log entries": false, "1.4.2 print entries to console": false, "1.4.3 debugging": 0 } }, "2. Kill Feed": { "2.1 formatting": "{initiator}§{hitBone}§{distance}§{hitEntity}", "2.2 number of entries": 3, "2.3 destroy after": 30.0, "2.4 Dimensions": { "2.4.1 width": 0.3, "2.4.2 icon half-height": 0.35 }, "2.5 Position": { "2.5.1 x": 0.175, "2.5.2 y": 0.95 }, "2.6 Spacing": { "2.6.1 horizontal": 0.0, "2.6.2 vertical": -0.005 }, "2.7 Fade": { "2.7.1 in": 0.0, "2.7.2 out": 0.0 }, "2.8 Colors": { "2.8.1 inititator": "#336699", "2.8.2 info": "#b38600", "2.8.3 hit entity": "#800000", "2.8.4 npc": "#267326" } }, "3. Data": { "3.1 use server file storage": true, "3.2 file directory": "http://vignette1.wikia.nocookie.net/play-rust/images/", "3.3 Files": { "autoturret": "f/f9/Auto_Turret_icon.png", "axe.salvaged": "c/c9/Salvaged_Axe_icon.png", "barricade.metal": "b/bb/Metal_Barricade_icon.png", "barricade.wood": "e/e5/Wooden_Barricade_icon.png", "barricade.woodwire": "7/7b/Barbed_Wooden_Barricade_icon.png", "bone.club": "1/19/Bone_Club_icon.png", "bow.hunting": "2/25/Hunting_Bow_icon.png", "crossbow": "2/23/Crossbow_icon.png", "explosive.satchel": "0/0b/Satchel_Charge_icon.png", "explosive.timed": "6/6c/Timed_Explosive_Charge_icon.png", "flamethrower": "5/55/Flame_Thrower_icon.png", "flameturret": "f/f9/Flame_Turret_icon.png", "gates.external.high.stone": "8/85/High_External_Stone_Gate_icon.png", "gates.external.high.wood": "5/53/High_External_Wooden_Gate_icon.png", "grenade.beancan": "b/be/Beancan_Grenade_icon.png", "grenade.f1": "5/52/F1_Grenade_icon.png", "guntrap": "http://i.imgur.com/10MOtwu.png", "hammer.salvaged": "f/f8/Salvaged_Hammer_icon.png", "hatchet": "0/06/Hatchet_icon.png", "icepick.salvaged": "e/e1/Salvaged_Icepick_icon.png", "knife.bone": "c/c7/Bone_Knife_icon.png", "landmine": "8/83/Land_Mine_icon.png", "lmg.m249": "c/c6/M249_icon.png", "lock.code": "0/0c/Code_Lock_icon.png", "longsword": "3/34/Longsword_icon.png", "mace": "4/4d/Mace_icon.png", "machete": "3/34/Machete_icon.png", "pickaxe": "8/86/Pick_Axe_icon.png", "pistol.eoka": "b/b5/Eoka_Pistol_icon.png", "pistol.m92": "4/43/M92_Pistol_icon.png", "pistol.python": "d/d4/Python_Revolver_icon.png", "pistol.revolver": "5/58/Revolver_icon.png", "pistol.semiauto": "6/6b/Semi-Automatic_Pistol_icon.png", "rifle.ak": "d/d1/Assault_Rifle_icon.png", "rifle.bolt": "5/55/Bolt_Action_Rifle_icon.png", "rifle.lr300": "d/d9/LR-300_Assault_Rifle_icon.png", "rifle.semiauto": "8/8d/Semi-Automatic_Rifle_icon.png", "rock": "f/ff/Rock_icon.png", "rocket.launcher": "0/06/Rocket_Launcher_icon.png", "salvaged.cleaver": "7/7e/Salvaged_Cleaver_icon.png", "salvaged.sword": "7/77/Salvaged_Sword_icon.png", "shotgun.pump": "6/60/Pump_Shotgun_icon.png", "shotgun.waterpipe": "1/1b/Waterpipe_Shotgun_icon.png", "shotgun.double": "3/3f/Double_Barrel_Shotgun_icon.png", "smg.2": "9/95/Custom_SMG_icon.png", "smg.mp5": "c/c0/MP5A4_icon.png", "smg.thompson": "4/4e/Thompson_icon.png", "spear.stone": "0/0a/Stone_Spear_icon.png", "spear.wooden": "f/f2/Wooden_Spear_icon.png", "spikes.floor": "f/f7/Wooden_Floor_Spikes_icon.png", "stone.pickaxe": "7/77/Stone_Pick_Axe_icon.png", "stonehatchet": "9/9b/Stone_Hatchet_icon.png", "surveycharge": "9/9a/Survey_Charge_icon.png", "torch": "4/48/Torch_icon.png", "trap.bear": "b/b0/Snap_Trap_icon.png", "wall.external.high": "9/96/High_External_Wooden_Wall_icon.png", "wall.external.high.stone": "b/b6/High_External_Stone_Wall_icon.png" }, "3.4 Damagetype Files": { "bite": "1/17/Bite_icon.png", "bleeding": "e/e5/Bleeding_icon.png", "blunt": "8/83/Blunt_icon.png", "bullet": "5/5a/Bullet_icon.png", "cold": "7/74/Freezing_icon.png", "drowned": "8/81/Drowning_icon.png", "electricShock": "a/af/Electric_icon.png", "explosion": "5/50/Explosion_icon.png", "fall": "f/ff/Fall_icon.png", "generic": "b/be/Missing_icon.png", "heat": "e/e4/Ignite_icon.png", "hunger": "8/84/Hunger_icon.png", "poison": "8/84/Poison_icon.png", "radiation": "4/44/Radiation_icon.png", "slash": "5/50/Slash_icon.png", "stab": "3/3e/Stab_icon.png", "suicide": "b/be/Missing_icon.png", "thirst": "8/8e/Thirst_icon.png" }, "3.5 NPC Names": { "bear": "Bear", "boar": "Boar", "chicken": "Chicken", "horse": "Horse", "patrolhelicopter": "Helicopter", "stag": "Stag", "wolf": "Wolf" }, "3.6 Bone Names": { "body": "Body", "chest": "Chest", "groin": "Groin", "head": "Head", "hip": "Hip", "jaw": "Jaw", "left arm": "Arm", "left eye": "Eye", "left foot": "Foot", "left forearm": "Forearm", "left hand": "Hand", "left knee": "Knee", "left ring finger": "Finger", "left shoulder": "Shoulder", "left thumb": "Thumb", "left toe": "Toe", "left wrist": "Wrist", "lower spine": "Spine", "neck": "Neck", "pelvis": "Pelvis", "right arm": "Arm", "right eye": "Eye", "right foot": "Foot", "right forearm": "Forearm", "right hand": "Hand", "right knee": "Knee", "right ring finger": "Finger", "right shoulder": "Shoulder", "right thumb": "Thumb", "right toe": "Toe", "right wrist": "Wrist", "stomach": "Stomach" }, "3.7 Allowed Special Characters": [ ".", " ", "[", "]", "(", ")", "<", ">" ] } }
  7. xlr8tednergy

    Null Reference

    Its anything, a scientist. a polar bear... a boar... and if i open the kf.edit menu and click anything i get this
  8. xlr8tednergy

    Null Reference

    whenever I kill something
  9. That sounds like it would honestly do the same thing, that's perfect!
  10. Hello! i'd like to request the feature to be able to add multiple items to the loottables at once, instead of clicking one item, and setting the number, percentage, clicking save, and finding a new item, would we be able to add in the ability to select a few at a time, change their percentages and then click save? it's cumbersome to do one at a time.
  11. was using Oxide, but I think it was my own problem, i assumed it should be loaded at all time, and it kept shutting down to "Conserve server resources"
  12. xlr8tednergy

    Force Wipe

    Update Please
  13. No longer compiles after Force Wipe.
  14. xlr8tednergy

    Force Wipe

    Does not work after todays Forcewipe
  15. xlr8tednergy

    Object Stacks

    This was actually the response "Hey, this isn’t possible right now. I might publish a compatible stacking mod to Codefling in the future, but don’t count on it. Sorry, I know this isn’t what you were hoping for."
  16. Your restart fix did it! I'm not sure why, but i appreciate you
  17. Ok. let me try it! Thank you
  18. I take it back, It apparently only works listed with one item at a time, you copy the block and make a new one for each individual item. Perhaps in the future you coudl put in the functionality to be able to list them
  19. What seems to be the thing here? If I delete all but one type of crate, it works. If i add a 2nd one, it does not.
  20. xlr8tednergy

    Abandoned Base

    Gotcha
  21. Is there a way to add these guys in to be counted as PVE kills? for a plugin like Ultimate Leaderboard, Skill Tree or Gather Rewards?
  22. xlr8tednergy

    Abandoned Base

    Is there some option in here i'm missing where you can have it set so that after a certain time of people not logging in, their base goes into "Abandoned" Status and is available to raid?
  23. xlr8tednergy

    Problems

    The craft system does not show a Picture on there, and if possible. it would be nice if you could add a dropdown list in the GUI for the items needed rather than them having to exit out and read the chat.

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