-
Posts
105 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by xlr8tednergy
-
My server appears to have a problem recently where the Aura related Skills like "Comfort and Workbench tier3" appears to break quite often.. and has to be reloaded.
-
I fixed the error by modifying the code, This plugin is also not working to prevent people Teleporting into a raid blocked area while their base is under attack. This is not very helpful
-
all fixed! thank you
-
Gotcha!
-
in the config
-
Hello, I am having an issue with the Medical perk "Messiah", No matter what you set it to in the configuration. it stays at 50% in the skill Tree
-
This is the config, If i give myself the "Default" permission, I can activate 2 turrets without power.. but if you go to TURN THEM OFF. it does not work. It acts like you are trying to activate it again.
-
{ "Use the button (true) or tumblers (false) to activate the turret": true, "To add a toggle switch for SamSite": true, "Setting limits on turrets WITHOUT electricity": { "Limit Type: 0 - Player, 1 - Building": 0, "Use the limit on turrets WITHOUT electricity? (true - yes/false - no)": true, "Limit turrets WITHOUT electricity (If the player does not have privileges)": 1, "The limit of turrets WITHOUT electricity by privileges [Permission] = Limit (Make a list from more to less)": { "iqturret.plat": 12, "iqturret.gold": 8, "iqturret.silver": 6, "iqturret.bronze": 4, "iqturret.default": 2 } }, "Configuring plugins for Collaboration": { "Setting up collaboration with IQChat": { "IQChat :Custom prefix in the chat": "[<color=#ffff40>IQTurret</color>] ", "IQChat : Custom avatar in the chat(If required)": "0" }, "Prohibit the use of a switch during a raidBlock?": false }, "Setting up automatic weapon addition to the turret upon installation": { "Use the weapon embedding function after installing the auto turret": false, "Block slots in turrets - if weapons were added automatically": false, "[Permissions] - Weapon settings": { "iqturret.plat": { "Weapon shortname": "rifle.ak", "Ammo for turret": [ { "Ammo shortname": "ammo.rifle.explosive", "Ammo amount": 128 }, { "Ammo shortname": "ammo.rifle.explosive", "Ammo amount": 128 }, { "Ammo shortname": "ammo.rifle.explosive", "Ammo amount": 128 } ], "List of weapon mods (shortname)": [ "weapon.mod.lasersight" ] }, "iqturret.gold": { "Weapon shortname": "rifle.ak", "Ammo for turret": [ { "Ammo shortname": "ammo.rifle", "Ammo amount": 128 }, { "Ammo shortname": "ammo.rifle", "Ammo amount": 128 }, { "Ammo shortname": "ammo.rifle", "Ammo amount": 128 } ], "List of weapon mods (shortname)": [ "weapon.mod.lasersight" ] }, "iqturret.silver": { "Weapon shortname": "rifle.semiauto", "Ammo for turret": [ { "Ammo shortname": "ammo.rifle", "Ammo amount": 128 }, { "Ammo shortname": "ammo.rifle", "Ammo amount": 128 }, { "Ammo shortname": "ammo.rifle", "Ammo amount": 128 } ], "List of weapon mods (shortname)": [ "weapon.mod.lasersight" ] }, "iqturret.bronze": { "Weapon shortname": "smg.thompson", "Ammo for turret": [ { "Ammo shortname": "ammo.pistol", "Ammo amount": 128 }, { "Ammo shortname": "ammo.pistol", "Ammo amount": 128 }, { "Ammo shortname": "ammo.pistol", "Ammo amount": 128 } ], "List of weapon mods (shortname)": [] } } }, "Setting up the automatic addition of cartridges in SamSite": { "Add ammo to SamSite": false, "Amount": 30, "Lock slots in SamSite after automatically adding a cartridge": true }, "Setting up the automatic addition of cartridges in FlameTurret": { "Add ammo to FlameTurret": false, "Amount": 300, "Lock slots in FlameTurret after automatically adding a cartridge": true }, "Setting up the automatic addition of cartridges in GunTrap": { "Add ammo to GunTrap": false, "Amount": 50, "Lock slots in GunTrap after automatically adding a cartridge": true }, "Setting the cooldown for the commands t on | t off": { "Use cooldown for commands t on | t off": true, "Time in seconds": 60.0 } }
-
I have a separate problem, if you "Limit the number of turrets with out electricity to players without permissions" and you have that number set... they can activate the turret, but they can not TURN IT OFF after they turn it on... it still acts like its still trying to activate another turret.
-
I did, this new update corrupted my entire config file and i had to redo it completely. other than that it works now.
-
This is not working, The plugin will not even compile anymore
-
"Rugged up" works very well, except for one small problem, it does prevent you from being damaged by the cold, but what happens is the "cold" debuff appears on screen for a split second every 4 seconds or so and prevents people who have this leveled from teleporting. Is there a way to prevent that?
-
I'm hoping you'll be able to update this so it works. I appreciate you. This is a simple, but very nice plugin
-
This does not work, the Config file appears in the server files, but changing the values has no effect on the server.. any idea why?
-
- 39 comments
-
- #rust
- #sleepingbag
-
(and 3 more)
Tagged with:
-
in other words.. i want to make this an option for people who have VIP, not just normal use
-
Where in the permissions is it possible to limit the use of the buttons to people who have the permission to toggle the button?
-
Im gonna keep it real with you homie.. it hasnt worked since rust did some minor updates throughout this wipe
-
update itttttt
-
Appreciate it!
-
I was wondering if you would be able to make this plugin work with the paid "Raid Block" plugin I have for the server, as of right now, I can not get the plugin to stop BGRADE, or anything like that because i believe it only interacts with No Escape.
-
Stack is preventing crafting bulk specific items
xlr8tednergy replied to Gerome34's Support Request in Support
Wonderful! TY