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Everything posted by xlr8tednergy
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This is also not letting people upgrade manually from twig up while raidblocked.. even with the config file set to allow it.
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As of the update today. Feb 20th. bases show 100% protection, but it's not working here is the error for assistance.
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This setting appears to have fixed the problem, you can close this out.
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The only way they were able to get XP again was by doing a RESPEC... they leveled the EXACT same skills and now they are receiving XP. any idea what caused this so far i've figured out that if you max level Expert Tinkerer it causes the XP gain to fail.
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The only way they were able to get XP again was by doing a RESPEC... they leveled the EXACT same skills and now they are receiving XP. any idea what caused this?
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Hello, I am having an issue where players are not receiving XP for crafting items, but as the Admin, when I craft something.. i receive XP. I can not find where this is being stopped on their end.
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Give me an area to send you a video.
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There is no way to Update the skin of the building blocks after they have already been placed in bulk.... aka.. i placed a large base.... and want to update the skin of the sheet metal... and it just colors every single piece to a different color.
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The plugin i use is called BuildTools and it handles bgrade with the command /up 1-4 and upgarding via /up all 1-4. I just tested it and while raid blocked... it does not stop people from bgrading
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Also. this doesnt appear to work since FORCE WIPE. letting you know
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Would the AutoBarrelPickup plugin be affecting it? all it does it automatically pick up the stuff
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Hello, I am having trouble with the SHREDDER ultimate not recycling components when they are farmed from barrels. I dont know if this is because it's associated with a percentage... or if i have something configured incorrectly. Please let me know what i need to do to assist.
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If you want me to test it more thoroughly. Send me the initial plugin. i'm good at somehow finding all the problems lol
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I absolutely love the idea of this, but would there be a way, in the upcoming versions, to make it so.. the timer on "when cargo sinks" is only initiated when cargo spawns? At the moment.. it appears to be on 1800 seconds.. no matter what... Example... cargo got "torpedoed" about 2 crates in earlier... and sunk a few minutes later.... and then before it could spawn again... the plugin attempted to SINK it again.. and it was unable because no cargo ship was even on the map. I love this idea greatly also... some way to adjust the timers for the rotation/sink speed... etc.. in a more user friendly way... because sometimes.. i'll have JUST A MAST of the cargo ship driving around my map because it sank too fast, but hasnt despawned.
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It is currently FEB 4th.... wipe is in 2 DAYS.. but the countdown Plugin shows 6 days? i dont get it?
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Of course! I configure and tweak plugins a lot thank you for looking into it for me
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I have tested this quite a few times.. and the RaidBlock within the raidable bases done does NOT go away when you exit the area.. I was wondering if there was something i did wrong
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I think this plugin has potential. that's why i'm not raiting it as-is. I think it'd be neat to have it like.... start sinking slowly about half-way through it's run... so you have to dive down to get loot about half way through or something... at the current moment.. it kinda looks like instead of the cargo ship geting 500 rads and driving off the map.. it just ... sinks... which is cool.. but it's too sudden ya know?
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This plugin isnt worth the money i spent, it literally is just text that appears.. and the boat sinks into the water... it goes "the boat has been hit by torpedos!" then "the cargo cant hold on much longer!!" 5 seconds later it say "sunk".. there is no cinematics to it.. there is no interesting things that happen... it just.. disappears