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Everything posted by xlr8tednergy
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The Basement, can be glitched out of The exploit involves spawning their minicopter inside the basement and they can get out that way. but it doesnt kill them when they do it they are able to freely build and survive/ shoot through the floor
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I just did that, and then saw your message, it's working suddenly. thank you!
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{ "1. General": { "1.1 chat icon": "76561198263554080", "1.2 Text": { "1.2.1 font": "robotocondensed-bold.ttf", "1.2.2 outline": false, "1.2.3 font size": 18, "1.2.4 number of characters": 12, "1.2.5 remove special characters": true, "1.2.6 remove tags": false }, "1.3 Eligible For Entry": { "1.3.1 animals": true, "1.3.2 player deaths": false }, "1.4 Monitoring": { "1.4.1 log entries": false, "1.4.2 print entries to console": false, "1.4.3 debugging": 0 } }, "2. Kill Feed": { "2.1 formatting": "{initiator}§{hitBone}§{distance}§{hitEntity}", "2.2 number of entries": 3, "2.3 destroy after": 30.0, "2.4 Dimensions": { "2.4.1 width": 0.3, "2.4.2 icon half-height": 0.35 }, "2.5 Position": { "2.5.1 x": 0.175, "2.5.2 y": 0.95 }, "2.6 Spacing": { "2.6.1 horizontal": 0.0, "2.6.2 vertical": -0.005 }, "2.7 Fade": { "2.7.1 in": 0.0, "2.7.2 out": 0.0 }, "2.8 Colors": { "2.8.1 inititator": "#336699", "2.8.2 info": "#b38600", "2.8.3 hit entity": "#800000", "2.8.4 npc": "#267326" } }, "3. Data": { "3.1 use server file storage": true, "3.2 file directory": "http://vignette1.wikia.nocookie.net/play-rust/images/", "3.3 Files": { "autoturret": "f/f9/Auto_Turret_icon.png", "axe.salvaged": "c/c9/Salvaged_Axe_icon.png", "barricade.metal": "b/bb/Metal_Barricade_icon.png", "barricade.wood": "e/e5/Wooden_Barricade_icon.png", "barricade.woodwire": "7/7b/Barbed_Wooden_Barricade_icon.png", "bone.club": "1/19/Bone_Club_icon.png", "bow.hunting": "2/25/Hunting_Bow_icon.png", "crossbow": "2/23/Crossbow_icon.png", "explosive.satchel": "0/0b/Satchel_Charge_icon.png", "explosive.timed": "6/6c/Timed_Explosive_Charge_icon.png", "flamethrower": "5/55/Flame_Thrower_icon.png", "flameturret": "f/f9/Flame_Turret_icon.png", "gates.external.high.stone": "8/85/High_External_Stone_Gate_icon.png", "gates.external.high.wood": "5/53/High_External_Wooden_Gate_icon.png", "grenade.beancan": "b/be/Beancan_Grenade_icon.png", "grenade.f1": "5/52/F1_Grenade_icon.png", "guntrap": "http://i.imgur.com/10MOtwu.png", "hammer.salvaged": "f/f8/Salvaged_Hammer_icon.png", "hatchet": "0/06/Hatchet_icon.png", "icepick.salvaged": "e/e1/Salvaged_Icepick_icon.png", "knife.bone": "c/c7/Bone_Knife_icon.png", "landmine": "8/83/Land_Mine_icon.png", "lmg.m249": "c/c6/M249_icon.png", "lock.code": "0/0c/Code_Lock_icon.png", "longsword": "3/34/Longsword_icon.png", "mace": "4/4d/Mace_icon.png", "machete": "3/34/Machete_icon.png", "pickaxe": "8/86/Pick_Axe_icon.png", "pistol.eoka": "b/b5/Eoka_Pistol_icon.png", "pistol.m92": "4/43/M92_Pistol_icon.png", "pistol.python": "d/d4/Python_Revolver_icon.png", "pistol.revolver": "5/58/Revolver_icon.png", "pistol.semiauto": "6/6b/Semi-Automatic_Pistol_icon.png", "rifle.ak": "d/d1/Assault_Rifle_icon.png", "rifle.bolt": "5/55/Bolt_Action_Rifle_icon.png", "rifle.lr300": "d/d9/LR-300_Assault_Rifle_icon.png", "rifle.semiauto": "8/8d/Semi-Automatic_Rifle_icon.png", "rock": "f/ff/Rock_icon.png", "rocket.launcher": "0/06/Rocket_Launcher_icon.png", "salvaged.cleaver": "7/7e/Salvaged_Cleaver_icon.png", "salvaged.sword": "7/77/Salvaged_Sword_icon.png", "shotgun.pump": "6/60/Pump_Shotgun_icon.png", "shotgun.waterpipe": "1/1b/Waterpipe_Shotgun_icon.png", "shotgun.double": "3/3f/Double_Barrel_Shotgun_icon.png", "smg.2": "9/95/Custom_SMG_icon.png", "smg.mp5": "c/c0/MP5A4_icon.png", "smg.thompson": "4/4e/Thompson_icon.png", "spear.stone": "0/0a/Stone_Spear_icon.png", "spear.wooden": "f/f2/Wooden_Spear_icon.png", "spikes.floor": "f/f7/Wooden_Floor_Spikes_icon.png", "stone.pickaxe": "7/77/Stone_Pick_Axe_icon.png", "stonehatchet": "9/9b/Stone_Hatchet_icon.png", "surveycharge": "9/9a/Survey_Charge_icon.png", "torch": "4/48/Torch_icon.png", "trap.bear": "b/b0/Snap_Trap_icon.png", "wall.external.high": "9/96/High_External_Wooden_Wall_icon.png", "wall.external.high.stone": "b/b6/High_External_Stone_Wall_icon.png" }, "3.4 Damagetype Files": { "bite": "1/17/Bite_icon.png", "bleeding": "e/e5/Bleeding_icon.png", "blunt": "8/83/Blunt_icon.png", "bullet": "5/5a/Bullet_icon.png", "cold": "7/74/Freezing_icon.png", "drowned": "8/81/Drowning_icon.png", "electricShock": "a/af/Electric_icon.png", "explosion": "5/50/Explosion_icon.png", "fall": "f/ff/Fall_icon.png", "generic": "b/be/Missing_icon.png", "heat": "e/e4/Ignite_icon.png", "hunger": "8/84/Hunger_icon.png", "poison": "8/84/Poison_icon.png", "radiation": "4/44/Radiation_icon.png", "slash": "5/50/Slash_icon.png", "stab": "3/3e/Stab_icon.png", "suicide": "b/be/Missing_icon.png", "thirst": "8/8e/Thirst_icon.png" }, "3.5 NPC Names": { "bear": "Bear", "boar": "Boar", "chicken": "Chicken", "horse": "Horse", "patrolhelicopter": "Helicopter", "stag": "Stag", "wolf": "Wolf" }, "3.6 Bone Names": { "body": "Body", "chest": "Chest", "groin": "Groin", "head": "Head", "hip": "Hip", "jaw": "Jaw", "left arm": "Arm", "left eye": "Eye", "left foot": "Foot", "left forearm": "Forearm", "left hand": "Hand", "left knee": "Knee", "left ring finger": "Finger", "left shoulder": "Shoulder", "left thumb": "Thumb", "left toe": "Toe", "left wrist": "Wrist", "lower spine": "Spine", "neck": "Neck", "pelvis": "Pelvis", "right arm": "Arm", "right eye": "Eye", "right foot": "Foot", "right forearm": "Forearm", "right hand": "Hand", "right knee": "Knee", "right ring finger": "Finger", "right shoulder": "Shoulder", "right thumb": "Thumb", "right toe": "Toe", "right wrist": "Wrist", "stomach": "Stomach" }, "3.7 Allowed Special Characters": [ ".", " ", "[", "]", "(", ")", "<", ">" ] } }
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Its anything, a scientist. a polar bear... a boar... and if i open the kf.edit menu and click anything i get this
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That sounds like it would honestly do the same thing, that's perfect!
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Hello! i'd like to request the feature to be able to add multiple items to the loottables at once, instead of clicking one item, and setting the number, percentage, clicking save, and finding a new item, would we be able to add in the ability to select a few at a time, change their percentages and then click save? it's cumbersome to do one at a time.
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was using Oxide, but I think it was my own problem, i assumed it should be loaded at all time, and it kept shutting down to "Conserve server resources"
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No longer compiles after Force Wipe.
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Does not work after todays Forcewipe
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This was actually the response "Hey, this isn’t possible right now. I might publish a compatible stacking mod to Codefling in the future, but don’t count on it. Sorry, I know this isn’t what you were hoping for."
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RPC Error kick when using Legendary Weapon
xlr8tednergy replied to SlayersRust's Support Report in Support
Your restart fix did it! I'm not sure why, but i appreciate you -
RPC Error kick when using Legendary Weapon
xlr8tednergy replied to SlayersRust's Support Report in Support
Ok. let me try it! Thank you -
I take it back, It apparently only works listed with one item at a time, you copy the block and make a new one for each individual item. Perhaps in the future you coudl put in the functionality to be able to list them
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What seems to be the thing here? If I delete all but one type of crate, it works. If i add a 2nd one, it does not.
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RPC Error kick when using Legendary Weapon
xlr8tednergy replied to SlayersRust's Support Report in Support
Same here -
Is there a way to add these guys in to be counted as PVE kills? for a plugin like Ultimate Leaderboard, Skill Tree or Gather Rewards?
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Is there some option in here i'm missing where you can have it set so that after a certain time of people not logging in, their base goes into "Abandoned" Status and is available to raid?
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The craft system does not show a Picture on there, and if possible. it would be nice if you could add a dropdown list in the GUI for the items needed rather than them having to exit out and read the chat.
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Ive noticed that I cant have more than 2 items listed at each tier of the BattlePass. and it always forces one to be Premium, and one normal. If you put both as Premium, only the first one in the list will show up same if you put both as the Free one. My request is, would you be able to add in the ability to have like.. 4 or 5 items per tier? It would be nice to give some options later on down the BattlePass.
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in the mission list with harvest 6000 sulfur and Kill 20 heavy scientists... the Craft C4 just says "Craft a"
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Hey my man! I was wondering if you've been able to get around this invisible entity problem when people accidently place stuff with symmetry on. at the moment this has been a problem for quite a while and in multiple threads. I'm hoping you can fix this because it's causing people to raid bases.. and there is an indestructible TC in the base that cant be destroyed.. or /removed.. it stays on 1 or 0 health and doenst disappear.... as well as walking into invisible walls around your base where there used to be entities.. blocking doorways... etc.. If you restart the server it clears out those entities and problems, but only after a restart..