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Everything posted by CashDK
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Did you find the right prefab to add to the Blocked Items.?
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Hi, is there something we can do to disable the function to remove tugboats with hammer. I tried this, "Remove Settings": { "Blocked items to remove (prefab)": [ "Tugbaot", "tugboat", "shortname 3"
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The same problem occurs on my server.
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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Could we get this added. Prevented npcs being 'run over' by bradley when APC_Safe is true. As in BotSpawn 2.1.2
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I get this error in my RCON, is there something you can do Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: BotSpawn - True (Boolean), NpcHorses (False (Boolean))
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ZombieHorde registering as Heavy Scientists
CashDK replied to KingSizeKevin's Support Request in Support
Any news about solving the problem with ZombieHorde. -
I will do when im home.
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Yes, tried it 5 times. The only one I added is discord link. So disable it for now.
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I added the new plugin. Then I use the link Social media in menu, it shows up and I can push my discord link. But then when i close the Welcomepanel, I'm stuck with this screen. Have to rejoin to move on in game.
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Ignore_HTN solved the problem for me, Thanks.
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Any news on a fix for BotSpawns shooting at ZombieHorde.?
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- 9 comments
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- 3
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- #all in one
- #bandit
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(and 7 more)
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Hi, thanks for a great plugin. I have the same problem with zombiehorde, they kill the scientist without them shooting back. I have set the "Attacks_Other_Profiles" to "true"
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RFC1920, could you also take a look at my database?
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Updated with last release 1.0.65, now all zones are working
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I have a little problem with NextGenPVE. I have made 3 zones on my map with default damage true, but only one of the zones works. All 3 rulesets are Enabled, only difference is zone.