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Everything posted by CashDK
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Same problem here, please make support for BotReSpawn.
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There is a lag problem with the DroneEvent, here is a ticket from my server "Major Lag spikes - Its the same again. Last both times tonight it happened straight after we shot down the drone at excavator"
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Thanks for update everything was working, but here 8 hours after update crates are gone again. I will message you when I am home from work.
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Why are Hackable crate disappearing after 30 min. Npc's are still there and garagedoor.
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- 43 comments
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- #christmas
- #npc
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(and 5 more)
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Hi Mevent, I get one of the Free ones at Harbour default vanilla or by a TugBoat by a seller, plugin by bmgjet. Its when you authorize on the Tug you can remove it with the hammer. I haven't tried after last update.
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Hi, the problem still exist. When you authorize on the Boat and by a mistake in Remove mode hit the TugBoat everything will disappear. In Block remove items I have (Tugboat and tugboat.prefab)
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Did you find the right prefab to add to the Blocked Items.?
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Hi, is there something we can do to disable the function to remove tugboats with hammer. I tried this, "Remove Settings": { "Blocked items to remove (prefab)": [ "Tugbaot", "tugboat", "shortname 3"
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The same problem occurs on my server.
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- 1,394 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,394 comments
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- #leveling
- #progression
- (and 19 more)
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Could we get this added. Prevented npcs being 'run over' by bradley when APC_Safe is true. As in BotSpawn 2.1.2
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I get this error in my RCON, is there something you can do Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: BotSpawn - True (Boolean), NpcHorses (False (Boolean))
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ZombieHorde registering as Heavy Scientists
CashDK replied to KingSizeKevin's Support Request in Support
Any news about solving the problem with ZombieHorde.
