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Everything posted by CashDK
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The SaddleVendorFix needs an update-
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Would it be possible to set a custom spawnpoint for the CargoShip. ?
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I get this error when loading on staging for todays wipe: DeepSeaOptions - Failed to compile: 'DeepSeaManager' does not contain a definition for 'CloseAndOpenDeepSea' and no accessible extension method 'CloseAndOpenDeepSea' accepting a first argument of type 'DeepSeaManager' could be found (are you missing a using directive or an assembly reference?) | Line: 661, Pos: 38
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I have the same problem after update.
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{405904531,1}, {82772055,1}, {-1334255764,1}, {-866121090,1}, {-831725027,1}, {-935322684,1}, {-226151558,1}, {1482871705,1}, {385099196,1}, {375473148,1}, {-374457631,1}, {1732236518,1}, {696029539,1}, {494161326,1}, {972302244,1}, {1174484438,1},
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Thanks Mate, I did reach out to the developer but never got any reply. So I got Chatgpt to add it to the plugin. Its working now, only thing I had to do was set the copypaste config ""EntityOwner (true/false)": false,"
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Hi, I use the plugin from Umod called "Pay for Electricity" it makes the standard generator stop the power outlet until you pay with scrap in the plugins menu. So the generators used in DungeonBases never work because of no outlet. Nivex has added support for his RaidableBases in the "Pay for Electricity" plugin: He added this: [PluginReference] Plugin RaidableBases; #region Helpers private bool EventTerritory(BaseEntity entity) { try { return Convert.ToBoolean(RaidableBases?.Call("EventTerritory", entity.transform.position)); } catch { return true; } } Now I do not know whar to do or add.
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Hi, anyway we could make it work with the Umod plugin Pay for Electricity. As for now every generator on map becomes a paying generator.
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Thanks Mate, never took out a turret. Just looking for scientists. Maybe a little note in description describeing this. Think this is solved then.
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I do not use the default random timer in the plugin, I use direct command to start the event. 09:39 CashDK executed raw command jzestart 09:42 [JungleZigguratEvent] Event has started 09:42 [JungleZigguratEvent] Ladder hatch code:3820
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There is no scientistst spawning, I use npcspawn. "Spawn NpcSpawn Scientist?(Required: NpcSpawn plugin!)": true, "Spawn BotReSpawn Scientist?(Required: BotReSpawn plugin!)": false,
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Hi, Could you fix this : "Allow turrets to be looted if they are destroyed": false, its not working you can get AK and ammo after its destroyed. When your Ship is runnig could you please disable normal cargo until your event is over, sometime the normal cargo and your cargo docks to the same harbor.
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- 109 comments
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- #drone
- #iqguardiandrone
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- 109 comments
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- #drone
- #iqguardiandrone
- (and 8 more)
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This could be the same problem, in my case the Bradley fall into the normal cargo at Harbor. I have set "Skip Heavy Cargo Ship if standard is on the map already.": true I use "Should the event start automatically(false if you only want manually start with HeavyCargoStart command": false, and starts the Event on my own timer schedule. When you start the event manually, does it still check for normal cargo out??
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Superb Plugin!! This plugin is amazing, you can control everything in this event. It comes with three levels of difficulty. And if you combine it with IQDronePatrol and NPCSpawn it really stands out. It also comes with the possibility to make custom drop positions, so maybe an event for your custom monument. Furthermore you can always reach out to Mercury if you have any questions.
- 33 comments
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- #supplydrop
- #defenders
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Message from Steen: Doesn't look like they're providing any API. That's a shame. I do so if the author is willing they could provide an "Ignore_BotReSpawn" option in their config. I provide bool IsBotReSpawn(NPCPlayer npc) bool IsBotReSpawn(ulong id) which they could use or, alternatively, they could keep track of BotReSpawn userIDs with void OnBotReSpawnNPCSpawned(ScientistNPC npc, string profilename, string group)
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HI, could you please add support for BotReSpawn. Right now the Bradley APC is killing the patrolling scientists(BotReSpawn).
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- 46 comments
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IQGuardianDrone is one of the must have plugins on your server. The combination and possibilities with this plugin are so satisfying. I run this on my PVE server for a month now and it’s giving so much to the server. When it comes to performance Mercury really nailed it, its running smoothly on the server – have had other drone plugins that made lag spikes on the server – but this one run smoothly. I really recommend buying Mercury’s IQGuardianDrone.
- 109 comments
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- 1
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- #drone
- #iqguardiandrone
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Same problem here.
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I am running Heavy - WaterTreatment, Cargo, Excavator, Oilrig without any problems. First time I install Heavy Military Tunnel Event it all works fine. All my events on the server is time controlled with Schedules from battlemetrics. I could off course try to compare the codes from your other Events, because something must be diffrent since its the only one doing this.