CsaszyKJ
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Everything posted by CsaszyKJ
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(20:02:15) | Failed to run a 1.00 timer in 'VehicleHud v1.1.0' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.VehicleHud.<Init>b__14_7 (BasePlayer player, System.Object vehicle) [0x00000] in <bc84462ad6cc479381bb0c9fd5c8a6a5>:0 at Oxide.Plugins.VehicleHud+<>c__DisplayClass38_0.<ShowHud>b__1 () [0x00000] in <bc84462ad6cc479381bb0c9fd5c8a6a5>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 45 comments
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(21:08:42) | Failed to run a 1.00 timer in 'VehicleHud v2.3.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at VLB.Utils.GetOrAddComponent[T] (UnityEngine.MonoBehaviour self) [0x00000] in <a505e8fb09324c4d94a9cc5c162dc132>:0 at Oxide.Plugins.VehicleHud.Design3RowUI (BasePlayer player, MotorRowboat row) [0x00000] in <189fe663aaa44023b29d8cafbe1965b5>:0 at Oxide.Plugins.VehicleHud+<>c__DisplayClass36_3.<OnEngineStarted>b__2 () [0x00000] in <189fe663aaa44023b29d8cafbe1965b5>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 (21:08:42) | Failed to run a 1.00 timer in 'VehicleHud v2.3.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at VLB.Utils.GetOrAddComponent[T] (UnityEngine.MonoBehaviour self) [0x00000] in <a505e8fb09324c4d94a9cc5c162dc132>:0 at Oxide.Plugins.VehicleHud.Design3RowUI (BasePlayer player, MotorRowboat row) [0x00000] in <189fe663aaa44023b29d8cafbe1965b5>:0 at Oxide.Plugins.VehicleHud+<>c__DisplayClass36_3.<OnEngineStarted>b__2 () [0x00000] in <189fe663aaa44023b29d8cafbe1965b5>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0 (21:08:43) | Failed to run a 1.00 timer in 'VehicleHud v2.3.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at VLB.Utils.GetOrAddComponent[T] (UnityEngine.MonoBehaviour self) [0x00000] in <a505e8fb09324c4d94a9cc5c162dc132>:0 at Oxide.Plugins.VehicleHud.Design3RowUI (BasePlayer player, MotorRowboat row) [0x00000] in <189fe663aaa44023b29d8cafbe1965b5>:0 at Oxide.Plugins.VehicleHud+<>c__DisplayClass36_3.<OnEngineStarted>b__2 () [0x00000] in <189fe663aaa44023b29d8cafbe1965b5>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
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Failed to run a 1.00 timer in 'VehicleHud v1.1.1' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.VehicleHud.<Init>b__14_14 (BasePlayer player, System.Object vehicle) [0x00000] in <4089cc24b01d47408de005e18873da7f>:0 at Oxide.Plugins.VehicleHud+<>c__DisplayClass38_0.<ShowHud>b__2 () [0x00000] in <4089cc24b01d47408de005e18873da7f>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 605 comments
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- #hud
- #interface
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(and 6 more)
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- 605 comments
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- 2
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- #hud
- #interface
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(and 6 more)
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- 35 comments
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- #custom map
- #rust
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Any other Event plugin which we use - never done such thing so far as mentioned - spawning into the terrain the NPC's. Thanks
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- 25 comments
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- 5 comments
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- #server.encryption 1
- #server.encryption 2
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(and 1 more)
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- 67 comments
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- #zombie
- #scarecrow
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(and 3 more)
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Failed to initialize plugin 'OfflineRaidProtection v1.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection.CachePrefabs () [0x00000] in <9d1252ba943f4898a895ad3d079ed10a>:0 at Oxide.Plugins.OfflineRaidProtection.CacheData () [0x00000] in <9d1252ba943f4898a895ad3d079ed10a>:0 at Oxide.Plugins.OfflineRaidProtection.Loaded () [0x0003c] in <9d1252ba943f4898a895ad3d079ed10a>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <122610edeac6402c8915b76845a2714f>:0
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hi, Just changed maps, and map names as well. Never had any issues with it so far, till this time. When I try to manually spawn a base, using the rbe command, I get in the console: " You cannot spawn a base, that is not configured" Changed the map names in the profiles for the difficulty, exact match as the base file name, but for some reason not working. Automated / Maintained working - using the new maps - no issues. Just recently used the "rb.config add easy_bases" and the base names, still not working. Do I need to restart the plugin, to make the changes "work" ? The manual RB spawn ? Reloaded the config as well, but still getting this " You cannot spawn a base " message. RBE command works just fine. Thanks!
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This is happening every day, but didn't had a time to capture. Thanks
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Hi, Players reported the event crashing into their bases, and the NPC's are shooting them from under the bases. Tonight I was able to catch this, crashed into a Raidable Bases event, and the NPC's were underground in the terrain. Thanks
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(09:43:01) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XSkinMenu.LoadData (BasePlayer player) [0x00073] in <ee35b3fa7fc44eefa299c1725f3f20aa>:0 at Oxide.Plugins.XSkinMenu.OnPlayerConnected (BasePlayer player) [0x00034] in <ee35b3fa7fc44eefa299c1725f3f20aa>:0 at Oxide.Plugins.XSkinMenu+<>c__DisplayClass63_0.<OnPlayerConnected>b__0 () [0x00000] in <ee35b3fa7fc44eefa299c1725f3f20aa>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0
- 321 comments
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(12:23:33) | Failed to call hook 'OnEntityTakeDamage' on plugin 'OfflineRaidProtection v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection.GetCachedDamageScale (System.UInt64& targetID) [0x0002d] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.OfflineRaidProtection.OnStructureAttack (BaseCombatEntity& entity, HitInfo& hitInfo) [0x000de] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.OfflineRaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3b] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 (12:23:45) | [Solo Notifier] ✠CsaszyKJ✠ notified of solo base (12:23:45) | Failed to call hook 'OnEntityTakeDamage' on plugin 'OfflineRaidProtection v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection.GetCachedDamageScale (System.UInt64& targetID) [0x0002d] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.OfflineRaidProtection.OnStructureAttack (BaseCombatEntity& entity, HitInfo& hitInfo) [0x000de] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.OfflineRaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3b] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
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Hi mate, Players reported some "bug'". See the attachment - that little "river" circled with red. Water pump can't be installed, the water is not consumable, also with Ridable Horse - you can ride through like a normal terrain. Thanks!
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that was done along with the forced wipe update. Facepunch fixed this red error message with the yesterday's update. Bradley get stuck at the Town road on the map - just noted. Thanks man! Appreciated!
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Also, few places the road side NPC's are spawning 8-10 of them at the same place. Also, it's spamming the console with the same error message as in displayed on the left. Thanks for command. If the map get's an update, can I expect again the puzzle door's not gonna work again? Thanks