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CsaszyKJ

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Everything posted by CsaszyKJ

  1. Hi, Players getting random kicked, with this in the console: (18:08:21) | IP Address & Name / disconnecting: Exception (cs:153660): NullReferenceException: Object reference not set to an instance of an object. PlayerModel.Clear (System.Boolean %a18765b3ed58cb0ee1bbef19ca1a44d7cd2c3852) (at <00000000000000000000000000000000>:0) PlayerCorpse.%8d77b987282611dcb33c41325212caf56025b18f () (at <00000000000000000000000000000000>:0) BaseNetworkable.%87a4cf45ede386fb16d6ee5652d3a47cd908efa0 (%f669ddc7e2f5e0f4a41983a20a9de9db6136777d %78540c2c926c8cbb3b09695cd7876d9171157296) (at <00000000000000000000000000000000>:0) Client.%2a76e25f2c2ce45fb7075d25bd101169eab6be08 (%f669ddc7e2f5e0f4a41983a20a9de9db6136777d %78540c2c926c8cbb3b09695cd7876d9171157296, System.Int64 %075b24f57407ae8b84723460bf03fd13a9897d7d) (at <00000000000000000000000000000000>:0) Client.%e189d78a742b5bf5495befc3511baa9df4ca4393 (%a02d8a2e82c5cd5376da18315169e4d1af31215c %aaefa734bf59ad088929c48fc0a6cb0646e8ca75) (at <00000000000000000000000000000000>:0) Client.%4315eec133646a387d8a6ae6183611c5bce8d549 (%a02d8a2e82c5cd5376da18315169e4d1af31215c %aaefa734bf59ad088929c48fc0a6cb0646e8ca75) (at <00000000000000000000000000000000>:0) %a11b908a0d82e55aecc6c4640f36e96102cc8ff5.%a3418bf1647ee0813b8df9430f59daa2ec568f7c (%9a81754c09d73b40721f1f7cbe0558a9ff2740ef %d29fb4144cfd8795f08f75833714c2c5be7ab554) (at <00000000000000000000000000000000>:0) %8e3cae3325e7c45b9167eae65dd4270971333205.%d17fb29caf3f5c4855162f416b2566cfa7046740 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) %a11b908a0d82e55aecc6c4640f36e96102cc8ff5:%a3418bf1647ee0813b8df9430f59daa2ec568f7c(%9a81754c09d73b40721f1f7cbe0558a9ff2740ef) %8e3cae3325e7c45b9167eae65dd4270971333205:%d17fb29caf3f5c4855162f416b2566cfa7046740() Client:Update() Run an Anthropic bug search, and found this: " Step 2 — This is a bug in CustomModules.cs that needs a code fix. The dummy player should be killed using: csharpdummy.Kill(BaseNetworkable.DestroyMode.None); Instead of just dummy.Kill() — this prevents Rust from spawning a corpse when the dummy dies. Step 3 — Contact the author of CustomModules.cs and report this bug. The fix is a one-line change in the KillDummy() method at line 913. " Pretty much, all the players getting every 30 mins kicked. Thanks.
  2. Hi, Apologies. Can be closed. Thanks. Regards
  3. Hi, Players reported to me this: 2 Sniper NPC are " hidden " - and shooting players through terrain. 3 seperate team reported this, and they were discussing this issue in our discord. Thanks
  4. CsaszyKJ

    Plugin not working

    it works mate with the latest update. Great stuff! Much appreciated!
  5. CsaszyKJ

    Plugin not working

    Thanks. In the meantime i had to change server provider host, then might be sorted this issue.
  6. CsaszyKJ

    Plugin not working

    Could not initialize plugin 'OfflineRaidProtection v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection+<>c.<GetPrefabNames>b__55_4 (System.String entity) [0x0000b] in <260f3c4746f944dcb692019e88b034e3>:0 at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () [0x0003a] in <a314714511a14f84b853c03efd8682b8>:0 at System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].ToArray () [0x0003e] in <a314714511a14f84b853c03efd8682b8>:0 at System.Linq.Buffer`1[TElement]..ctor (System.Collections.Generic.IEnumerable`1[T] source) [0x0000a] in <a314714511a14f84b853c03efd8682b8>:0 at System.Linq.OrderedEnumerable`1+<GetEnumerator>d__3[TElement].MoveNext () [0x0001e] in <a314714511a14f84b853c03efd8682b8>:0 at System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) [0x00026] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.OfflineRaidProtection.GetPrefabNames () [0x00137] in <260f3c4746f944dcb692019e88b034e3>:0 at Oxide.Plugins.OfflineRaidProtection.GetBaseConfig (Oxide.Core.VersionNumber version) [0x000ab] in <260f3c4746f944dcb692019e88b034e3>:0 at Oxide.Plugins.OfflineRaidProtection.LoadDefaultConfig () [0x00006] in <260f3c4746f944dcb692019e88b034e3>:0 at Oxide.Plugins.OfflineRaidProtection.LoadConfig () [0x00065] in <260f3c4746f944dcb692019e88b034e3>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <a8b8ec97ef6b46ffaa1ab83c070d1c22>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <15f61ddda771464d8246ebdce8ff4811>:0
  7. Same here. Seems to be it was one time only stuff. All these kind of pack's are deserve a 2 star review. You pay for it, use it once, and then buy more - to get more.
  8. Just delete the updater file from the server. Copy all the other files from NPC Spawn into the server, then just copy the new version into the plugins folder. Worked.. The same error message come up for me as well, when i've tried to run the updater alone.
  9. Seems to be an another free plugin, which many uses, and abandoned.
  10. https://umod.org/plugins/anti-offline-raid
  11. CsaszyKJ

    Error in Console

    (12:17:55) | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab/skin/root/hinge" Thanks
  12. It's not showing any kind of notification about the Raid Protect for sure. Last visited November 16, 2025 Seems to be another abandoned free plugin. Please let us know, what else did you guys using to replace this one. THX
  13. CsaszyKJ

    Error in Console

    (12:34:26) | Failed to run a 0.50 timer in 'BradleyTiers v1.3.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyTiers+<>cDisplayClass81_0.<OnBradleyApcInitialize>b0 () [0x00421] in <6ddfb3618e7f49479171e87a5c87658d>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0 When loading the plugin, comes up this in the console. Thanks!
  14. CsaszyKJ

    Error after Forced Wipe

    Appreciated. Works as it should. All the best.
  15. CsaszyKJ

    Error after Forced Wipe

    (10:35:31) | Error while compiling SoloNotifier: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 60, Pos: 74
  16. Hi, May I ask, how can i add this to the Shop, for players to purchase these: Thanks! Appreciated!
  17. Many of us using this plugin, and just not working. Despite it's free, we'd like to have it working, as right now - no offline raid protection running on our servers.
  18. CsaszyKJ

    Custom Modules

    hey guys, may i ask, how can we clear custom spawn points ? I've setup some, manually, as were no monuments to auto spawn it on a custom map, but in the cfg file only basic 4 monuments i see. no other lines for custom spawn points. thx.
  19. Hey mate, How you doing? Just noticed recently, the icons from the Favorites and such are missing somehow. May I ask, how can i restore them? TIA. Appreciated.
  20. CsaszyKJ

    bugs on the map

    Hi, Players found these bug's on the map. They fell into the endless nothing, losing their inventory. Thanks
  21. then this is the end of this plugin, i guess?

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