CsaszyKJ
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Everything posted by CsaszyKJ
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Hi, Players getting random kicked, with this in the console: (18:08:21) | IP Address & Name / disconnecting: Exception (cs:153660): NullReferenceException: Object reference not set to an instance of an object. PlayerModel.Clear (System.Boolean %a18765b3ed58cb0ee1bbef19ca1a44d7cd2c3852) (at <00000000000000000000000000000000>:0) PlayerCorpse.%8d77b987282611dcb33c41325212caf56025b18f () (at <00000000000000000000000000000000>:0) BaseNetworkable.%87a4cf45ede386fb16d6ee5652d3a47cd908efa0 (%f669ddc7e2f5e0f4a41983a20a9de9db6136777d %78540c2c926c8cbb3b09695cd7876d9171157296) (at <00000000000000000000000000000000>:0) Client.%2a76e25f2c2ce45fb7075d25bd101169eab6be08 (%f669ddc7e2f5e0f4a41983a20a9de9db6136777d %78540c2c926c8cbb3b09695cd7876d9171157296, System.Int64 %075b24f57407ae8b84723460bf03fd13a9897d7d) (at <00000000000000000000000000000000>:0) Client.%e189d78a742b5bf5495befc3511baa9df4ca4393 (%a02d8a2e82c5cd5376da18315169e4d1af31215c %aaefa734bf59ad088929c48fc0a6cb0646e8ca75) (at <00000000000000000000000000000000>:0) Client.%4315eec133646a387d8a6ae6183611c5bce8d549 (%a02d8a2e82c5cd5376da18315169e4d1af31215c %aaefa734bf59ad088929c48fc0a6cb0646e8ca75) (at <00000000000000000000000000000000>:0) %a11b908a0d82e55aecc6c4640f36e96102cc8ff5.%a3418bf1647ee0813b8df9430f59daa2ec568f7c (%9a81754c09d73b40721f1f7cbe0558a9ff2740ef %d29fb4144cfd8795f08f75833714c2c5be7ab554) (at <00000000000000000000000000000000>:0) %8e3cae3325e7c45b9167eae65dd4270971333205.%d17fb29caf3f5c4855162f416b2566cfa7046740 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) %a11b908a0d82e55aecc6c4640f36e96102cc8ff5:%a3418bf1647ee0813b8df9430f59daa2ec568f7c(%9a81754c09d73b40721f1f7cbe0558a9ff2740ef) %8e3cae3325e7c45b9167eae65dd4270971333205:%d17fb29caf3f5c4855162f416b2566cfa7046740() Client:Update() Run an Anthropic bug search, and found this: " Step 2 — This is a bug in CustomModules.cs that needs a code fix. The dummy player should be killed using: csharpdummy.Kill(BaseNetworkable.DestroyMode.None); Instead of just dummy.Kill() — this prevents Rust from spawning a corpse when the dummy dies. Step 3 — Contact the author of CustomModules.cs and report this bug. The fix is a one-line change in the KillDummy() method at line 913. " Pretty much, all the players getting every 30 mins kicked. Thanks.
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Hi, Apologies. Can be closed. Thanks. Regards
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Hi, Players reported to me this: 2 Sniper NPC are " hidden " - and shooting players through terrain. 3 seperate team reported this, and they were discussing this issue in our discord. Thanks
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it works mate with the latest update. Great stuff! Much appreciated!
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Thanks. In the meantime i had to change server provider host, then might be sorted this issue.
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Could not initialize plugin 'OfflineRaidProtection v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection+<>c.<GetPrefabNames>b__55_4 (System.String entity) [0x0000b] in <260f3c4746f944dcb692019e88b034e3>:0 at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () [0x0003a] in <a314714511a14f84b853c03efd8682b8>:0 at System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].ToArray () [0x0003e] in <a314714511a14f84b853c03efd8682b8>:0 at System.Linq.Buffer`1[TElement]..ctor (System.Collections.Generic.IEnumerable`1[T] source) [0x0000a] in <a314714511a14f84b853c03efd8682b8>:0 at System.Linq.OrderedEnumerable`1+<GetEnumerator>d__3[TElement].MoveNext () [0x0001e] in <a314714511a14f84b853c03efd8682b8>:0 at System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) [0x00026] in <a314714511a14f84b853c03efd8682b8>:0 at Oxide.Plugins.OfflineRaidProtection.GetPrefabNames () [0x00137] in <260f3c4746f944dcb692019e88b034e3>:0 at Oxide.Plugins.OfflineRaidProtection.GetBaseConfig (Oxide.Core.VersionNumber version) [0x000ab] in <260f3c4746f944dcb692019e88b034e3>:0 at Oxide.Plugins.OfflineRaidProtection.LoadDefaultConfig () [0x00006] in <260f3c4746f944dcb692019e88b034e3>:0 at Oxide.Plugins.OfflineRaidProtection.LoadConfig () [0x00065] in <260f3c4746f944dcb692019e88b034e3>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <a8b8ec97ef6b46ffaa1ab83c070d1c22>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <15f61ddda771464d8246ebdce8ff4811>:0
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- 4 comments
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- 1
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- #christmas
- #bases raideables
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Just delete the updater file from the server. Copy all the other files from NPC Spawn into the server, then just copy the new version into the plugins folder. Worked.. The same error message come up for me as well, when i've tried to run the updater alone.
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Seems to be an another free plugin, which many uses, and abandoned.
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https://umod.org/plugins/anti-offline-raid
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(12:17:55) | BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab/skin/root/hinge" Thanks
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It's not showing any kind of notification about the Raid Protect for sure. Last visited November 16, 2025 Seems to be another abandoned free plugin. Please let us know, what else did you guys using to replace this one. THX
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(12:34:26) | Failed to run a 0.50 timer in 'BradleyTiers v1.3.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BradleyTiers+<>cDisplayClass81_0.<OnBradleyApcInitialize>b0 () [0x00421] in <6ddfb3618e7f49479171e87a5c87658d>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0 When loading the plugin, comes up this in the console. Thanks!
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Appreciated. Works as it should. All the best.
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(10:35:31) | Error while compiling SoloNotifier: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 60, Pos: 74
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Hi, May I ask, how can i add this to the Shop, for players to purchase these: Thanks! Appreciated!
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Many of us using this plugin, and just not working. Despite it's free, we'd like to have it working, as right now - no offline raid protection running on our servers.
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- 861 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 29 comments
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- #adem
- #autoturret
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Hey mate, How you doing? Just noticed recently, the icons from the Favorites and such are missing somehow. May I ask, how can i restore them? TIA. Appreciated.
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Hi, Players found these bug's on the map. They fell into the endless nothing, losing their inventory. Thanks
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- 143 comments
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