Hi,
Thanks for your quick reply.
I've noted my eyes slipped that part - particularly, my bad.
Now I've copy into the Easy Bases.json to Base_Loot & Easy.json to Difficulty_Loot , the rest of the files in both directory the "default" - 2kb files.
o.reload RaidableBases to console, and I get this:
JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[Oxide.Plugins.RaidableBases+LootItem]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path '['Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)']', line 2, position 75.
Tried few scenarios, still not working & getting the same error.
What I've done: Edited the default profiles & copy into the Base_Loot.
Default Loot has been setup, and showing the set amount of selected items on reload - when I delete everything else - and let the plugin create again it's files.
Thanks!
Appreciated it.