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CsaszyKJ

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Everything posted by CsaszyKJ

  1. Our server 2 years ago on server.encryption 1 - never had any issues. Suggested the use on 2 ? Thanks
  2. Hi, Any video from the plugin? Thanks.
  3. Thanks, on uMod Discord been told there was some issues.
  4. Failed to initialize plugin 'OfflineRaidProtection v1.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection.CachePrefabs () [0x00000] in <9d1252ba943f4898a895ad3d079ed10a>:0 at Oxide.Plugins.OfflineRaidProtection.CacheData () [0x00000] in <9d1252ba943f4898a895ad3d079ed10a>:0 at Oxide.Plugins.OfflineRaidProtection.Loaded () [0x0003c] in <9d1252ba943f4898a895ad3d079ed10a>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <122610edeac6402c8915b76845a2714f>:0
  5. CsaszyKJ

    Raidable Bases

    hi, Just changed maps, and map names as well. Never had any issues with it so far, till this time. When I try to manually spawn a base, using the rbe command, I get in the console: " You cannot spawn a base, that is not configured" Changed the map names in the profiles for the difficulty, exact match as the base file name, but for some reason not working. Automated / Maintained working - using the new maps - no issues. Just recently used the "rb.config add easy_bases" and the base names, still not working. Do I need to restart the plugin, to make the changes "work" ? The manual RB spawn ? Reloaded the config as well, but still getting this " You cannot spawn a base " message. RBE command works just fine. Thanks!
  6. This is happening every day, but didn't had a time to capture. Thanks
  7. Hi, Players reported the event crashing into their bases, and the NPC's are shooting them from under the bases. Tonight I was able to catch this, crashed into a Raidable Bases event, and the NPC's were underground in the terrain. Thanks
  8. CsaszyKJ

    XSkinMenu

    (09:43:01) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XSkinMenu.LoadData (BasePlayer player) [0x00073] in <ee35b3fa7fc44eefa299c1725f3f20aa>:0 at Oxide.Plugins.XSkinMenu.OnPlayerConnected (BasePlayer player) [0x00034] in <ee35b3fa7fc44eefa299c1725f3f20aa>:0 at Oxide.Plugins.XSkinMenu+<>c__DisplayClass63_0.<OnPlayerConnected>b__0 () [0x00000] in <ee35b3fa7fc44eefa299c1725f3f20aa>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <b76ec77c47d1449e92b2baab8603843d>:0
  9. (12:23:33) | Failed to call hook 'OnEntityTakeDamage' on plugin 'OfflineRaidProtection v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection.GetCachedDamageScale (System.UInt64& targetID) [0x0002d] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.OfflineRaidProtection.OnStructureAttack (BaseCombatEntity& entity, HitInfo& hitInfo) [0x000de] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.OfflineRaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3b] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 (12:23:45) | [Solo Notifier] ✠CsaszyKJ✠ notified of solo base (12:23:45) | Failed to call hook 'OnEntityTakeDamage' on plugin 'OfflineRaidProtection v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OfflineRaidProtection.GetCachedDamageScale (System.UInt64& targetID) [0x0002d] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.OfflineRaidProtection.OnStructureAttack (BaseCombatEntity& entity, HitInfo& hitInfo) [0x000de] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.OfflineRaidProtection.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f3b] in <a5b90b0cafbd4b53a3aa84613b8335b4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  10. CsaszyKJ

    Red error messages in game

    Hi mate, Players reported some "bug'". See the attachment - that little "river" circled with red. Water pump can't be installed, the water is not consumable, also with Ridable Horse - you can ride through like a normal terrain. Thanks!
  11. CsaszyKJ

    Red error messages in game

    that was done along with the forced wipe update. Facepunch fixed this red error message with the yesterday's update. Bradley get stuck at the Town road on the map - just noted. Thanks man! Appreciated!
  12. CsaszyKJ

    Red error messages in game

    Also, few places the road side NPC's are spawning 8-10 of them at the same place. Also, it's spamming the console with the same error message as in displayed on the left. Thanks for command. If the map get's an update, can I expect again the puzzle door's not gonna work again? Thanks
  13. CsaszyKJ

    Red error messages in game

    It stays there after 10 minutes.
  14. CsaszyKJ

    Red error messages in game

    Hi, Just updated our server, and after loading - see the attachments - full of red messages on the left side on 2 computers. Thanks
  15. Hi, Found this plugin - to remove InsideTerrain: Enforcing (violation of 200) for myself what the Underworld plugin caused. Config is set, but still getting kicked out with the message above - as an Owner. Thanks
  16. CsaszyKJ

    Vote Rewards

    Hi guys, I'm having a hard time to config. Basicly I'd like to add a simple resource reward for player if they vote to my server. Server Key & API setup is done. "Reward Commands Help": "use {steamid} to add user steam id\nExamples:\nsr add {steamid} 10 - to add ServerRewards points\ndeposit {steamid} 10 - to add Economics points\n", "Reward Commands": [ { "claim": "example {steamid} 1d", "Description": "example Description (will appear on Message)", "Type": "example type of Reward (Kit, Permission etc.)" }, { "Command": "example {steamid} 1d", "Description": "example Description (will appear on Message)", "Type": "example type of Reward (Kit, Permission etc.)" }, { "Command": "example {steamid} 1d", "Description": "example Description (will appear on Message)", "Type": "example type of Reward (Kit, Permission etc.)" } In these above, what do I need to change to give the players the simple resource reward ? Once I voted on the website, in game after typing in the /claim, just showing these lines which above, but the resurce reward is not given. TIA
  17. CsaszyKJ

    Bug's on the map

    RustEdit.dll is installed on our server.
  18. CsaszyKJ

    Bug's on the map

    Hi mate, Thanks for the quick fix! One more "bug" left only what one of our players discovered at the Water Threatment Plant. The Puzzle Door with Blue KeyCard - where we need to place a Fuse to open the Blue Keycard Door. It's not opening fron inside at all. About RustEdit.dll - it's a Rented Server, and we do not have access to the files. Will ask our host GTXGaming about this. Thanks! Much Appreciated!
  19. CsaszyKJ

    Bug's on the map

    Hi, Players noticed a bug at Y15, on the way down to the Tunnel Dweller's. After using the elevators, after the 1st door, missing part of the "map". If we go there we just fall and die. Kindly see the attachments. Other things we noticed after 2 day's on a live server: 1, At the costum monuments, the respawn time on the Lootables is too fast. Once we go 1 round looting, the new/fresh loot is spawned already. 2, At creek's, the lootable edible stuff is not that much, compared to a Procedural Map 3, At K19 Settlement - the railroad track is broken at both ends on the monument at L17 as well, but that's not a big thing, as dead end. Kindly see from these the map location - attachments 4, Not much of a Minicopter spawning along the road. On the server the setting in Convars is " 1 " Thanks a lot! Much appreciated! Players love the map!
  20. CsaszyKJ

    Raidable Bases

    Appreciated!
  21. Every time. Players avoiding the Event because the NPC's are shooting the from the terrain where the NPC's are isn't visible. Once happend the event started on the edge of the Harbor, and the NPC's were in the water / in the terrain as well. Thanks! Appreciated!
  22. CsaszyKJ

    Vehicle Hud

    Well, it's meant to be for "default players" category i guess. Just didn't want to give players Admin privilage to use the HUD. Would be a nice feature - as a default vehiclehud.use permission give the players the ability to change how they wish. Thanks! Appreciated!
  23. CsaszyKJ

    Vehicle Hud

    Hi, In the .json - I've set the use permission true. Added to the default group the vehiclehud.use, but players still getting "dont have permission to use" when they type in the /vh. May I ask, what can I do to solve this? Thanks
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