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Everything posted by Et3rn47
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I have spent -hundreds- of dollars on plulgins and maps. I think at this time, this is my favorite. The map is on the larger site, but don't misconstrue this fact as the map is barren. There is plenty of custom things to do, some of which are show-cased on the trailer video, and some are hidden. I don't want to give away, or spoil the hidden features, and build locations, because that is part of what makes this map fun. Beyond this the dev, Gruber is a damn stud always helpful, and has a sense of humor. Whether you like to be at points looking below, sneaky/hidden 1way in and out, or barren / between monuments as places to build, it's all here. Cheers to the current king of maps
- 33 comments
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- #gruber
- #custom map
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(and 5 more)
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The master does it again, thanks champ
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I may be missing something, but my attempts to turn off the dome around the raidable bases have proven futile I have reloaded the plugin entirely, what else am I missing?
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Thank you Death! Would you kindly reply in the discord DMs
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- 424 comments
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- #statistics
- #leaderboard
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Oh, this makes way more sense lol
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Last question, and then I think I got it -- good lord you're patient haha, thank you.. If I have loot in both Base Loot, and Difficulty loot, is there a potential for loot to double spawn? I'm assuming this is the concept where I place what I want to always spawn into the Base Loot, and then the setting for the wanted loot set to 0 for amount in Difficulty Loot?
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Extremely versatile and well wrote plugin. The author / dev is also kick ass, responsive, and -patient-. I can't promote this enough. I have more, faster responses from his support than direct discord messages from other developers. I don't know if there's anything on this plugin you can't adjust -- fits -any- server.
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Okay, I've seen your name around so I'll assume you know exactly what you're talking about That said -- why does the Difficulty Loot options exist then? From the files I have, the difficulty loot has (what seems to be) every item with 0 - (x) amount of items to spawn, where-as the "Base Loot" only has a select few. Is it intended that I copy paste all the items -from- the "difficulty loot" into the base loot / their respective difficulty? I appreciate all your help btw, it's helping me -really- understand why what happens. Order of priority, and core reasoning is what's helping me put 1 and 1 together (since I didn't write the code obvi)
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I have always spawn base loot table to true and the spawn value is at 1 (which if I'm not mistaken is 100%) but yet the last 5 easy bases (that I've looked at, then destroyed, non has had metal frags) Am I just -really- unlucky? (and I get it, discord = noise, and randos = awkward / pestery) (coming from I.T. support I get that -users- can be a pain )
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And so far, it seems only/ mostly with that individuals bases?
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Sorry for harassing you so much here lately -- I'm not seeing any resources from the "Difficulty_Loot\Easy spawning in TC (i have default set to spawn in cupboard) If you'd prefer to quickly chat my discord: https://discord.gg/aJAEsZCfeW Either way, thanks in advance
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You rock dude, I was hoping it could be only the twig like I showed to wood, not the whole base. But I do understand that seems a bit extreme. Have a great one!
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Oh I don't think it's a problem on your part Is there a way to automatically make the twig on these at least wood? I don't think this is an issue of topology, this is the author I think.
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Awesome, that's right where I have my json open at, just wanted to confirm that's where I'm going! And I'm not sure I'm following what you mean not copied incorrectly -- on my part or his? He expressed in an included notepad / text that it may be required to change the structure resource type to stone (or whatever buyers want) in the config. Thanks btw
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Hey there -- first of all thanks man, you're a stud and do great work. Now -- since I've purchased some bases from MrTrixy (or whatever, you know, trying to save time) I went through and edited some loot tables for Easy. For his bases specifically, the TC's are filled with exuberant amounts of resources (upwards of a million and a half) and I have no idea how, or where the amounts being pulled from. I have duplicate items set to false as a random bit of info. In \data\raidablebases\difficulty_loot\easy "stones" is set to 20,000 amount, and 10000 amountmin In \data\raidablebases\base_loot\easy bases "stone" is not present / defined I don't understand how upwards of a mil and a half can even take place haha HALP p.s. my desired end goal is just to have his "sort of" bases (random twig on them, which aren't expressed until -after- you buy the package......) not spawn loot, and to use my loot
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- 9 comments
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Over the last 2 days of bashing my head against it I've mostly figured it out. (Custom Modules) I just now have to figure out a way to correlate prefabs lootables in game to code, so I know what percentages to give each prefab. IE, the boxes on the raod, the mili crates at dome, the elite crates at launch and brad etc. Not being a dev / coder I'm not fluent with this (but slowly becoming...) If you can attach something HALPful in regard to this I would appreciate it. All I've seen in the code I think is 1 type of crate with I think it was a 2 or 5% chance of dropping 1 of the modules. So the drop rate is very terrible. Thanks in advance @Adem Feel free to @ / dm me in discord or throw me in a ticket if you want. I'm on MadMappers, CF, and Chaos discords
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1) o.reload = upload (attached) 2) -- In regard to procedural map, I don't know, I've been running custom maps 100% of the time since I've purchased this plugin Nov "22 and have never had an issue with it outside of the most recent forced wipe and being used on Chernobyl and Oregon Land of Dead It's worked fine on : Blue Tears Forbidden Lands New Dawn Dark Ages and Last Oasis
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1) -- attached -- 2) -- attached 3) No 4) Custom: "Oregon: Land of Dead" (this issue was also happening with "Chernobyl" 5) I can't be sure, just that all settings were the same pre and post forced, so I've moved on. There are other users with the same issue I do know though. 6) This has been with any building so far
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Pre last forced, relatively close to instant upon spawn, the zombies would run in to attack the base. Now they often just stand there, inactive. But after a bit, or being shot may charge: I also have a short video in the support channel on the CF discord
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I'm actually having the opposite issue -- I have it set to true, but it's not spawning
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- 231 comments
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- #rust server tool
- #rust server management
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(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
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I went through some pretty terrible luck and circumstances with this plugin in combination with a server manager. To potentially save somebody some time, a lot of it, blacklist this plugin via RSM (Rust Server Manager) as the auto updates (as of 12/19/22) updates this plugin (I purchased the tier 3 variant) from 2.6.6 "up" to 2.4.7 of the free version and bricks the plug-in. Had that been working -- This plug-in is -great- with 5 difficultys, 10 (haven't explored them all yet as I'm recovering from going over every single line of code from my circumstances) versions of each (copy paste bases) and everything is already configured to populate accordingly. Cheers to the dev as well for having a cool head as my frustrating situation had me a bit snippy