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Everything posted by Et3rn47
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Great plugin man, I appreciate your time on it. Is there a way to have only the locked crates spawn, without any drops? It appears as though they're tied together in some fashion, and I may be over looking how to do this. Setting the "drops amount : 0" only makes a strange 1 drop 1 crate appear, even when "crates per drop: 3" What I'm looking to do, is have 0 drops, but still have 3 locked crates spread out across the landing strip of the airfield. This gives opportunity for sneaky loots during engagements vs forcing fights at middle when 1 drop has 3 locked crates spawn next to it. It's more inclusive. Thanks in advance.
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It may have been a bug, as it has only happened 1 time. Do you still want to see the video? (it's of a hard difficulties with helicopter)
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Hey there -- great icons It could entirely be my smooth brain, or a config issue, but I have the image online and it doesn't seem to turn "green" (for active) when the even is running/online. Would you shoot me some ideas to try?
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I am using the latest version -- where would you like me to post the video? (what I have is too long to post here)
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I had the same thing occur on Last Oasis I can provide a video if you would like @Adem
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There's a few plugins that give that "wow" factor, and this is one of them. Dev holds his word, and responds quickly. My time is split, and I'm very detail oriented... in the rare case I get to have that rare mix (lots of details in a very short amount of time) I get quite giddy.. haha Smooth easy operation, easy to configure, very aesthetically pleasing and great functionality. I will be using this for all my servers going forward. Huge props
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- 458 comments
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- #statistics
- #leaderboard
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I have spent -hundreds- of dollars on plulgins and maps. I think at this time, this is my favorite. The map is on the larger site, but don't misconstrue this fact as the map is barren. There is plenty of custom things to do, some of which are show-cased on the trailer video, and some are hidden. I don't want to give away, or spoil the hidden features, and build locations, because that is part of what makes this map fun. Beyond this the dev, Gruber is a damn stud always helpful, and has a sense of humor. Whether you like to be at points looking below, sneaky/hidden 1way in and out, or barren / between monuments as places to build, it's all here. Cheers to the current king of maps
- 48 comments
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- #gruber
- #custom map
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The master does it again, thanks champ
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I may be missing something, but my attempts to turn off the dome around the raidable bases have proven futile I have reloaded the plugin entirely, what else am I missing?
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Thank you Death! Would you kindly reply in the discord DMs
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- 458 comments
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- #statistics
- #leaderboard
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Oh, this makes way more sense lol
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Last question, and then I think I got it -- good lord you're patient haha, thank you.. If I have loot in both Base Loot, and Difficulty loot, is there a potential for loot to double spawn? I'm assuming this is the concept where I place what I want to always spawn into the Base Loot, and then the setting for the wanted loot set to 0 for amount in Difficulty Loot?
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Extremely versatile and well wrote plugin. The author / dev is also kick ass, responsive, and -patient-. I can't promote this enough. I have more, faster responses from his support than direct discord messages from other developers. I don't know if there's anything on this plugin you can't adjust -- fits -any- server.
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Okay, I've seen your name around so I'll assume you know exactly what you're talking about That said -- why does the Difficulty Loot options exist then? From the files I have, the difficulty loot has (what seems to be) every item with 0 - (x) amount of items to spawn, where-as the "Base Loot" only has a select few. Is it intended that I copy paste all the items -from- the "difficulty loot" into the base loot / their respective difficulty? I appreciate all your help btw, it's helping me -really- understand why what happens. Order of priority, and core reasoning is what's helping me put 1 and 1 together (since I didn't write the code obvi)
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I have always spawn base loot table to true and the spawn value is at 1 (which if I'm not mistaken is 100%) but yet the last 5 easy bases (that I've looked at, then destroyed, non has had metal frags) Am I just -really- unlucky? (and I get it, discord = noise, and randos = awkward / pestery) (coming from I.T. support I get that -users- can be a pain )
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And so far, it seems only/ mostly with that individuals bases?
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Sorry for harassing you so much here lately -- I'm not seeing any resources from the "Difficulty_Loot\Easy spawning in TC (i have default set to spawn in cupboard) If you'd prefer to quickly chat my discord: https://discord.gg/aJAEsZCfeW Either way, thanks in advance
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You rock dude, I was hoping it could be only the twig like I showed to wood, not the whole base. But I do understand that seems a bit extreme. Have a great one!
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Oh I don't think it's a problem on your part Is there a way to automatically make the twig on these at least wood? I don't think this is an issue of topology, this is the author I think.
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Awesome, that's right where I have my json open at, just wanted to confirm that's where I'm going! And I'm not sure I'm following what you mean not copied incorrectly -- on my part or his? He expressed in an included notepad / text that it may be required to change the structure resource type to stone (or whatever buyers want) in the config. Thanks btw
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Hey there -- first of all thanks man, you're a stud and do great work. Now -- since I've purchased some bases from MrTrixy (or whatever, you know, trying to save time) I went through and edited some loot tables for Easy. For his bases specifically, the TC's are filled with exuberant amounts of resources (upwards of a million and a half) and I have no idea how, or where the amounts being pulled from. I have duplicate items set to false as a random bit of info. In \data\raidablebases\difficulty_loot\easy "stones" is set to 20,000 amount, and 10000 amountmin In \data\raidablebases\base_loot\easy bases "stone" is not present / defined I don't understand how upwards of a mil and a half can even take place haha HALP p.s. my desired end goal is just to have his "sort of" bases (random twig on them, which aren't expressed until -after- you buy the package......) not spawn loot, and to use my loot
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