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Everything posted by Et3rn47
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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If by yellow you mean green edit button, and if "select menu" is where you're selecting the container to edit from under the different category tabs... that doesn't help in regard to what I'm talking about. Since I have created that new custom item, it now lives under any container edit option and I can't get rid of my custom added item. As you'll see this is kitchen sink vs the toilet_b. Every container I want to edit what items can appear in them, when I select the "custom" category, the item I mistakenly duplicated is there. At a minimum, I'm asking how this is saved within the game files I guess, so I can remove their entries all together
- 979 comments
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- #loot
- #customloot
- (and 13 more)
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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Thanks for the reply -- I might be missing something then as if that's the case, what's the point of being able to establish quantities on each item, when adding the item? Forgive me if I'm not understanding how these 2 different sets of number do, or don't correlate. Does the associated quantities added upon item add, over-ride the quantities of the tiers they belong to?
- 979 comments
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- #loot
- #customloot
- (and 13 more)
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Ah, okay. I was under the impression if you left those values default, it would take into consideration all of their percentages to drop, compared to one another, and then after probability takes it's part you'd get the executed loot(s). ie, green has 14 items with a 50% chance to drop, blue with 6 that have 33, yellow 5 @25% etc etc. The algo would calculate then what should drop. Not that it has individualized the percentages to drop from the drop rate % tier they belong to. I understand the logic now, but at the point of the more rare tiers having both lower percentages, and lower amounts of items in it, seems a bit counter intuitive. Let's say there's only 2 items at a 2% chance to drop, if you set the minimum items to drop at 1 - 1, in theory if you have 6+ items in your drop wouldn't that make the drop rate 100% ? If then you placed it 0-1, the drop rate would still be 50% Please correct my understanding on this
- 979 comments
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- #loot
- #customloot
- (and 13 more)
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- 979 comments
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- #loot
- #customloot
- (and 13 more)
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@KpucTaJl
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I'm having an issue running this plugin. The checkfoundations is coming back fine. I'm not sure where to look for potential conflicts with this error. Pleez halp meh!
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Great plugin man, I appreciate your time on it. Is there a way to have only the locked crates spawn, without any drops? It appears as though they're tied together in some fashion, and I may be over looking how to do this. Setting the "drops amount : 0" only makes a strange 1 drop 1 crate appear, even when "crates per drop: 3" What I'm looking to do, is have 0 drops, but still have 3 locked crates spread out across the landing strip of the airfield. This gives opportunity for sneaky loots during engagements vs forcing fights at middle when 1 drop has 3 locked crates spawn next to it. It's more inclusive. Thanks in advance.
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It may have been a bug, as it has only happened 1 time. Do you still want to see the video? (it's of a hard difficulties with helicopter)
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Hey there -- great icons It could entirely be my smooth brain, or a config issue, but I have the image online and it doesn't seem to turn "green" (for active) when the even is running/online. Would you shoot me some ideas to try?
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I am using the latest version -- where would you like me to post the video? (what I have is too long to post here)
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I had the same thing occur on Last Oasis I can provide a video if you would like @Adem
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There's a few plugins that give that "wow" factor, and this is one of them. Dev holds his word, and responds quickly. My time is split, and I'm very detail oriented... in the rare case I get to have that rare mix (lots of details in a very short amount of time) I get quite giddy.. haha Smooth easy operation, easy to configure, very aesthetically pleasing and great functionality. I will be using this for all my servers going forward. Huge props
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- 424 comments
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- #statistics
- #leaderboard
- (and 12 more)