Over the last 2 days of bashing my head against it I've mostly figured it out. (Custom Modules)
I just now have to figure out a way to correlate prefabs lootables in game to code, so I know what percentages to give each prefab.
IE, the boxes on the raod, the mili crates at dome, the elite crates at launch and brad etc. Not being a dev / coder I'm not fluent with this (but slowly becoming...)
If you can attach something HALPful in regard to this I would appreciate it. All I've seen in the code I think is 1 type of crate with I think it was a 2 or 5% chance of dropping 1 of the modules. So the drop rate is very terrible.
Thanks in advance @Adem
Feel free to @ / dm me in discord or throw me in a ticket if you want. I'm on MadMappers, CF, and Chaos discords
1) o.reload = upload (attached)
2) --
In regard to procedural map, I don't know, I've been running custom maps 100% of the time since I've purchased this plugin Nov "22 and have never had an issue with it outside of the most recent forced wipe and being used on Chernobyl and Oregon Land of Dead
It's worked fine on :
Blue Tears
Forbidden Lands
New Dawn
Dark Ages
and Last Oasis
1) -- attached --
2) -- attached
3) No
4) Custom: "Oregon: Land of Dead" (this issue was also happening with "Chernobyl"
5) I can't be sure, just that all settings were the same pre and post forced, so I've moved on. There are other users with the same issue I do know though.
6) This has been with any building so far
Pre last forced, relatively close to instant upon spawn, the zombies would run in to attack the base. Now they often just stand there, inactive. But after a bit, or being shot may charge:
I also have a short video in the support channel on the CF discord
One of -the- most helpful devs I've had the pleasure of working with. I will probably seek this guy out just to support his future endeavors.
The manager is clean and easy to use as well
I went through some pretty terrible luck and circumstances with this plugin in combination with a server manager.
To potentially save somebody some time, a lot of it, blacklist this plugin via RSM (Rust Server Manager) as the auto updates (as of 12/19/22) updates this plugin (I purchased the tier 3 variant) from 2.6.6 "up" to 2.4.7 of the free version and bricks the plug-in.
Had that been working --
This plug-in is -great- with 5 difficultys, 10 (haven't explored them all yet as I'm recovering from going over every single line of code from my circumstances) versions of each (copy paste bases) and everything is already configured to populate accordingly.
Cheers to the dev as well for having a cool head as my frustrating situation had me a bit snippy
Naa, after my grumpy went away (sleep) it's not on you man. I redirected to the server manager devs, so I apologize. One of those typical "user" annoyances where they direct frustrations just kinda everywhere. I spoke with the other party and it's worked out
The plugin is great, and had this issue not have happened, the tier 3 is also incredible for the less versed/ short on time people.
Cheers
.. okay.. so.. lol
I just found out the issue is with the Rust Server Manager. It was updating 2.6.6 of the raidable bases paid version, to 2.4.7 free version, so it was breaking the tier 3 package upgrade completely.
I don't know if this is something you/you're team works with the Rust Server Manager on, but this needs to be fixed as I went through -all- lines of code (6k x 5 variants) twice trying to solve this, so at this point the plugin tier 3 was a waste for me.
Also, if you'll note here, please let me know what I could do as it seems the medium profile seems to have.. nowhere near the detail as easy and some of the others. The more I look at this, the more discrepancies I am finding
It seems as the default loot tables are a bit skewed (I purchased the bundle)
The easy bases have, for example 15,000 metal ore, 10,000 minimum. 20,000 stones, 10,000 minimum. 20,000 wood, 10,000 minimum.
Please let me know if I'm missing something as I purchased the bundle in hopes to not have to go through 6100 lines of code for 5 different difficulties
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