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Everything posted by Neuro
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- 262 comments
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- #auto plant
- #auto farm
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(and 5 more)
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still getting errors after update. Failed to call hook 'OnLootEntityEnd' on plugin 'AutoFarm v1.5.3' (NullReferenceException: Object reference not set to an inst ance of an object) at Oxide.Plugins.AutoFarm+planterBoxBehavior.updateGrowable (GrowableEntity growableEntity, System.Boolean modEnabled) [0x00 019] in <f395382df63341a79e5421f4a90be751>:0 2kb/s in, 12kb/s out at Oxide.Plugins.AutoFarm+planterBoxBehavior.fillPlanter (System.Int32 theID, System.Int32 amount, Item item) [0x001da] in < f395382df63341a79e5421f4a90be751>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.isPlanterFull () [0x000b8] in <f395382df63341a79e5421f4a90be751>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.autoFill () [0x0001a] in <f395382df63341a79e5421f4a90be751>:0 at Oxide.Plugins.AutoFarm.OnLootEntityEnd (BasePlayer player, StorageContainer stash) [0x0001c] in <f395382df63341a79e5421f4 a90be751>:0 at Oxide.Plugins.AutoFarm.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001dc] in <f39538 2df63341a79e5421f4a90be751>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9a c9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69 284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d 09b>:0
- 262 comments
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- #auto plant
- #auto farm
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(and 5 more)
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Version 1.0.2
23 downloads
Shed Custom build area Inventive name yes I know. However don't let this one fool you. It looks very much like a random legacy shelter however, it has a large build area inside. No extra lockers, workbenches etc. Just a really well hidden build area. The door can be locked. making it raid proof, so probably best to use on an RP/ PVE type server. Note: if the alpha mask applies off to the side, drag the prefab over the hole and reapply the height mask. Alpha, splat, height mask's included. I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain. Prefab count 180 "ish".$7.95 -
Version 1.0.3
3 downloads
Custom large build area with a bunker entrance. Ideal for hiding in forest areas for added effect. (personal opinion). Includes: a hidden front entrance Tier 1 Workbench Tier 2 Workbench 2 x lockers a large custom build area Note: if the alpha mask applies off to the side, drag the prefab over the hole and reapply the height mask. Alpha, Splat and Height Mask included. I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain. prefab count 100 "ish".$7.95-
- #custom
- #custom building
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Version 1.0.4
24 downloads
A little bunker that you can hide in any hill / cliff face. The limit is your imagination. It has various rooms to perform different tasks. I would recommend you don't place it to close to a safe zone if you are "storing sleepers" like I do. I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain. THE DOORS ETC. DON'T COME SKINNED. IT JUST MAKES A BETTER SCREENSHOT. Includes: garage front entrance viewing room for sleepers / cheaters - this leads onto a tool room (work benches) custom build area all main doors can have locks added so that you can limit access a (not very well hidden) button outside for public entry and a smart switch inside for door pairing 3 Security camera's for offline monitoring. Alpha, Splat and Height Mask included. I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain. prefab count 530 "ish".$12.00 -
- 262 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 262 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 262 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 262 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 89 comments
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- 1,144 comments
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- #loot
- #customloot
- (and 13 more)
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- 1,144 comments
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- 1
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- #loot
- #customloot
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- 1,144 comments
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- #loot
- #customloot
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- 89 comments
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The built in sprinklers provide constant water without needing to be plumbed in (if you set it to do so in the config). The animations bug out and sometimes the planter looks dry, as well as the sprinkler looks like it's not running. But I can confirm that they do still provide water. I don't use sprinklers or pumps now, there's no need for them with auto farm
- 262 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 262 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 89 comments
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- 1
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- 1,144 comments
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- #loot
- #customloot
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Failed to call hook 'Unload' on plugin 'Loottable v1.0.24' (UnauthorizedAccessException: System access is restricted, you are not allowed to use Harmony.HarmonyInstance) at Oxide.Plugins.Loottable+TrainLootManager.Shutdown () [0x00000] in <464fd41e4c0c433db78da8e835992f81>:0 at Oxide.Plugins.Loottable.Unload () [0x0000a] in <464fd41e4c0c433db78da8e835992f81>:0 at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02e22] in <464fd41e4c0c433db78da8e835992f81>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (04:59:40) | Unloaded plugin Loottable v1.0.24 by The_Kiiiing
- 1,144 comments
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- 1
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- #loot
- #customloot
- (and 13 more)
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- 89 comments
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- 2
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Since the flashbang and molotov are now in the game. What about replacing flashbang it with a cluster mine? Place one and 5 more appear around it. Replace molotov with multi c4 (using the new remote c4) same again, place one and it places multiple. Or even something with satchel charges. Would it be possible to edit the individual damages somewhere?
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- 89 comments
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edit: Updated see attached config file. backup your original file as I have removed some of the built in menu's to suit my own needs. RadialMenu.json Put this wherever you want it to appear in your menu. { "Section name": "MyMini", "Enable this section?": true, "Section permission [required]": "mymini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Inactive section color": "0.98 0.87 0.33 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [ { "Section name": "Spawn Mini", "Enable this section?": true, "Section permission [required]": "spawnmini", "Section icon": "https://imgur.com/2PPu54B.png", "Inactive section color": "0.34 0.87 0.33 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "mymini", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [] }, { "Section name": "Fetch Mini", "Enable this section?": true, "Section permission [required]": "fmini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Inactive section color": "0.34 0.87 0.33 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "fmini", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [] }, { "Section name": "Destroy Mini", "Enable this section?": true, "Section permission [required]": "nomini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Inactive section color": "0.96 0.34 0.34 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "nomini", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [] } ] },
- 89 comments
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- 1
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