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Neuro

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Everything posted by Neuro

  1. Failed to call hook 'Unload' on plugin 'Loottable v1.0.24' (UnauthorizedAccessException: System access is restricted, you are not allowed to use Harmony.HarmonyInstance) at Oxide.Plugins.Loottable+TrainLootManager.Shutdown () [0x00000] in <464fd41e4c0c433db78da8e835992f81>:0 at Oxide.Plugins.Loottable.Unload () [0x0000a] in <464fd41e4c0c433db78da8e835992f81>:0 at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02e22] in <464fd41e4c0c433db78da8e835992f81>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (04:59:40) | Unloaded plugin Loottable v1.0.24 by The_Kiiiing
  2. Neuro

    Radial Menu

    Excellent plugin, once you add a few menu's you get used to how to configure it. The dev is quick to answer questions / give support. very useful. especially now you can add console commands too.
  3. Since the flashbang and molotov are now in the game. What about replacing flashbang it with a cluster mine? Place one and 5 more appear around it. Replace molotov with multi c4 (using the new remote c4) same again, place one and it places multiple. Or even something with satchel charges. Would it be possible to edit the individual damages somewhere?
  4. Neuro

    Radial Menu

    After re-reading your OP. I have realised that you may also have meant this: https://oxidemod.org/threads/listening-for-key-input.10822/ If so search for 134217728 in your .cs file this should take you to the right area.
  5. Neuro

    Radial Menu

    edit: Updated see attached config file. backup your original file as I have removed some of the built in menu's to suit my own needs. RadialMenu.json Put this wherever you want it to appear in your menu. { "Section name": "MyMini", "Enable this section?": true, "Section permission [required]": "mymini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Inactive section color": "0.98 0.87 0.33 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [ { "Section name": "Spawn Mini", "Enable this section?": true, "Section permission [required]": "spawnmini", "Section icon": "https://imgur.com/2PPu54B.png", "Inactive section color": "0.34 0.87 0.33 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "mymini", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [] }, { "Section name": "Fetch Mini", "Enable this section?": true, "Section permission [required]": "fmini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Inactive section color": "0.34 0.87 0.33 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "fmini", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [] }, { "Section name": "Destroy Mini", "Enable this section?": true, "Section permission [required]": "nomini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Inactive section color": "0.96 0.34 0.34 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "nomini", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [] } ] },
  6. Neuro

    Radial Menu

    It's just replacing my first two homes with outpost and bandit. If I add it before or after homes {} it either doesn't show. Or replaces homes. Edit. Moving post to support request to reduce spam.
  7. Neuro

    Radial Menu

    Thanks, Next question. I want to add bandit and outpost to the homes menu. All I have managed to do is create their own menu. but I'm trying to keep things organised. Is this possible and if so how?
  8. Neuro

    Radial Menu

    is there a way of setting the permission to the main section. so that I can have less pages of perms, id rather just grant perms to the category, and deal with the individual ones as needed. it errors if I leave them blank for sub items. p.s awesome plugin so far.
  9. Neuro

    Hover Keystroke

    Setting UseKeystrokeForHover to true and changing the key results in the mapped key AND the back button being registered. (I tried various keystoke id's I got the same result every time)
  10. Neuro

    Radial Menu

    go to f1 console and bind a key to the command e.g. command to use instead of mmb = menu in f1 console: bind key chat.say /menu (where key would be the key you want to use)
  11. Neuro

    Radial Menu

    Can you run console commands as well?
  12. Neuro

    XSkinMenu

    For example, if I want to place a drop box but I have 8 dropbox skins all mixed in the list. The ability to type "drop" for example and show all skins with those search terms.
  13. Neuro

    XSkinMenu

    Would it be possible to get some kind of search function?
  14. Neuro

    triangles

    any chance of adding the ability to use triangle foundations?
  15. Neuro

    Helpful Supply

    Loot and stack size gui is overwriting the loot table in the config. https://codefling.com/plugins/loot-table-stacksize-gui
  16. Neuro

    latest update

    the latest oxide / rust update seems to have broken autofarm. Can only place standard planters, they don't get upgraded to autofarm.
  17. Neuro

    Manual Sprinkler

    So far so good. All sprinklers still running.
  18. Neuro

    Manual Sprinkler

    Adding a sprinkler nearby (e.g. above) results in the water being disconnected on server reload. When you go to add the pipe back onto sprinkler it says that it is connected to the fluid splitter. It's as if when the server starts back up or you have been inactive from the farm it looks for the nearest input to the farm and auto-connects to that instead. If you tell the plugin (via config) not to use sprinklers it still adds the splitter to the planter box. Also, could you make some kinda way where it uses combiners instead of splitters, as every input to a splitter halves the water. so say for example 10 planters running from 2 pumps is 24 water. as soon as you connect the water to the second splitter you only have 12 water left, then 6 and so on.
  19. Neuro

    AutoFarm

    Any chance you could implement something to get more water out of the planters? Water splitters are terrible for water efficiency. If I feed 24 water in I only get 12 to the next planter and so on. Whereas a combiner feeds the full 24 out. I'm currently using Auto Farm with water works so that I can modify the incoming capacity. Maybe you could add something in the config where each splitter receives / outputs double the water? Just an idea.
  20. Neuro

    AutoFarm

    Same here
  21. Neuro

    Rusty: Admin Tools

    Is there a way of running the commands on tageted player? so that I can keybind. e.g /skyfall target.
  22. Neuro

    AutoFarm

    Any news on clones?
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