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Everything posted by Neuro
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- 992 comments
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- #loot
- #customloot
- (and 13 more)
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Failed to call hook 'Unload' on plugin 'Loottable v1.0.24' (UnauthorizedAccessException: System access is restricted, you are not allowed to use Harmony.HarmonyInstance) at Oxide.Plugins.Loottable+TrainLootManager.Shutdown () [0x00000] in <464fd41e4c0c433db78da8e835992f81>:0 at Oxide.Plugins.Loottable.Unload () [0x0000a] in <464fd41e4c0c433db78da8e835992f81>:0 at Oxide.Plugins.Loottable.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02e22] in <464fd41e4c0c433db78da8e835992f81>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (04:59:40) | Unloaded plugin Loottable v1.0.24 by The_Kiiiing
- 992 comments
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- 1
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- #loot
- #customloot
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- 86 comments
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- 2
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Since the flashbang and molotov are now in the game. What about replacing flashbang it with a cluster mine? Place one and 5 more appear around it. Replace molotov with multi c4 (using the new remote c4) same again, place one and it places multiple. Or even something with satchel charges. Would it be possible to edit the individual damages somewhere?
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- 86 comments
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edit: Updated see attached config file. backup your original file as I have removed some of the built in menu's to suit my own needs. RadialMenu.json Put this wherever you want it to appear in your menu. { "Section name": "MyMini", "Enable this section?": true, "Section permission [required]": "mymini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Inactive section color": "0.98 0.87 0.33 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [ { "Section name": "Spawn Mini", "Enable this section?": true, "Section permission [required]": "spawnmini", "Section icon": "https://imgur.com/2PPu54B.png", "Inactive section color": "0.34 0.87 0.33 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "mymini", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [] }, { "Section name": "Fetch Mini", "Enable this section?": true, "Section permission [required]": "fmini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Inactive section color": "0.34 0.87 0.33 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "fmini", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [] }, { "Section name": "Destroy Mini", "Enable this section?": true, "Section permission [required]": "nomini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Inactive section color": "0.96 0.34 0.34 1", "Active section color": "0.89 0.89 0.89 1", "CHAT command executed on behalf of the player [if empty, the subsections below are used]": "nomini", "Permission for above command [optional]. Checks if the player has such a permission.": "", "Message to player in chat if he does not have a privilege": "You do not have permission to use this command!", "Show this section even to those who don't have privileges?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": -15, "Subsections": [] } ] },
- 86 comments
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- 1
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- 86 comments
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- 86 comments
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- 86 comments
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Setting UseKeystrokeForHover to true and changing the key results in the mapped key AND the back button being registered. (I tried various keystoke id's I got the same result every time)
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- 86 comments
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- 86 comments
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- 229 comments
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- 229 comments
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- 992 comments
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- #loot
- #customloot
- (and 13 more)
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- 53 comments
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the latest oxide / rust update seems to have broken autofarm. Can only place standard planters, they don't get upgraded to autofarm.
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Adding a sprinkler nearby (e.g. above) results in the water being disconnected on server reload. When you go to add the pipe back onto sprinkler it says that it is connected to the fluid splitter. It's as if when the server starts back up or you have been inactive from the farm it looks for the nearest input to the farm and auto-connects to that instead. If you tell the plugin (via config) not to use sprinklers it still adds the splitter to the planter box. Also, could you make some kinda way where it uses combiners instead of splitters, as every input to a splitter halves the water. so say for example 10 planters running from 2 pumps is 24 water. as soon as you connect the water to the second splitter you only have 12 water left, then 6 and so on.
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Any chance you could implement something to get more water out of the planters? Water splitters are terrible for water efficiency. If I feed 24 water in I only get 12 to the next planter and so on. Whereas a combiner feeds the full 24 out. I'm currently using Auto Farm with water works so that I can modify the incoming capacity. Maybe you could add something in the config where each splitter receives / outputs double the water? Just an idea.
- 193 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 193 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with:
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- 2 comments
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- 193 comments
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- #auto plant
- #auto farm
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(and 5 more)
Tagged with: