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aimacak

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Everything posted by aimacak

  1. aimacak

    Raidable Bases

    so make stacksize 1000 on sulfur and you will be happy, as far as I understand, @nivex just wants to automate this in the future
  2. aimacak

    Raidable Bases

    I played for a long time on a server where the amount of sulfur in the base could be 180k, and the stacksize on server was 10k, sulfur always appeared ..
  3. aimacak

    Raidable Bases

    if the item appears less than in the config, all that comes to mind is some kind of mistake in the name of the files (base_loot or profile) or the name of the base in the profile, because the settings usually only increase the loot, but do not reduce it. But these are only assumptions.
  4. aimacak

    Raidable Bases

    apper* write about update copypaste
  5. aimacak

    Convoy

    @mike454 I checked the damage on my configuration and on the standard one in both plugins, Convoy and TruePVE, in both cases there is no damage, only from rocket launchers (rockets) and grenades from NPCs.
  6. aimacak

    Convoy

    in fact TruePve needs almost no tweaking, at least for tank damage, I will test the house damage of the tank, maybe something has changed in the tank with the last big update. As for a beginner, only perseverance, willingness to delve into and tests / experiments allow you to grow, and yes, I do not consider myself super experienced..
  7. aimacak

    Convoy

    turn off damage from bradley to building
  8. aimacak

    Raidable Bases

    Guys, what do you think about releasing prefabs in BaseLoot? Would you like? I think it will be very cool, because. adding loot to bases will become much easier, loot will be more diverse and more realistic (if I may say so). Press like if you would like it too, so that we can objectively understand if there are still people who want it, thanks. Example: in the BaseLoot I will write: 10 crate_bradley 10 heli_crate 10 crate_elite and the loot from all these prefabs will be randomly distributed among the boxes in the Base.
  9. aimacak

    Convoy

    if the server is pve, I think it makes sense to punish such people. any action on your part will cause opposition from these players, most likely these players will always find a new way to get around your defense, or ordinary players will suffer.
  10. @z.wellman09 oh, sorry, bro, i forget to copypaste screen "Пресеты вагонов": [ { "Название пресета": "wagon_crate_1", "Префаба": "assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab", "Пресет бредли - расположения": {}, "Пресет турели - расположения": { "turret_m249": [ { "Позиция": "(-0.940, 1.559, -6.811)", "Вращение": "(0, 0, 0)" }, { "Позиция": "(0.940, 1.559, -6.811)", "Вращение": "(0, 0, 0)" }, { "Позиция": "(-0.940, 1.559, 6.811)", "Вращение": "(0, 180, 0)" }, { "Позиция": "(0.940, 1.559, 6.811)", "Вращение": "(0, 180, 0)" } ] },
  11. aimacak

    Convoy

    sorry, i mean, why your dont want make cooldown for enter to event?
  12. aimacak

    Convoy

    in this case, some players can wait for their turn for many hours, up to a day, depending on the online) why don't you just want to cool down the event?
  13. aimacak

    Convoy

    and u thinking about server performance? what will be if 50 players buy event in one time?
  14. aimacak

    Raidable Bases

    i think 1st idea looks good
  15. aimacak

    Convoy

    i dont think so... may be i dont know something, but i recomended waiting to Adem answer. But its good idea.
  16. aimacak

    Convoy

    try it https://umod.org/plugins/nav-mesh-error-fix
  17. aimacak

    Raidable Bases

    the last time I saw this error was with RustCore v2.0.5794, now it's 5798, there are no errors in the logs. Are you sure you still have this error? 'RustCore v2.0.5794' is using deprecated hook 'OnMapMarkerRemove', which will stop working on Sunday, 31 December 2023. Please ask the author to update to 'OnMapMarkerRemove(BasePlayer player, List<MapNote> mapMarker, int index)'
  18. aimacak

    Convoy

    I tested the convoy many times with different HP of the helicopter, from 1 to 20000, everything works fine, I think the problem is in your config, but sorry, I didn't look at it.
  19. so i think you did the hard work in the config to implement all these issues
  20. aimacak

    Convoy

    edited: its strange, becouse i have plugin for heli HP, and even with it i see changing stats heli from config of convoy
  21. aimacak

    Convoy

    i dont sure, but why in easy and medium you have this in config, but in hard and nightmare u havent it? edited: but I don't have it anywhere.. ], "Enable the helicopter": false, "Bradley preset": "bradley_1", "Sedan preset": "sedan_1", "Truck preset": "truck_1", "Modular preset": "modular_1", "Heli preset": "heli_1" },
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