aimacak
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Everything posted by aimacak
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- 194 comments
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- 1
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- #boat
- #facepunch
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Hello again, I can assume that you had the server convar enabled (server.pve true), and this is most likely fixed in version 1.1.2. I will also clarify if you have a PvE server, as a rule, this server convar is turned off (server.pve false), and regulates all possible rules and situations using plug-ins, for example TruePVE on Umod.
- 44 comments
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- #supermarket
- #crates
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Hello, I'm copying my message with solutions from a ticket with the same problem: It turns out that the reason has already been found by the developer with another user.. it's all about advanced map markers ( type 1), spam is affected by 2 parameters, the number of players on the server and the number of simultaneously running events with advanced map marker. There are only 2 solutions: 1) experiment with the number of simultaneously running events with this marker 2) use a simple marker (type 0) Check it for yourself and let me know, I think the spam will go away. "Marker configuration on the map": { "Use map marker? [true/false]": true, "Type (0 - simple, 1 - advanced)": 1, https://codefling.com/files/support/24387-main-thread-stalling-write-queue-at-capacity-waiting-for-write-thread/
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It turns out that the reason has already been found by the developer with another user.. it's all about advanced map markers ( type 1), spam is affected by 2 parameters, the number of players on the server and the number of simultaneously running events with advanced map marker. There are only 2 solutions: 1) experiment with the number of simultaneously running events with this marker 2) use a simple marker (type 0) Check it for yourself and let me know, I think the spam will go away. "Marker configuration on the map": { "Use map marker? [true/false]": true, "Type (0 - simple, 1 - advanced)": 1,
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Although this plugin was not very well received, I think that over time all the nuances will be corrected and by simplifying the creation of loot tables by developers and administrators, we will be able to receive new, more developed products more often, because developers will be able to direct the time saved in a more productive direction. I also find it difficult to accept something new in a coordinated manner, but I guess it's moving forward, not backward
- 79 comments
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- 6
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- #loot
- #lootmanager
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(and 2 more)
Tagged with:
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Hello, this has been fixed in the NpcSpawn 2.8.4 plugin. I perfectly understand your reaction, but do not make such categorical conclusions, we are all human beings, thank you.
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Hello, if the problem still persists, please create a topic in the Support section, provide the configuration of this plugin in it, preferably logs at the time when this happened (from the server logs file), and try to unload all plugins (in server console: o.unload all) and try to repeat this behavior. Can you also tell me what value you have set on the server convar 'server.pve', true or false?
- 44 comments
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- #supermarket
- #crates
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- 194 comments
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- #boat
- #facepunch
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- 32 comments
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- #event
- #facepunch
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- 476 comments
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- #abilities
- #boss
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- 40 comments
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- #arctic research base
- #ch47
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- 40 comments
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- #arctic research base
- #ch47
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- 117 comments
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- #barricade
- #ch47
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- 117 comments
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- #barricade
- #ch47
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- 26 comments
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- #ferry terminal
- #ch47
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- 26 comments
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- #ferry terminal
- #ch47
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Hello, you can disable additional waves of bikers, they will only arrive once, but then it will be too easy, and the lags are either due to a weak PC, unfortunately, the very presence of NPCs in the direction of the player's view at a drawing distance (even if they are behind buildings) greatly affects the FPS of the client, or with a low Server FPS, if at fps.limit you have about 20-30 fps on the server, then the server is running at its maximum resources, in such a scenario you should not be surprised at the not very smooth movements of the game content, but I can also emphasize that 8 NPCs is a small number, there are more of them in almost any event, and sometimes much more, for example, in such as DefendableHomes and DefendableBases. "Disable spawning new NPCs on motorbikes after the first wave is killed? [true/false]"
- 26 comments
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- #ferry terminal
- #ch47
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