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aimacak

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Everything posted by aimacak

  1. aimacak

    Water Patrol

    Hello, I sent a suggestion to the developer.
  2. Hello again, I can assume that you had the server convar enabled (server.pve true), and this is most likely fixed in version 1.1.2. I will also clarify if you have a PvE server, as a rule, this server convar is turned off (server.pve false), and regulates all possible rules and situations using plug-ins, for example TruePVE on Umod.
  3. aimacak

    Better Npc

    @PistOffBastd Hello again, unfortunately, this was originally specifically prohibited to prevent all possible situations that could lead to various bugs, etc
  4. aimacak

    every time the event starts

    Hello, I'm copying my message with solutions from a ticket with the same problem: It turns out that the reason has already been found by the developer with another user.. it's all about advanced map markers ( type 1), spam is affected by 2 parameters, the number of players on the server and the number of simultaneously running events with advanced map marker. There are only 2 solutions: 1) experiment with the number of simultaneously running events with this marker 2) use a simple marker (type 0) Check it for yourself and let me know, I think the spam will go away. "Marker configuration on the map": { "Use map marker? [true/false]": true, "Type (0 - simple, 1 - advanced)": 1, https://codefling.com/files/support/24387-main-thread-stalling-write-queue-at-capacity-waiting-for-write-thread/
  5. It turns out that the reason has already been found by the developer with another user.. it's all about advanced map markers ( type 1), spam is affected by 2 parameters, the number of players on the server and the number of simultaneously running events with advanced map marker. There are only 2 solutions: 1) experiment with the number of simultaneously running events with this marker 2) use a simple marker (type 0) Check it for yourself and let me know, I think the spam will go away. "Marker configuration on the map": { "Use map marker? [true/false]": true, "Type (0 - simple, 1 - advanced)": 1,
  6. aimacak

    The event is not over

    Fixed in 1.1.2
    Although this plugin was not very well received, I think that over time all the nuances will be corrected and by simplifying the creation of loot tables by developers and administrators, we will be able to receive new, more developed products more often, because developers will be able to direct the time saved in a more productive direction. I also find it difficult to accept something new in a coordinated manner, but I guess it's moving forward, not backward
  7. aimacak

    Patrol Helicopter

    Hello, this has been fixed in the NpcSpawn 2.8.4 plugin. I perfectly understand your reaction, but do not make such categorical conclusions, we are all human beings, thank you.
  8. Hello, if the problem still persists, please create a topic in the Support section, provide the configuration of this plugin in it, preferably logs at the time when this happened (from the server logs file), and try to unload all plugins (in server console: o.unload all) and try to repeat this behavior. Can you also tell me what value you have set on the server convar 'server.pve', true or false?
  9. aimacak

    Water Event

    Hello, check this with default cards, do not use cards from plug-ins such as Super Card in this test. Hello, check it out with all the disabled plugins that can affect turrets, such as TruePVE and other similar plugins.
  10. aimacak

    Water Patrol

    Hello, I added it for consideration.
  11. aimacak

    Triangulation

    Hello, this will definitely be added to AnimalSpawn, I assume that there will be the same support here, too, since the event works in conjunction with AnimalSpawn.
  12. aimacak

    Boss Monster

    @Noel2997 Hello, yes, but you are specifying the name just for convenience, so that the item has improvements with Epic Loot, you need to specify for each improved item the SkinID of the same one that you use in Epic Loot.
  13. aimacak

    Npc Spawn

    Hello, if the problem still exists, please create a ticket in the Support tab and provide your configuration of this plugin.
  14. Hello, please create a ticket in the Support tab and you can provide the configuration file in it. Regarding the errors with NavMesh, they only indicate that NPCs cannot move, and it can be any NPC on the map.
  15. @PhoenixAphaAlex @kin8642 Hello, try this, maybe you need to use it without the '.prefab'. "wall.external.high.wood.prefab", "barricade.cover.wood_double.prefab"
  16. aimacak

    Harbor Event

    Hello, I don't think there was one, because Bradley wasn't at this event before, but now there's no such setting in the configuration. I'll offer to implement it, but I can't promise.
  17. Hello, you can disable additional waves of bikers, they will only arrive once, but then it will be too easy, and the lags are either due to a weak PC, unfortunately, the very presence of NPCs in the direction of the player's view at a drawing distance (even if they are behind buildings) greatly affects the FPS of the client, or with a low Server FPS, if at fps.limit you have about 20-30 fps on the server, then the server is running at its maximum resources, in such a scenario you should not be surprised at the not very smooth movements of the game content, but I can also emphasize that 8 NPCs is a small number, there are more of them in almost any event, and sometimes much more, for example, in such as DefendableHomes and DefendableBases. "Disable spawning new NPCs on motorbikes after the first wave is killed? [true/false]"

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