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aimacak

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Everything posted by aimacak

  1. aimacak

    Loot Manager

    Please move the data correctly from the LootManager archive, everything is arranged in folders, the error indicates that you do not have a LootTables folder in oxide/data/LootManager. /oxide/data/LootManager/Images/Icons /oxide/data/LootManager/Images/Prefabs /oxide/data/LootManager/LootTables
  2. aimacak

    Loot Manager

    LootManager does not replace them in any way, and does not interact with loot on the server in any way, only at events. It allows you to use loot tables in event presets, including tables from the plugins you specified. LootManager is the huge number of loot settings in each event that existed before it appeared, only now it's all set up in one place, not in every event.
  3. aimacak

    no longer working

    I'm glad you figured it out) no, you can't just make a multiplier for the entire loot x3, Loot Manager is designed for editing loot tables, so you need to change each table that is used in a specific preset, in this case, in the Convoy preset, for each preset crate, for each preset NPC, to the table editing mode via GUI you can log in with the command /lm
  4. aimacak

    no longer working

    have you updated Oxide after the server update? what exactly are you unable to run? can you reload both plugins (o.reload LootManager | o.reload Convoy), try start event (/convoystart) and show all the messages from the console? preferably from a log file
  5. If it persists, please create a topic in the Support section and let's figure out this problem, or if it would be convenient for you to do this in Discord, let me know, and I will send you an invitation to the developer's Discord server.
  6. Thanks for the feedback)
  7. Hello again, hooks: void OnDefendableBasesStart(HashSet<BaseEntity> entities, Vector3 position, float radius) void OnDefendableBasesEnd()
  8. Sometimes, thank you for your reply
  9. aimacak

    Upon detection

    It would be great if the plugin would work with this enabled setting too.
  10. aimacak

    Raidable Bases

    it seems to me that this needs to be regulated in your Kill Feed plugin.
  11. aimacak

    Upon detection

    Hello again, I personally checked this and I believe the behavior with TruePVE will be fixed soon, thank you for your feedback, and I apologize for the long wait.
  12. Hello, fixed in 1.0.5 Hello, I'm sorry for the long answer, we talked to the developer, and your main problem was that the turrets were shooting at you with a red light when you weren't moving. the configuration has two error settings for the player's position and his camera, you just had to choose the optimal parameters for yourself, for successful passage with the value in the first parameter of the player's position - 0.1, I think you need a very good connection to the server and a lightning-fast reaction of the player. It seems to me that you overreacted with your conclusions "Inaccuracy of changing the player position at the red indicator [м.]": 0.1, "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]": 10.0,
  13. aimacak

    Loot Manager

    Hello, I would try to find the OnCorpsePopulate method in TugboatsPirates and change the return false to return true in it, then you need to check the behavior of the event after killing the pirates, if the behavior is correct, then everything is correct.
  14. aimacak

    Better Npc

    Hello, if you still have any problems, let me know in as much detail as possible.
  15. Hello, fixed in 1.0.8. Hello, u can turn ON this setting in config: "Disable spawning new NPCs on motorbikes after the first wave is killed? [true/false]": true Hello, is there still a problem? Are you using a custom map? Hello again, I will submit your proposal to the developer for consideration.
  16. aimacak

    Boss Monster

    Hello, have you solved your problem?
  17. aimacak

    Boss Monster

    Hello, above we have analyzed an example of adding custom items, won't this help you solve your problem? If not, please state your wishes in more detail, I don't quite understand what the problem is, thank you.
  18. aimacak

    Boss Monster

    Hello, do you still have this problem? Hello, if the problem is still relevant to you, provide the data file of one of the Bosses from oxide/data/BossMonster/Bosses/, whose loot you do not like and indicate your wishes, I will try to help you. Hello, most likely you have made some mistake in the Bosses or CustomMap folder files located in the directory oxide/data/BossMonster, if the problem is still relevant to you, you can provide your BossMonster folder from oxide/data and I will try to help you. Hello, is the problem still there for you? Hello, I'm afraid this is not possible.. but I'll discuss it with the developer later. Hello, no, as far as I know, this is currently not possible for NPCs, either in Oxide or Carbon.
  19. aimacak

    Boss Monster

    Yes, that's right. In plugins, to add any special properties to items, they use a check for shortname and SkinID, SkinID is a unique identifier, if you find any skin for any item in the workshop and insert your values into the link, for example, as you indicated in rifle.bolt, then you will go to the page of this Skin, as a rule there will be the picture you see in the game is on the icon of the item with this SkinID. But there are situations when you don't need a picture and developers just use any SkinID so that the plugin can distinguish two identical objects for its own purposes to interact with the correct one, this is done in the plugin code, then when you substitute the SkinID in the link, you won't find anything.
  20. Hello again, yes, as I said, this is just an informative message from behind the bank door under the car lift, it is displayed to everyone who uses this plugin.
  21. @PistOffBastd And it would probably be useful to know: 1) Oxide or Carbon? 2) procedural or custom map? 3) if procedural, specify the seed, if custom, specify the map name and, if you have the plugin MonumentFinder from Umod, compare the names of both gas stations using the chat command /mf closest, you need to be next to it.
  22. And you run an event many times in a row and it's always on just one? Can you send config and messages from the console when the plugin is loaded and the event starts/ends?
  23. aimacak

    Spawn Errors

    Yes, it was in November that she appeared..
  24. aimacak

    Spawn Errors

    The fact is that the invisibility of NPCs in all plugins is a consequence, but if you turn off one of the plugins and the problem disappears, we will find the cause. ADDED: And yes, I believe that they become invisible when they spawn, i.e. if the NPC is already invisible, then disabling the problematic plugin will not make the NPC visible.
  25. aimacak

    Spawn Errors

    I'll try to play with your preset on my server.. And when you took screenshots of the invisible boss in another ticket, was he initially invisible? If not, maybe you can remember some small nuances before he became invisible? ADDED: If I were you, I would also try to leave only 1 plugin on the NPC, NpcSpawn / BotRespawn / ZombieHorde for a while and see if this situation repeats, in this case I would also consider increasing the number of NPCs to compensate for disabling the other two plugins and try to keep the load on the server, which probably can also somehow influence it.

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