aimacak
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Everything posted by aimacak
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Hello, I checked the Convoy + LootManager with the OnLootSpawn hook, if I instantly clear containers with this hook, then loot does not disappear from me even in spawned crates via the console (spawn crate_normal), if I add a timer in one second, then when I spawn through the console, the crates are deleted at the end of the timer, because loot is cleared, However, in both cases, nothing happened in the crates of the Loot Convoy. This is not a very professional answer, but I think that after these tests, your question can be answered - no, I think SimpleLoot will not interfere with the loot that LootManager creates in events.
- 79 comments
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- #loot
- #lootmanager
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- 79 comments
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- #loot
- #lootmanager
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LootManager does not replace them in any way, and does not interact with loot on the server in any way, only at events. It allows you to use loot tables in event presets, including tables from the plugins you specified. LootManager is the huge number of loot settings in each event that existed before it appeared, only now it's all set up in one place, not in every event.
- 79 comments
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- #loot
- #lootmanager
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I'm glad you figured it out) no, you can't just make a multiplier for the entire loot x3, Loot Manager is designed for editing loot tables, so you need to change each table that is used in a specific preset, in this case, in the Convoy preset, for each preset crate, for each preset NPC, to the table editing mode via GUI you can log in with the command /lm
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have you updated Oxide after the server update? what exactly are you unable to run? can you reload both plugins (o.reload LootManager | o.reload Convoy), try start event (/convoystart) and show all the messages from the console? preferably from a log file
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- 28 comments
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- #ferry terminal
- #ch47
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Thanks for the feedback)
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- 117 comments
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- #barricade
- #ch47
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Sometimes, thank you for your reply
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It would be great if the plugin would work with this enabled setting too.
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Hello again, I personally checked this and I believe the behavior with TruePVE will be fixed soon, thank you for your feedback, and I apologize for the long wait.
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Hello, fixed in 1.0.5 Hello, I'm sorry for the long answer, we talked to the developer, and your main problem was that the turrets were shooting at you with a red light when you weren't moving. the configuration has two error settings for the player's position and his camera, you just had to choose the optimal parameters for yourself, for successful passage with the value in the first parameter of the player's position - 0.1, I think you need a very good connection to the server and a lightning-fast reaction of the player. It seems to me that you overreacted with your conclusions "Inaccuracy of changing the player position at the red indicator [м.]": 0.1, "Inaccuracy of changing the position of player’s camera at the red indicator [degrees]": 10.0,
- 27 comments
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- #autoturret
- #event
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- 79 comments
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- 1
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- #loot
- #lootmanager
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- 28 comments
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- #ferry terminal
- #ch47
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- 503 comments
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- #abilities
- #boss
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- 503 comments
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- #abilities
- #boss
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Hello, do you still have this problem? Hello, if the problem is still relevant to you, provide the data file of one of the Bosses from oxide/data/BossMonster/Bosses/, whose loot you do not like and indicate your wishes, I will try to help you. Hello, most likely you have made some mistake in the Bosses or CustomMap folder files located in the directory oxide/data/BossMonster, if the problem is still relevant to you, you can provide your BossMonster folder from oxide/data and I will try to help you. Hello, is the problem still there for you? Hello, I'm afraid this is not possible.. but I'll discuss it with the developer later. Hello, no, as far as I know, this is currently not possible for NPCs, either in Oxide or Carbon.
- 503 comments
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- #abilities
- #boss
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Yes, that's right. In plugins, to add any special properties to items, they use a check for shortname and SkinID, SkinID is a unique identifier, if you find any skin for any item in the workshop and insert your values into the link, for example, as you indicated in rifle.bolt, then you will go to the page of this Skin, as a rule there will be the picture you see in the game is on the icon of the item with this SkinID. But there are situations when you don't need a picture and developers just use any SkinID so that the plugin can distinguish two identical objects for its own purposes to interact with the correct one, this is done in the plugin code, then when you substitute the SkinID in the link, you won't find anything.
- 503 comments
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- #abilities
- #boss
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- 90 comments
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- #gas station
- #crates
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@PistOffBastd And it would probably be useful to know: 1) Oxide or Carbon? 2) procedural or custom map? 3) if procedural, specify the seed, if custom, specify the map name and, if you have the plugin MonumentFinder from Umod, compare the names of both gas stations using the chat command /mf closest, you need to be next to it.
- 90 comments
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- #gas station
- #crates
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- 90 comments
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- #gas station
- #crates
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Yes, it was in November that she appeared..
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The fact is that the invisibility of NPCs in all plugins is a consequence, but if you turn off one of the plugins and the problem disappears, we will find the cause. ADDED: And yes, I believe that they become invisible when they spawn, i.e. if the NPC is already invisible, then disabling the problematic plugin will not make the NPC visible.