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Krungh Crow

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Everything posted by Krungh Crow

  1. Changed Status from Pending to Closed
  2. Krungh Crow

    amount to be sold

    Changed Status from Work in Progress to Closed
  3. Changed Status from Pending to Closed
  4. Krungh Crow

    Console error

    Changed Status from Pending to Closed Changed Fixed In to 1.2.0
  5. Krungh Crow

    failed to call

    releasing a update for this later today
  6. Changes can be made once the player is connected. But since they are not connected yet due privacy restrictions the server simply does not see the players location or set language or any other info. Once connected the info can be any language using language files and will show normally , so sorry this cant be done with regular client. Hope this clarifies some confusion
  7. you run any plugins altering the loot or changing spawned npc ?
  8. yes still trying to figure out why since i have nullchecks this is happening since they changed something the same date they did the compiler update its driving me nuts. a reload should fix that error as a temp fix
  9. skins are part of the game nothing to do with my plug.
  10. Krungh Crow

    Error at Server Start

    ill rewrite the handling for that timer soon the functionality still works after initializing but ill monitor that error
  11. Krungh Crow

    1.0.2 hook error

    on what action was this eating ? gutting ?
  12. i shutup since i posted 2 main reasons for the causing of leakst hat needed to be adressed and yes there are tons more
  13. i just handed you the source then you just bias me...
  14. npc's are 1 source any loot alterations removes or clears loots inventory and rust is know to suck at removing items. choosing not to read my comments is fine even though they are valid . Cleaning that mess up is 1 thing ignoring the fact even vanilla has this issue due to the fact rust cleanup sucks.
  15. Changed Status from Pending to Closed
  16. fun fact... rust started as a dayz clone ^^ with terrible graphics even for its time lol
  17. npc's are just a part .. any loot alterations or bad spawns including lootcrates roadsigns etc etc has this. This is normal behaviour and every server has to deal with this. Finding a good plugin the clean that mess up is the next step. But if you like to think npc's are not a part of the problem be my guest , sure they not all to blame for this hence they call this an item leak. You deleted those items from the npc's ? and where do you think they go ?
  18. Planners is not the item `Planner` creating an npc is Planner since its apparently constructed as object. so its seen as a planner that is not removed when spawning has failed
  19. known issue since rust sucks removing items during removal. cases when npc are killed (generic) : example cargo ship or bad navmesh respawning Same for lootspawners. More plugins means more items
  20. looking into it
  21. i added the fix cause it was breaking the skins for several plugins for a long time. It is obsolete now and apperantly fixed so its removed.
  22. that's fine now you'll see splitting the bones results in having no skinned bones after splitting since that is not handled by stackmodifier. his plugin was breaking the shit hence i added it.
  23. stackmodifier breaks the skins thats why there is a splitfix built in. doubt that sulfur has a skin cause when it has no skins my plugin does nothing and returns null
  24. prob one of the many npc plugins not removing their inv correctly
  25. nvm responding to the wrong plugin

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