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SturdyStubs

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Everything posted by SturdyStubs

  1. Sorry for the long response time, I had a long break where I wasn't working on the egg. I am looking into all of your bugs and will implement them soon.
  2. SturdyStubs

    Rcon

    Changed Status from Pending to Not a Bug
  3. SturdyStubs

    Rcon

    You need to set your RCON password correctly. Rust now verifies your password is not a standard template password or easy to guess to ensure server security. I just tested with and without password and everything works as intended.
  4. Changed Status from Pending to Not a Bug
  5. You need to set your RCON password correctly. Rust now verifies your password is not a standard template password or easy to guess to ensure server security. I just tested with and without password and everything works as intended.
  6. SturdyStubs

    DropBags

    Hey man, developers get busy sometimes. I just replied to the comment. It does not combine bags, just dropped loot.
  7. Drag your AlphaLoot loot profiles into the root folder of the project, modify the parameters of your desired outcome and modify the names in the config to whatever your loot profiles are called, and then run the program. After running, you will get an output folder with the probabilities of your profiles in a percent format. Here is a more in depth explanation of the parameters "loot_files": [ "default_loottable.json", "default_heli_loottable.json", "default_bradley_loottable.json" ], The section above is where you will change the names of your loot profiles, you can add as many as you want as long as the names are different. Here is an explanation of each config parameter: output_min_max_condition - This will output the minimum and maximum conditions of durability based items that are spawnable in crates. So if your loot profile has a node definition that has a range of 10-20% durability on a weapon, it will output that information in your output file. output_min_max_amount - This will output the minimum and maximum amount of items that can spawn in the crate for a specific item. If you have a component set to spawn between 2-10 of that item it will output the minimum is 2 and the maximum is 10 for that item. round_percentages - This will round all percentages to the closest half. If you have an output of 14.36 without the parameter enabled, it will round to 14.5. If you have an output of 14.76, it will output to 15. The values are set as such: Anything under .25 are automatically rounded down to the nearest whole number. Anything between .25 and .74 are rounded to .5. Anything above .75 is rounded to the next whole number. aggregrated_probability - This will look at all of your outputs and combine duplicates in each container into one percentage. If you have a few subdefinitions in your container that have multiples such as 3-5 rope in one subdefinition and 2-4 in another, it will combine the probability of all ropes in that container instead of separating them.
  8. Don't think this would be an egg issue. It is possible your host is causing issues with this or possibly server browser caching is causing issues.
  9. Changed Status from Pending to Fixed Changed Fixed In to 3.0.3
  10. This should be fixed now that we ship the egg with the images in the proper order. What was most likely happening is that you had a beta branch selected and our beta branches were all over the place and not synced up properly.
  11. Check out the newest update and see if that fixes your problem. I've also uploaded both Pterodactyl and Pelican versions here: https://github.com/SturdyStubs/AIO.Egg/tree/main (main difference being the auto update feature on Pelican included)
    Since some of the mainstream servers came out with features like this, I've been searching for a skin removal plugin for a while. There was another plugin prior to this release that disabled skins however it both enabled the admin flag which I didn't like and it also disabled your own skins and box skins. This is such a game changer in how players will look at your servers especially if they dislike pay to win skins.
  12. I enjoy the family gatherings and smells that are tied to Christmas!
    I've been searching for something like this for ages. The ability to track which players might be violating team limits on my servers with an easy to follow layout is the best thing to come to this platform. I have already caught many teams violating my team limit and was able to swiftly take action.
  13. SturdyStubs

    how to update old egg?

    Yeah it installs every time. If it doesn't happen to update please let me know so I can fix it.
  14. SturdyStubs

    how to update old egg?

    Changed Status from Pending to Not a Bug
  15. Apologies for that, I probably forgot to update the semantic version to 3.0. The latest downloadable version is with the latest updates for the 3.0 update.
  16. Changed Status from Pending to No Response
  17. SturdyStubs

    RCON

    Changed Status from Pending to Not a Bug
  18. SturdyStubs

    Wisp Server Support

    Changed Status from Pending to No Response
  19. SturdyStubs

    how to update old egg?

    1. Download the new egg from here 2. Upload the new egg to the Nests section on your Pterodactyl panel into the Rust category 3. Go to your server and enter the administrative side 4. Change the egg to the new egg 5. Go to the startup tab, double click and copy the greyed out Default Service Start Command, highlight everything in the Startup Command section and paste. 6. Save Modifications and change any configurations you need.
  20. SturdyStubs

    RCON

    This typically means that you have a custom map problem. I would open up RustEdit and see where the problem lies.
    I have been using this plugin for a few months now after switching over from the "original" SkinBox plugin. The performance improvements alone were enough of a reason to switch over however this plugin has so much more going for it. The ease of use to set certain skins as default, the ability to allow players to skin everything in their inventory all at once or even their base, and best of all you can separate just about everything into permissions so certain groups can use more or less than others.
    This train plugin was exactly what I was looking for, I am amazed at how well it works. My players are enjoying it a lot!
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