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Everything posted by SturdyStubs
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Drag your AlphaLoot loot profiles into the root folder of the project, modify the parameters of your desired outcome and modify the names in the config to whatever your loot profiles are called, and then run the program. After running, you will get an output folder with the probabilities of your profiles in a percent format. Here is a more in depth explanation of the parameters "loot_files": [ "default_loottable.json", "default_heli_loottable.json", "default_bradley_loottable.json" ], The section above is where you will change the names of your loot profiles, you can add as many as you want as long as the names are different. Here is an explanation of each config parameter: output_min_max_condition - This will output the minimum and maximum conditions of durability based items that are spawnable in crates. So if your loot profile has a node definition that has a range of 10-20% durability on a weapon, it will output that information in your output file. output_min_max_amount - This will output the minimum and maximum amount of items that can spawn in the crate for a specific item. If you have a component set to spawn between 2-10 of that item it will output the minimum is 2 and the maximum is 10 for that item. round_percentages - This will round all percentages to the closest half. If you have an output of 14.36 without the parameter enabled, it will round to 14.5. If you have an output of 14.76, it will output to 15. The values are set as such: Anything under .25 are automatically rounded down to the nearest whole number. Anything between .25 and .74 are rounded to .5. Anything above .75 is rounded to the next whole number. aggregrated_probability - This will look at all of your outputs and combine duplicates in each container into one percentage. If you have a few subdefinitions in your container that have multiples such as 3-5 rope in one subdefinition and 2-4 in another, it will combine the probability of all ropes in that container instead of separating them.
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Server does not show ping in server list
SturdyStubs replied to Fernando Cabellud's Support Request in Support
Don't think this would be an egg issue. It is possible your host is causing issues with this or possibly server browser caching is causing issues. -
Changed Status from Pending to Fixed Changed Fixed In to 3.0.3
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This should be fixed now that we ship the egg with the images in the proper order. What was most likely happening is that you had a beta branch selected and our beta branches were all over the place and not synced up properly.
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- 18 comments
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- #pterodactyl
- #pterodactyl panel
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Since some of the mainstream servers came out with features like this, I've been searching for a skin removal plugin for a while. There was another plugin prior to this release that disabled skins however it both enabled the admin flag which I didn't like and it also disabled your own skins and box skins. This is such a game changer in how players will look at your servers especially if they dislike pay to win skins.
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I enjoy the family gatherings and smells that are tied to Christmas!
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I've been searching for something like this for ages. The ability to track which players might be violating team limits on my servers with an easy to follow layout is the best thing to come to this platform. I have already caught many teams violating my team limit and was able to swiftly take action.
- 13 comments
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- #teamalerts
- #team
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Yeah it installs every time. If it doesn't happen to update please let me know so I can fix it.
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Changed Status from Pending to Not a Bug
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- 18 comments
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- #pterodactyl
- #pterodactyl panel
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steam auth error network identity failure
SturdyStubs replied to Noxitb's Support Request in Support
Changed Status from Pending to No Response -
Changed Status from Pending to Not a Bug
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Changed Status from Pending to No Response
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1. Download the new egg from here 2. Upload the new egg to the Nests section on your Pterodactyl panel into the Rust category 3. Go to your server and enter the administrative side 4. Change the egg to the new egg 5. Go to the startup tab, double click and copy the greyed out Default Service Start Command, highlight everything in the Startup Command section and paste. 6. Save Modifications and change any configurations you need.
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This typically means that you have a custom map problem. I would open up RustEdit and see where the problem lies.
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I have been using this plugin for a few months now after switching over from the "original" SkinBox plugin. The performance improvements alone were enough of a reason to switch over however this plugin has so much more going for it. The ease of use to set certain skins as default, the ability to allow players to skin everything in their inventory all at once or even their base, and best of all you can separate just about everything into permissions so certain groups can use more or less than others.
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- 48 comments
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- #trainserver
- #train
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I just discovered an issue after doing some testing on the Pelican panel that for some reason wasn't an issue on Pterodactyl, I guess the way they parsed the startup params was different. Try using this startup command and see if it works: ./RustDedicated -batchmode $( [ "${FRAMEWORK}" == "oxide" ] && echo +oxide.directory {{MODDING_ROOT}} || [ "${FRAMEWORK}" == "vanilla" ] && echo "" || echo -carbon.rootdir {{MODDING_ROOT}} ) +server.port {{SERVER_PORT}} +server.queryport {{QUERY_PORT}} +server.identity \"{{SERVER_IDENTITY}}\" +server.gamemode \"{{GAMEMODE}}\" +rcon.port {{RCON_PORT}} +rcon.web true +server.hostname \"{{HOSTNAME}}\" +server.level \"{{LEVEL}}\" +server.description \"{{DESCRIPTION}}\" +server.url \"{{SERVER_URL}}\" +server.headerimage \"{{SERVER_IMG}}\" +server.logoimage \"{{SERVER_LOGO}}\" +server.maxplayers {{MAX_PLAYERS}} +rcon.password \"{{RCON_PASS}}\" +server.saveinterval {{SAVEINTERVAL}} +app.port {{APP_PORT}} $( [ -z ${MAP_URL} ] && printf %s "+server.worldsize \"{{WORLD_SIZE}}\" +server.seed \"{{WORLD_SEED}}\"" || printf %s "+server.levelurl {{MAP_URL}}" ) $( [ -n "{{APP_PUBLIC_IP}}" ] && echo "+app.publicip \"{{APP_PUBLIC_IP}}\"" ) $( [ -n "{{SERVER_TAGS}}" ] && echo "+server.tags \"{{SERVER_TAGS}}\"" ) $( [ -n "{{LOG_FILE}}" ] && echo "-logfile \"{{LOG_FILE}}\"" ) {{ADDITIONAL_ARGS}}
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- 18 comments
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- #pterodactyl
- #pterodactyl panel
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Getting: Calling kill - but already IsDestroyed!? cratemarker My testing points to this plugin even though in my config it is enabled to show it: internal const bool BlockMapMarkers = false; internal const bool BlockTeamChat = false; // Below are toggles if using the BlockMarkers option internal const bool ShowPlayerMarkers = true; internal const bool ShowExplosionMarkers = true; internal const bool ShowVendingMachines = true; internal const bool ShowCH47 = true; internal const bool ShowCargoShip = true; internal const bool ShowCrates = true; internal const bool ShowPatrolHelicopter = true; internal const bool ShowGenericRadius = true;
- 6 comments
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- #rust plus
- #block
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(and 3 more)
Tagged with:
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Version 1.1.1
144 downloads
Calculates the probability of your AlphaLoot tables How to Use 1. Drop your AlphaLoot table such as default_loottable.json into the project directory 2. Open the config and adjust the loot_files to include all loot tables you've inserted 3. Run by using `py main.py` Default config: { "loot_files": [ "default_loottable.json", "default_heli_loottable.json", "default_bradley_loottable.json" ], "output_min_max_condition": true, "output_min_max_amount": true, "round_percentages": false } output_min_max_condition - Outputs the min/max conditions of any items that have a condition applied output_min_max_amount - Outputs the min/max amount of the item Aggregrated Probability The complete total probablity for an item without factoring in additional subdefinitions and multiple items "rope": 22 Regular Probability The probability of items with separation of subdefinitions "rope,sewing kits": 11 "rope,metal pipes": 11 Rounding Percentages round_percentages flag set to true will run through the output file before completing its cycle and round to the nearest .5 13.71 > 13.5 13.76 > 14Free -
steam auth error network identity failure
SturdyStubs replied to Noxitb's Support Request in Support
Hey sorry for the delay here. I just tested this and didn't have a problem. It could be a machine issue. -
- 9 comments
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- #dropbags
- #drop bags
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Changed Status from Pending to Closed