Jump to content

Sveervoox

Member
  • Posts

    76
  • Joined

  • Last visited

Everything posted by Sveervoox

  1. Sveervoox

    Server Hud

    Tried that on my end a few times as stated above. Did not work. I noticed someone stated above it was for right side not working - I am on the right as well. Config.txt data.txt
  2. Sveervoox

    Icon broken after patch

    Ahigao for Mayor! Update: Appears to not be working still. Will we need to remove config as well?
  3. Sveervoox

    BotReSpawn & Kits

    Hello I added the response from the other thread as well. Thank you. Steenamaroo 684 Posted 5 hours ago Hi @Sveervoox As far as I know Mevent's Kits worked without issue with BotReSpawn until quite recently, so I guess maybe he did an update recently that changed something? Reports are telling me that the npcs do receive the full kit but BotReSpawn complains that they don't have a weapon, so I can only assume it must be a timing issue, with the Kit being given out slightly later than it was before. Technically I could delay my checks but it probably makes more sense for Kits to be instant, like it was before and like uMod free Kits is. Maybe there's a previous V you can roll back to, until there's a solution?
  4. Sveervoox

    BotReSpawn & Kits

    Hello, I was posting about an issue in the BotReSpawn support, as most bots are spawning without Kits and wondering aimlessly around. The dev mentioned it was on the Kits side (something about a new delay maybe?). It sounding like it was being reported more. Any fix for this? As it states in the sell page that any program Kits works with this Kits will as well. Thank you,
  5. Sveervoox

    Icon broken after patch

    Ditto - Thanks for inbound fix in advance.
  6. Sveervoox

    Kit Image

    Any assistance?
  7. Sveervoox

    Skill Tree

    That's for the updates and great work!!! So excited for wipe.
  8. Sveervoox

    No Weapons

    @Steenamaroo Technically this is not your issue I think eh? Should I message in the Kits program support? I notice the support is slow on that side... which is a shame. However, hoping you could tell me what to ask for as far the the delay piece you mentioned.
  9. Sveervoox

    Sputnik

    Where do we place the provided Purple Space Card PNG to change the default green one that shows?
  10. Sveervoox

    No Weapons

    That is great news ---- thank you good sir. Your plugin is awesome. In combination with KITS (Mevent) it's deadly experience for ease of use.
  11. Sveervoox

    No Weapons

    As you can see - the same. I am giving up for now lol. Eyes are going buggy. "Name": "z1", "Display Name": "z1", "Color": "#A0A935", "Permission": "Kits.default", "Description": null, "Image": "", "Hide": true, "ShowInfo": true, "Amount": 0, "Cooldown": 0.0, "Wipe Block": 0.0, "Use Building": false, "Building": null, "Enable sale": false, "Selling price": 0, "Items": [ { "Type": "Item", "Command": "", "ShortName": "spear.stone", "Amount": 1, "Blueprint": 0, "SkinID": 0, "Container": "belt", "Condition": 80.0, "Chance": 100, "Position": 0, "Image": null, "Weapon": null, "Content": null }, { "Type": "Item", "Command": "", "ShortName": "hat.wolf", "Amount": 1, "Blueprint": 0, "SkinID": 0, "Container": "wear", "Condition": 0.0, "Chance": 100, "Position": 0, "Image": null, "Weapon": null, "Content": null }, { "Type": "Item", "Command": "", "ShortName": "bandage", "Amount": 1, "Blueprint": 0, "SkinID": 0, "Container": "main", "Condition": 0.0, "Chance": 100, "Position": 0, "Image": null, "Weapon": null, "Content": null }, { "Type": "Item", "Command": "", "ShortName": "pants.shorts", "Amount": 1, "Blueprint": 0, "SkinID": 793871235, "Container": "wear", "Condition": 0.0, "Chance": 100, "Position": 4, "Image": null, "Weapon": null, "Content": null } ] }, { "Name": "z2", "Display Name": "z2", "Color": "#A0A935", "Permission": "Kits.default", "Description": null, "Image": "", "Hide": true, "ShowInfo": true, "Amount": 0, "Cooldown": 0.0, "Wipe Block": 0.0, "Use Building": false, "Building": null, "Enable sale": false, "Selling price": 0, "Items": [ { "Type": "Item", "Command": "", "ShortName": "scarecrowhead", "Amount": 1, "Blueprint": 0, "SkinID": 0, "Container": "wear", "Condition": 0.0, "Chance": 100, "Position": 0, "Image": null, "Weapon": null, "Content": null }, { "Type": "Item", "Command": "", "ShortName": "spear.stone", "Amount": 1, "Blueprint": 0, "SkinID": 0, "Container": "belt", "Condition": 80.0, "Chance": 100, "Position": 0, "Image": null, "Weapon": null, "Content": null
  12. Sveervoox

    No Weapons

    Unloaded plugin BotReSpawn v1.1.1 by Steenamaroo Loaded plugin BotReSpawn v1.1.1 by Steenamaroo [Kits] 7161611[7161611] - Received Kit: z2 [BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit z2 for a valid bullet or melee weapon. [Kits] 9906202[9906202] - Received Kit: z2 [BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit z2 for a valid bullet or melee weapon. [Kits] 9627176[9627176] - Received Kit: z1 [Kits] 5858851[5858851] - Received Kit: z2 [BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit z2 for a valid bullet or melee weapon. [Kits] 1584978[1584978] - Received Kit: z1 Arnette[1584978] was killed by Sveervoox[76561198009279547] So weird. -- and there is not difference in what was done for Z1 and Z2. =/ lol.
  13. Sveervoox

    No Weapons

    I cannot seem to duplicate how they worked for a short time. I have tried multiple test kits to no avail. Only other thing I have noticed is: AddUI: Unknown Parent for "UI.Kits.Kit.0": UI.Kits.Kit.0.Main In the F1 console a few times. Update: So if I make a kit... and it does not work - I make another, and it seems to work as long as there is a kit that does not work listed as well..... =/
  14. Sveervoox

    No Weapons

    Can also confirm if I switch to default profile - they load with the kit - but with the default guns and fire. --- so not sure what is going on. Ok so - I ran a few more test kits. Looks like naked with a simple wolf headdress and combat knife works. I am wondering if it simply did not like some of the clothing skins? Very odd. Will continue to test.
  15. Sveervoox

    No Weapons

    Unloaded plugin BotReSpawn v1.1.1 by Steenamaroo Loaded plugin BotReSpawn v1.1.1 by Steenamaroo [Kits] 4621057[4621057] - Received Kit: starterkit [BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit starterkit for a valid bullet or melee weapon. [Kits] 9735486[9735486] - Received Kit: infected1 [BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit infected1 for a valid bullet or melee weapon. [Kits] 5966200[5966200] - Received Kit: infected1 [BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit infected1 for a valid bullet or melee weapon. [Kits] 636748[636748] - Received Kit: infected1 [BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit infected1 for a valid bullet or melee weapon. [Kits] 4364791[4364791] - Received Kit: infected1 [BotReSpawn] A bot at Abandoned Supermarket 0 has no weapon. Check your kit infected1 for a valid bullet or melee weapon.
  16. Sveervoox

    No Weapons

    Hello sir, I just tried the suggestion - It redeems to me in it's full form on the belt. Correct. I tried changing it to a Eoka and Bean Can - it shows them on the NPC itself but still get the no weapon notification and they walk around and do not use.
  17. Sveervoox

    No Weapons

    Sorry I should have posted this here I am thinking: Hello, Would there be any foreseen issues with having the spawns have a Bone Knife or Combat Knife in their belt? -- when I add this it appears to spawn with no weapons and gives me the message in console. The bots do spawn with their clothing but no weapon. Any help appreciated. Thank you. Update: Can confirm guns do show on the NPC, but still states no weapon. Knifes do not show - and again no weapon notification. Edited 24 minutes ago by Sveervoox
  18. Sveervoox

    BotReSpawn

    Hello, Would there be any foreseen issues with having the spawns have a Bone Knife or Combat Knife in their belt? -- when I add this it appears to spawn with no weapons and gives me the message in console. The bots do spawn with their clothing but no weapon. Any help appreciated. Thank you. Update: Can confirm guns do show on the NPC, but still states no weapon. Knifes do not show - and again no weapon notification.
  19. Hello, I see this in the code sometimes. 'Loottable v1.0.13' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)' Just FYI as it states to ask author.
  20. Sveervoox

    Kit Image

    Hello, Curious if you can make the icons larger, no matter what size I use it is very small and blocked by the KIT NAME for the most part. Thank you,
  21. Sveervoox

    Shop UI

    Is there a command readme for this? I am sure a silly questions, but I do not see list of commands in the description. I scoured the chat and support as well. One gentleman did ask but no answer. Anyways I am curious how this open "/S", ect. As well, if I am using ServerRewards, will this bypass the old store? Thank you,
  22. Sveervoox

    AutoFarm

    Does this work with Clones now?
  23. Would this work with Skill Tree and the acquire buffs from it?
  24. Will Convoy and Road Bradley still work with the roadblocks?
1.7m

Downloads

Total number of downloads.

7.8k

Customers

Total customers served.

118.1k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.