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Everything posted by ChardaZAR
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Thanks for such a quick response and support! I appreciate it I'm going to test it out now
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Noticed this was happening earlier in the week After update, I thought I'd try again, but it's still happening Plugin will load, then unload itself Continues to do this until I remove the plugin from my server
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I had been looking for something exactly like this for a while now As mentioned by one of the other reviewers, I've given the permission to my donators, and they absolutely love the plugin No more random raidable base spawns for them! I used Fortify to load up the raidable base files, took screenshots, then loaded them into the config Lots of customisation options as well, so you can change the UI to match the branding of your server Big ups on this little gem. A must-have for any server with Raidable Bases
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What program/tool was used to show these base builds? I have over 200 raidable bases, and I really don't want to load them up one-by-one and take screenshots of them I'm hoping I can quickly load them up in a program from their Copy Paste files, export a screenshot and link it in the plugin lol Great plugin, by the way. I've been looking for something like this for a while now!
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- 8 comments
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- #notify
- #notification
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- 8 comments
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- #notify
- #notification
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When imthenewguy demo'd this plugin on his Discord a few months back, I was pretty excited for it It's finally released now, and it has way surpassed my expectations (like all of his plugins do) I've kept the scaling small, max 2.5X for my server, and it really just works! Players found it quite humorous to find big mushrooms in the forest Thanks for all the great work you do, dev
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Failed to call hook 'UpdateContent' on plugin 'AdvancedStatus v0.1.23' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedStatus.TryGetWatcher (System.UInt64 userID, Oxide.Plugins.AdvancedStatus+PlayerWatcher& result) [0x00000] in <69fa830aa57346dc9f740b9e1ff01fe6>:0 at Oxide.Plugins.AdvancedStatus.UpdateContent (System.UInt64 userID, System.Collections.Generic.Dictionary`2[TKey,TValue] parameters) [0x0002d] in <69fa830aa57346dc9f740b9e1ff01fe6>:0 at Oxide.Plugins.AdvancedStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0334a] in <69fa830aa57346dc9f740b9e1ff01fe6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Just updated with latest version Unloaded plugin Cooking 2.0 v2.0.25 by imthenewguy Could not initialize plugin 'Cooking v2.0.25' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Cooking.LoadDefaultMessages () [0x00e68] in <229ff217293640828e55e3b70d2ff375>:0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0001d] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <65046cbceff54440a7199d2fafd38731>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in <112d89ea5d3348c8b949af0ab1a866d2>:0
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Thanks for the prompt reply, Support Team
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Hey Mevent and team! Love the plugin Just two questions... 1. I want to use the "givecase" command to players when they complete a raidable base. I got the command to work, but is there a way to notify the players that they have a case waiting to be opened? I checked the config, but don't see anything regarding notifications for getting a case 2. Is it possible to implement the cases plugin with Mevent's Server Panel plugin? Similar to how the Kits, Shop and Daily are in the menu bar, curious if I can add Cases there as well Besides that, keep it up. Absolutely love your work!
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- 291 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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Would love to see a section in my profile that shows the total spent on the platform So that every time I consider giving up on owning a server, I can remind myself on the amount of money I've spent on plugins alone Besides that. Keep up the good work!
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- 93 comments
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- 442 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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- 442 comments
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- #builder
- #automation
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(and 9 more)
Tagged with:
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I second this
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Hey just got this plugin. Super cool! Looking forward to diving deeper into it Been getting this one or two times. Looks like it happens when a player loots a drop Failed to call hook 'OnItemAction' on plugin 'MysteryLoot v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MysteryLoot.GetRarityFromItemName (System.String itemName) [0x0001f] in <3351711bcbab47d8af1ed21a1890f425>:0 at Oxide.Plugins.MysteryLoot.OnItemAction (Item item, System.String action, BasePlayer player) [0x0002a] in <3351711bcbab47d8af1ed21a1890f425>:0 at Oxide.Plugins.MysteryLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00172] in <3351711bcbab47d8af1ed21a1890f425>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 No one has complained, so not too concerned. Just wanted to enquire Thanks!
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Hey @IIIaKa I'm considering getting this plugin, just a few questions, as I'm not entirely sure how it works, especially with API hooks I use GUI Announcements to do daily restarts on my server When we do wipe, I use the RCON command "Restart 600 wipe" to let players know wipe is happening soon Once the countdown is done, the server restarts/stops So when using GUI Announcements or RCON commands, will that trigger the restart status? It would be nice to have a status bar pop up clearly showing the restart countdown to my players Just curious if it will work in both use-cases