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Tage2

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Everything posted by Tage2

  1. Tage2

    Pickup issues

    really really need this to be updated. Folks are not happy about not being able to recall their vehicles.
  2. Tage2

    AutoFarm

    Is there better documentation somewhere? the details page doesn't even say what commands are needed to use? Does it just make any planter into an "auto-planter"? And the storage connection -- does any box work?
  3. Tage2

    Pickup issues

    No updates in a while and this issue is kind of pressing. I really hope the developers are still developing this and get an update out soon.
  4. Tage2

    Pickup issues

    We can't recall the vehicles either. This really needs to be updated -- we just put in Karuza's cars (which are hugely popular) but the ability to recall your vehicle is essential. Thank you, dev, for making this, and hopefully there's a quick, easy fix
  5. yup, latest version. It was good this morning, it isn't good after wipe. Not a clue what happened.
  6. I get this: StaticLootables - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 774, Pos: 34
  7. Anyone know a temp fix while we wait for the update? My folks love looting stuff they wouldn'lt normally be able to, and they're quite vocal about not being able to right now. Thank you!
  8. .
  9. it's busted, needs an update
  10. this plugin is seriously popular with my server, I hope it gets updated soon. And thank you for making it!
  11. Got it working
  12. 160 KaruzaVehicleHammer - Failed to compile: Missing dependencies: KaruzaVehicleItemManager
  13. StaticLootables - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 774, Pos: 34
  14. Tage2

    F1ItemMenu

    Can't seem to open a support ticket, no button to do so. The plugin isn't compiling after today's wipe. 159 F1ItemMenu - Failed to compile: Argument 2: cannot convert from 'EncryptedValue<ulong>' to 'BasePlayer' | Line: 434, Pos: 229
  15. Error while compiling F1Spawn: Argument 1: cannot convert from 'ulong' to 'BasePlayer' | Line: 347, Pos: 74
  16. Plugin needs an update, it won't compile after today's update
  17. Plugin does not work after toda'ys update, it needs a fix
  18. Need an update -- this is n't working after the wipe today
  19. 7x more times this has repeated. Each time, the player does not regain their gear upon death despite using the properly named respawn options.
  20. each time the error happens, the player does not get their items restored when using the proper respawn methods.
  21. And more errors: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 3x
  22. Here's the error code from the error reporting plugin: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 1x
  23. He has set his beds properly (DMName format). He's lost some items each time he revives. The plugin seems to be working for most people. I'm not sure why it's glitching for him.
  24. Tage2

    Npc Spawn

    As loot manager is reverting to the old format and then will go away, do we use the current version of loot manager or the nov 3rd version that was before the loot manager changes that are apparently disliked and the cause of the plugin being discontinued???

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