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World_Gamerz

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Everything posted by World_Gamerz

  1. Well more than 1/2 my plugins default is Imgur links and I've spend a good chuck of my time having to replace all the default images in each plugin (in the config)
  2. PSA: For any DEVS or Server owners with plugins that uses Imgur has been blocked in the United Kingdom I personally use postimages.org I have a USA TX Server but the rental host is in the UK and imgur sees the host and still blocked all my images I had to go to postimages to see the images on the server.
  3. I got it.. I removed Custom status framework since it was rewritten and use simple status and using that now I also renamed the VIPStatusText_group1 VIPStatusText_group2 VIPStatusText_group3 VIPStatusText_group4 to VIPStatusText_group1"VIP", VIPStatusText_group2"VIP+", VIPStatusText_group3"VIP Elite", VIPStatusText_group4"VIP Legend", and all works just fine now. Tested with all my vip's on the server and they have reported it works great Also shows VIP VIP+ etc for the vip's instead of just group 1 group 2 etc
  4. So I'm kind of confused, my config and lang file: { "VIPGroups": [ { "Color": "0.30 0.66 0.66 0.8", "IconColor": "1.5 0.8 0.0 0.9", "ImageUrl": "https://i.ibb.co/hmC7s0y/vip1.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "vip" }, { "Color": "0.30 0.66 0.66 0.8", "IconColor": "1.5 0.8 0.0 0.9", "ImageUrl": "https://i.ibb.co/yN18d6h/vip2.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "vip+" }, { "Color": "1.0 0.0 0.0 0.4", "IconColor": "1.5 0.0 0.0 0.9", "ImageUrl": "https://i.ibb.co/py0GJpj/vip3.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "vipelite" }, { "Color": "0.30 0.66 0.66 0.8", "IconColor": "1.5 0.8 0.0 0.9", "ImageUrl": "https://i.ibb.co/yN18d6h/vip2.png", "SubTextColor": "1 1 1 0.7", "TextColor": "1.5 0.8 0.0 0.8", "VipStatusId": "viplegend" } ], "ShowCustomStatusWhenNoGroup": false, "NoGroupConfig": { "Color": "1.0 0.0 0.0 0.4", "TextColor": "1.5 0.8 0.0 0.8", "SubTextColor": "1 1 1 0.7", "IconColor": "1.5 0.8 0.0 0.8", "ImageUrl": "https://i.ibb.co/hmC7s0y/vip1.png" } } But the lang file shows: { "VIPStatusText_group1": "GROUP1", "UntilText_group1": "until {0}", "NoExpireText_group1": "Unlimited", "VIPStatusText_group2": "GROUP2", "UntilText_group2": "until {0}", "NoExpireText_group2": "Unlimited", "VIPStatusText_group3": "GROUP3", "UntilText_group3": "until {0}", "NoExpireText_group3": "Unlimited", "VIPStatusText_group4": "GROUP4", "UntilText_group4": "until {0}", "NoExpireText_group4": "Unlimited", "VIPStatusOn": "VIP status display turned on.", "VIPStatusOff": "VIP status display turned off.", "VIPStatusExpiration": "{0} expires on: {1}", "VIPStatusUnlimited": "{0} has unlimited VIP status.", "MessageCommandsListTitle": "List of Commands:", "MessageCommandVT": "/vt - Toggle the visibility of your VIP status.", "MessageCommandVIPInfo": "/vi - Shows how long you have left on your VIP status.", "NoGroupStatus": "No VIP", "VIPStatusText_group4": "GROUP4", "UntilText_group4": "until {0}", "NoExpireText_group4": "Unlimited" } So do I change the "VIPStatusText_group1": "GROUP1", to "VIPStatusText_group1": "VIP", or does it have to be vip like shows on timed permissions I also have 4 vip groups but you keep mentioning 3 groups can I have more? or only the 3? Also are the groups the same as GROUP1 = vip GROUP2 = vip+ GROUP3 = vipelite GROUP4 viplegend can I add a GROUP5 for non VIP or is GROUP4 only for non vip? Since I cant test these as I'm the owner and don't have vip and no way to test unless I bother my players to check for me. But then you have at the bottom of the lang file "VIPStatusText_group4": "GROUP4", "UntilText_group4": "until {0}", "NoExpireText_group4": "Unlimited" Wait 2 groups for group4 now I'm confused or did the lang file add an extra group because I added viplegend fore the config file? So do I change the last one GROUP4 to GROUP5 for the no vip but I see there is "NoGroupStatus": "No VIP" This is confusing as F**K
    Great little plugin for server that wants players to come back on a daily for base upkeep like mine. You can collect up to 100k of resources but then they load up their TC and I don't see them again for a month with this they can gather as much as they want build as much as they want but are limited on how much to keep in the TC. The DEV is very responsive and a perfect price for a great plugin.
    Great plugin, nice low price, love the permissions with extra perms for VIP settings (Nice touch) I also like you can speed up or slow down the hopper suction speed. I like when a DEV sees a simple useful plugin but doesnt charge an outrageous amount which is nice for smaller server owners like myself trying to make a server a little better with out having to take out a loan.
    Wow what a great plugin. I added this to my PvE server and already getting great feedback. Thank you for the detailed description, great video showing how it works, and such a great price.
  5. for the Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - True (Boolean), ArmoredTrain (False (Boolean) But isn't "Enable Targeting Hook to False" allow other plugin to control botrespawn? or an I looking into this the wrong way.. I've gone through my setting and have watched the armored train on the opposite side of the map from launch site still throw this.. if i don't set apc safe then Bradley non stop shoots at npc's and for some reason all the npc's and immune to Bradley if i could set it so Bradley can kill the npcs I'm all for that.. I want Bradley to treat those NPC's like I treated Dth's momma last night.
  6. Constant spam in console Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - True (Boolean), ArmoredTrain (False (Boolean) I set the "Enable Targeting Hook to False" but still get the console flood I've reloaded both plugins and still have the flood what am I doing wrong.. I've also tried ACP Safe in APC_kill true and false and still floods console with Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BotReSpawn - True (Boolean), ArmoredTrain (False (Boolean) Also tried Off Terrain true and false same deal
  7. You gotta remember us old skoolers didn't have built in GUI's 5+ years ago and had to do everything manually. Now a days we are just used to it and forget about the build in things 90% of the time... Hell I didn't even know botrespawn had one till you told me about it a year ago. Plus while we are working on other plugins it's just easier to do it in the json files instead of being in game for some that have it and some that don't. Smartass me in 3....2.....1....
  8. go into /botrespawn I went to default profiles then to Launch Site 0 then to other and at the bottom it says Ai Weapon Safe
  9. You win the internet for today... Thank you
  10. Only if you have some free time I haven't check it myself it was just a thought.. One of those 3am thoughts while trying to fall asleep
  11. I wonder will this have an issue with Raidable bases? Say I have have perms and I want to build a raid base or a player that has perms and wants to build a raid base and adds a TC to it. Will this paste with a terminal or no? or cause an issue. is there a way to toggle this off or a way to add an a exclusion? Thanks. I only ask as myself and my players built every single raid base on my server.
    Fantastic plugin, Absolutely love this, scares me and my players every day… Love the graveyards and loot. This is a very well-made plugin for any server. 5 stars all around. I hope he comes out with an Xmas version of this as well.
    Great plugin for servers that have players that make horse farms for scrap cash. I just installed this today 8.13.24 and my players started using this immediately, and let me know how much they loved this once they got it hooked up and running. I personally set the config XYZ to 5.0 to be able to collect from 4 troughs at once. What a great plugin for the players that use the conveyer system. FYI: I was told by my VIP player Tweekedout that the pics are from, the poo has to go into a box first then into the system where you would like it to go. I was told by Tweekedout : The only downside is you cannot connect them together (one after another) you have to use an industrial combiner to work properly. other than that super great plugin. Easy and simple to use. I personally like the permissions it as I use this for my VIP's that enjoy the game, and not just out to kill..
  12. I've been getting this in console every time someone takes out Bradley.. What might be causing this? Thanks Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab" (21:16:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
  13. Nevermind I see the issue I see you dont have the command in the cs file to update the config when an update comes out so anyone that does customs settings has to redo this on every update. meaning the old config has to be deleted and upload a new cs for one gererated unstead of just updating the old config
  14. Been getting this issue in console: Failed to run a 120.00 timer in 'WaterTreatmentEvent v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent.CreateEventMarker () [0x0006e] in <e03f815b4beb46d082f76f22b32f44c1>:0 at Oxide.Plugins.WaterTreatmentEvent.<InitiateTheEvent>b__57_0 () [0x0000c] in <e03f815b4beb46d082f76f22b32f44c1>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <88ec380b221d4997a7d40107fc469ad4>:0
    100% worth every penny, euro, rupee or what ever your coin of choice is. Absolutly a game changer for the main plugins you use. Granted it does take a bit to learn but dont let this scare you there is plently of help on the discussions page, and the Dev responds to help where other can't. Add commands for default players, and VIP. For VIP's when you add permissions the permissions that other dont have will not show for them you can also add admin commands that only admins can see. I added a little video of what you can do with this to show this is an absolutle game changer for any modded server. By default to open and close use the MMB (Middle Mouse Button) https://medal.tv/games/rust/clips/1q7zaOqFCvlK4c/d1337hX3zopy?invite=cr-MSx6c2wsMTc0NDkzMjks
  15. World_Gamerz

    Radial Menu

    You know I did my whole server customized every 182 plugins. But this has me stumped.. My ass has embeded itself into my chair, and my feet are growing roots into the carpet. Do you mind if I PM you so it's not taking up the discussion area for others that need little to no help?
  16. World_Gamerz

    Radial Menu

    I've been at this now for a solid 8 hrs and I've gotten no where it's always a comma somewhere but where I have no idea I've gone over this code 100's of times and nothing looks out of place. I'll start over tomorrow my brain is fried. or I'll just give up on it and pay someone to help me.
  17. World_Gamerz

    Radial Menu

    OK I'm done, no matter where I add this I get this same thing I had 4 hrs ago.. Basically starting over from scratch again
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