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Everything posted by World_Gamerz
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Failed to call hook 'OnEntityKill' on plugin 'NpcSpawn v2.7.1'
World_Gamerz posted A Support Request in Support
Failed to call hook 'OnEntityKill' on plugin 'NpcSpawn v2.7.1' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00854] in <fde870f6596d4125bece36baa1ed2087>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 I get this about 40 times repeated in console -
Please add this to your code for work with boom plugin
World_Gamerz replied to World_Gamerz's Support Request in Support
Thank you, you're awesome -
OK once I changed the "Event Version": { "Major": 1, "Minor": 1, "Patch": 2 to "Event Version": { "Major": 1, "Minor": 1, "Patch": 3 it all works now not sure why that would make a HUGE difference
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So I removed the plugin from the config lang etc everywhere re downloaded a fresh copy and re added and this is what I get in console (16:59:12) | FerryTerminalEvent was compiled successfully in 1453ms (16:59:12) | [Ferry Terminal Event] (16:59:12) | [Ferry Terminal Event] Your configuration is an older version than the actual plugin, please update the config accordignly. You might experience issues in the plugin otherwise (16:59:12) | [Ferry Terminal Event] Expected Version 1.1.2 (16:59:12) | [Ferry Terminal Event] Newest Version 1.1.3 (16:59:12) | [Ferry Terminal Event] (16:59:12) | Loaded plugin Ferry Terminal Event v1.1.3 by Yac Vaguer maybe this is why its not working?
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Please add this to your code for work with boom plugin
World_Gamerz posted A Support Request in Support
So I run the boom plugin, can you add this line to your .cs file so I don't have to add it each time there's an update and you can show it works with the boom plugin as well for distance.. Thank you on line 1038 in notepad++ if (info?.InitiatorPlayer != null) return (!info.IsProjectile() ? (int)Vector3.Distance(info.InitiatorPlayer.transform.position, info.HitPositionWorld) : (int)info.ProjectileDistance).ToString(); -
If they just sit and do nothing this plugin does nothing for me. I've wasted way to long on 1 plugin not getting the NPC's to aggro I've checked my PVE plugin added then to an exception restarted the plugin and the server wasted 2+ days to get it to work and still they do nothing,
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I see that but they don't aggro at all no matter what I change the settings to at default they should aggro right? or is it set for them to do nothing for default just walk around an do nothing? I've checked the config multiple times as the config is default and they still do nothing at default or compleatly changed I even set then same as water treatment showdown and they still dont aggro
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I've been getting this in console every time someone takes out Bradley.. What might be causing this? Thanks Couldn't find prefab "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_bradleyapc_monument.prefab" (21:16:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <18095b791591492191277e445c8ef0f4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Just bought installed and ran with no changes for a test but the NPC's walk around like lost puppies no firing nothing.. I have water Treatment Showdown and that works perfectly but this I cant get the NPC's to aggro the scarecrows will hurt and attack but nothing else. Yes I have NPC Spawn installed with the latest version as I said my water Treatment plant one works just fine but this one doesn't as you can see from the video clip here https://medal.tv/games/rust/clips/i368IGs1M7V3DlGrr/d1337WSnfLyw?invite=cr-MSw5RHQsMTc0NDk0Mzgs
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I get this as well and I'm also getting: Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnDriver (UnityEngine.Vector3 position, System.Single Health, System.Single DamageScale) [0x000a7] in <7d719eb277804053b380a38df0aea127>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00126] in <7d719eb277804053b380a38df0aea127>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <7d719eb277804053b380a38df0aea127>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Since May update
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Nevermind I see the issue I see you dont have the command in the cs file to update the config when an update comes out so anyone that does customs settings has to redo this on every update. meaning the old config has to be deleted and upload a new cs for one gererated unstead of just updating the old config
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Been getting this issue in console: Failed to run a 120.00 timer in 'WaterTreatmentEvent v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterTreatmentEvent.CreateEventMarker () [0x0006e] in <e03f815b4beb46d082f76f22b32f44c1>:0 at Oxide.Plugins.WaterTreatmentEvent.<InitiateTheEvent>b__57_0 () [0x0000c] in <e03f815b4beb46d082f76f22b32f44c1>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <88ec380b221d4997a7d40107fc469ad4>:0
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NullReferenceException: Object reference not set to an instance of an object
World_Gamerz replied to World_Gamerz's Support Request in Support
yes nothing in the data file.. I unloaded the plugin .. I wiped both data and config and installed the new one and this is what I get -
NullReferenceException: Object reference not set to an instance of an object
World_Gamerz replied to World_Gamerz's Support Request in Support
dont have to be an ass.. some people work and cant answer right away -
NullReferenceException: Object reference not set to an instance of an object
World_Gamerz posted A Support Request in Support
| Failed to call hook 'OnRocketLaunched' on plugin 'TheDoorKnocker v1.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheDoorKnocker.SpawnRockets (BasePlayer player, System.Int32 amount, System.Int32 type) [0x0002d] in <b6703389163b47b79f1fc3f7fe4ab085>:0 at Oxide.Plugins.TheDoorKnocker.OnRocketLaunched (BasePlayer player, BaseEntity entity) [0x0021e] in <b6703389163b47b79f1fc3f7fe4ab085>:0 at Oxide.Plugins.TheDoorKnocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003af] in <b6703389163b47b79f1fc3f7fe4ab085>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <122610edeac6402c8915b76845a2714f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Just started on map wipe -
I have image library and still doesnt load
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flooding console even after unload: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StaticLootables+LootablesMono.Update () [0x00021] in <8a6130f615a346268e89a4797557adb6>:0
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I have removed all data, configs, and lang file, removed plugin readded, and still don't get any images Yes the plugin works just fine just no images.. I've even tried my own images, and still doesnt show them.
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So after server wipe and update the plugin loads but when I try to use the MMB nothing happens.. Nothings changed since last month and I get no errors in console. What could cause this? thank you My logitech I added a command to my MMB for another game and forgot to set it for only that game
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100% worth every penny, euro, rupee or what ever your coin of choice is. Absolutly a game changer for the main plugins you use. Granted it does take a bit to learn but dont let this scare you there is plently of help on the discussions page, and the Dev responds to help where other can't. Add commands for default players, and VIP. For VIP's when you add permissions the permissions that other dont have will not show for them you can also add admin commands that only admins can see. I added a little video of what you can do with this to show this is an absolutle game changer for any modded server. By default to open and close use the MMB (Middle Mouse Button) https://medal.tv/games/rust/clips/1q7zaOqFCvlK4c/d1337hX3zopy?invite=cr-MSx6c2wsMTc0NDkzMjks
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Example this works: "Subsections": [] }, { "Section name": "Vehicles", "Enable this section?": true, "Section permission [required]": "vehicles", "Section icon": "https://i.postimg.cc/xT7yjfHt/vehicles.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#fade54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [ { "Section name": "Mini Copter", "Enable this section?": true, "Section permission [required]": "minicopter", "Section icon": "https://imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#67fa54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [ { "Section name": "Spawn", "Enable this section?": true, "Section permission [required]": "spawnmini", "Section icon": "https://imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#67fa54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "spawn mini", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [] } ] }, { but if i try to add any to this like: "Subsections": [] }, { "Section name": "Vehicles", "Enable this section?": true, "Section permission [required]": "vehicles", "Section icon": "https://i.postimg.cc/xT7yjfHt/vehicles.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#fade54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [ { "Section name": "Mini Copter", "Enable this section?": true, "Section permission [required]": "minicopter", "Section icon": "https://imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#67fa54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [ { "Section name": "Spawn", "Enable this section?": true, "Section permission [required]": "spawnmini", "Section icon": "https://imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#67fa54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "spawn mini", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [] { "Section name": "Recall", "Enable this section?": true, "Section permission [required]": "recallmini", "Section icon": "https://i.imgur.com/2PPu54B.png", "Fill icon with color below?": true, "Inactive section color [HEX or Unity RGBA]": "#fade54", "Active section color [HEX or Unity RGBA]": "#e3e3e3", "Command executed on behalf of the player [if empty, the subsections below are used]": "recall mini", "Command type [true - chat, false - console]": true, "Permissions for above command [comma separated. optional]. Checks if the player has such a permissions.": "", "Show this section only to those with permissions above?": false, "Show this section even to those who don't have permissions?": false, "Subsections layout [n - number]: 0 - auto; n - from the beginning; -n - from an active element": 0, "Subsections": [] } ] }, { I get an error.. I dont know what i'm doing wrong I've tried every combo to the point my brain hurts I know I'm adding the sections wrong I just dont know what I'm doing wrong
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