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Everything posted by World_Gamerz
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So I found alot of my players found a way to use campers with the sleeping bags to be able to bring into a raidable then when they die they can respawn in the camper.. On a side note I use vehicle license so players end up recalling their campers inisde the base and use that for respawning.. Is there a way to block campers only but not all modular cars.. Not everyone uses this exploit and I dont want to punish everyone with a modular car in general..
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So not all server run 3k 5k 10k RP prices and like me. When an update hits, my players run after a legendary beast and get 1000 times what the normal RP is and clean up in the stores before I can change the RP.. You have as 1000 + as default please set this to 0 for default so server owners like myself can set this up before shit hits the fan in our servers.. RP is hard to get so my players work for hours to get it but if a plugin is defaults with 1000+ RP to start I loose players as they dont need to work for it..
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Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.2.8'
World_Gamerz replied to World_Gamerz's Support Request in Support
I found this happens when someone upgrades their furnace I noticed the console when I went to upgrade my own furnace -
In the config there is : }, "GroupWipeOnDeath": { "default": false }, if you have other groups like admin or vip it would look like this : }, "GroupWipeOnDeath": { "admin": false, "default": true }, to drop on death change to true Also forgot to add if the default group is false, or true for all no need to add other groups to the list.. Only add if the group you are adding is diffrent from the default group
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disconnecting: Exception (cs:71423): NullReferenceException:
World_Gamerz posted A Support Request in Support
I found this happends when using C4 on foundations about 50% of the time.. Also does the same thing using the MLRS on raidable bases. When a player gets kicked, this pops in the console. disconnecting: Exception (cs:71423): NullReferenceException: Object reference not set to an instance of an object. LODComponent.GetDistance () (at <00000000000000000000000000000000>:0) LODComponent.ChangeLOD () (at <00000000000000000000000000000000>:0) LODCell.ChangeLOD (System.Boolean force) (at <00000000000000000000000000000000>:0) LODGrid.RefreshAll () (at <00000000000000000000000000000000>:0) BasePlayer+<FinishedLoadingRoutine>d__156.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Could this be from turning on stability? Thanks -
the raidablebases.mapteleport is this just for teleporting to a radiable base or is this for anywhere on the map? Would be nice if this could be set with a cooldown, and just for raidbases (would spawn you outside the bubble at a configurable distance)
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OK I found the issue. The name of the item has to be the same in the data file for the item you are using. I changed the well pump to Land Well Pump but i never changed the name in the place anything data entities json file Once I changed both to the same name it worked
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I've reinstalled both plugins but still having the pump to box issue everything else works except this. Please help
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I'm sure this is a long shot but is there a way to implement headshots to animals as well? I find it hard to beleve that an L96 can headshot a bear twice and the fat bitch keeps walkin.. Animals need to also be realistic as well.. Thank you Dev Daddy
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Thank you for making a plugin that's diffrent than just npcs... I was discussing this with a few people about 2 weeks about a plugin that someone should make a plugin just like this and then I saw this one in the new plugins area.. This is already a hit on my PvE event server
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
Tagged with:
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- 60 comments
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- #vehicle licence
- #ui
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(and 7 more)
Tagged with:
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Beasts should have the ability to spawn minions of it's self to attack player, diffrent abilitys to spawn for each level of difficulty like the boss monster plugin this would totally make it more of a challenge as well.. Thank you.
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I'm so sick of waiting for months and months and months for a plugin that will never get fixed.. 1st copy/paste doesn't paste elevators 2nd copy/paste is having an issue with raidable bases so unable to raid a base by drilling as the base just says floating 3rd copy/paste is now broke since the last update and causing custom bases to partially paste (like my server town) I'm willing and I'm sure others will pay a price for a bad ass DEV to make a plugin that everyone uses and will pay for a working version of copy/paste that actually works
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Already have that installed .. it stopped working this past wipe Also note everything else works only the pump doesnt spawn in like it should
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I noticed /waterbike wasn't working said I didn't have permission but when I looked in the permissions manager or admin menu there are no permissions .. Am I missing something here? I also noticed when I reload the plugin I see this is console Unloaded plugin WaterBikes v1.2.4 by senyaa (02:13:21) | [WaterBikes] Item name is invalid! Players won't be charged for water bikes (02:13:21) | [WaterBikes] Loaded 0 waterbikes (02:13:21) | Loaded plugin WaterBikes v1.2.4 by senyaa Solved removed the plugin and readded it now everything works
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I made a video of what it does it shows a pump in the inventory but when placed its a box https://medal.tv/games/rust/clips/kkw7DCD0IOiRd/d1337Vryour4?invite=cr-MSxGOUMsMTc0NDkzMjks
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Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.2.8'
World_Gamerz replied to World_Gamerz's Support Request in Support
Sorry didn't see this till just now... FurnaceLevels.json -
So I found players can still use blacklisted commands if they walk out of the area use like /remove walk in the zone and use it .. I even set mine "Extended Distance To Spawn Away From Zone Manager Zones": 25.0, but they still walk that far away to use /remove then walk back and wipe the base.. is there a way to add a timer to certian ones or? Thanks
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I have mine set in the config to "Wipe Blueprints at Map Wipe": true, but does not wipe
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This is the error I'm getting as well Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.3.4' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00d39] in <9fbff720421644988d2c05912ad6ac5c>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in <9fbff720421644988d2c05912ad6ac5c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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PvE PvP spam when in mini while in a RB zone
World_Gamerz replied to World_Gamerz's Support Request in Support
The problem is still there. I ended up turning off the notifications -
Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: )
World_Gamerz replied to World_Gamerz's Support Request in Support
OK I wiped the whole plugin, and reinstalled once thown, the nade explodes, you see the npc for 1 second and this pops in concole.. I also added a video of what you see below (02:23:50) | [NPC Grenades] Player TwoShoes received a Juggernaut Grenade! (02:24:08) | assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (1519.4, 29.3, -1819.3) on area: Walkable (02:24:08) | Failed to run a 0.20 timer in 'NPCGrenades v1.1.14' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.CapsuleCollider.get_radius(UnityEngine.CapsuleCollider) at BasePlayer.WaterFactor () [0x0003c] in <731015b6ee534757b9869a7c42c4696a>:0 at Oxide.Plugins.NPCGrenades.SpawnAborted (BasePlayer player, BaseEntity npc, Item npcNade, UnityEngine.Vector3 position, System.UInt64 npcId) [0x00021] in <d61bace230c2410f82907dbd0c53d5d4>:0 at Oxide.Plugins.NPCGrenades+<SpawnScientist>c__AnonStorey2.<>m__0 () [0x00011] in <d61bace230c2410f82907dbd0c53d5d4>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <50629aa0e75d4126b345d8d9d64da28d>:0 Heres the video link https://medal.tv/games/rust/clips/ivS6KRX9hlDy3/d1337ZstzH7l?invite=cr-MSxockEsMTc0NDkzMjks OK I just checked this is for all nades not just that one