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Everything posted by World_Gamerz
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defualt players able to get premissioned items
World_Gamerz replied to World_Gamerz's Support Request in Support
Thank you I'll try this -
Thank you so much
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- 81 comments
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- #death tips
- #death notice
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defualt players able to get premissioned items
World_Gamerz replied to World_Gamerz's Support Request in Support
OK I tested this mytself and removed my permission and was able to open the nmarket buy iyems and when farming nodes I get items as well -
one of my players sent me this hes a default player with no permissions from mining ore with jackhammer, and getting maple syrup from harvesting trees with chainsaw Had to remove the plugin (for now)
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I paid for a plugin that had it's issues then the dev stopped responding then removed the plugin all together.. I feel I got robbed! This is bullshit
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so I see spam in console alot I only added some of the numbers and an example of what I see below [DeployableNature] test1 - ID: 52278557 [DeployableNature] test1 - ID: 105355 (14:41:11) | [DeployableNature] test1 - ID: 5750 (14:41:11) | [DeployableNature] test1 - ID: 5750 (14:41:11) | [DeployableNature] test1 - ID: 5750 (14:41:12) | [DeployableNature] test1 - ID: 5750 (14:41:12) | [DeployableNature] test1 - ID: 5750 (14:41:12) | [DeployableNature] test1 - ID: 5750 (14:41:13) | [DeployableNature] test1 - ID: 5750 (14:41:13) | [DeployableNature] test1 - ID: 5750 (14:41:13) | [DeployableNature] test1 - ID: 5750 (14:41:13) | [DeployableNature] test1 - ID: 5750 (14:41:13) | [DeployableNature] test1 - ID: 5750 (14:41:13) | [DeployableNature] test1 - ID: 5750 (14:41:19) | [DeployableNature] test1 - ID: 82887 (14:41:19) | [DeployableNature] test1 - ID: 82887 (14:41:19) | [DeployableNature] test1 - ID: 82887 (14:41:20) | [DeployableNature] test1 - ID: 82887 (14:41:20) | [DeployableNature] test1 - ID: 82887 (14:41:20) | [DeployableNature] test1 - ID: 82887 (14:41:20) | [DeployableNature] test1 - ID: 82887 (14:41:21) | [DeployableNature] test1 - ID: 82887 (14:41:21) | [DeployableNature] test1 - ID: 82887 (14:41:21) | [DeployableNature] test1 - ID: 82887 (14:41:21) | [DeployableNature] test1 - ID: 82887 (14:41:22) | [DeployableNature] test1 - ID: 82887 (14:41:22) | [DeployableNature] test1 - ID: 82887 (14:41:23) | [DeployableNature] test1 - ID: 82887
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wait huh? Im confused Allows the player to open up their ingredient bag without the item. Puts items directly into the players ingredient bag when collected without the item. without what item the bag its self? you already can open the bag without an item in it unless thats just what you changed?? still confused
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this can now be removed thank you
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I found my default players are able to get items in there regular inventory without permissions. and without an ingredient bag. One of my default players just sent me this
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Chicken Dinner, Coconut chicken, Steak Dinner, Mushroom Soup, says noths about buffs Horse Feed says increases your horses stats by 0 for duration of 120 seconds I added an image to show
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Wondering if you'll be adding a way for players to sell their made foods so other players can buy them? Also a way for players that have backpack that save during wipe to have there ingredients save as well, The ingredients bag saves but not the items inside (backpacks plugin by LaserHydra) Thank you
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I restarted my server and that fixed it
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looking to change all profiles "wipe_main_perecent" to 0 so the kit loot can spawn. I see the command in the /botrespawn but thats to each area 1 by one and thats ALOT. Is there a command in the json file i can just do all of them at once? or am I missing it somewhere, Thank you. "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 3, "Weapon_Drop_Percent": 100, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 0, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100 OK so I see after you edit ingame and reload the profile, only then does it show in the json file "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 3, "Weapon_Drop_Percent": 100, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 0, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 5, "RustRewardsValue": 0.0
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I just tried it again and it locked my server again after deleting everyting installing NPCspawn 1st then installed bossmonster and it did it again server locked up and had to force it restart
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I deleted both installed the new npcspawn 1st then the bossmonster
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I did that
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when I load Bossmoster from a fresh install it locks my server last thing the logs shows before the server locked up was 19:17 [Info] BossMonster was compiled successfully in 320ms 19:17 [Info] [BossMonster] Config update detected! Updating config values... 19:17 [Info] [BossMonster] Config update completed!
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Oh and yes I replaced the NPCSpawn plugin as well before adding the bossmoster plugin
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the end of the code was Calling 'OnServerInitialized' on 'BossMonster v1.0.2' took 3642ms (22:28:13) | Loaded plugin BossMonster v1.0.2 by KpucTaJl (22:28:19) | Calling 'OnPlayerMetabolize' on 'BossMonster v1.0.2' took average 3646ms before I removed it
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hmm not sure why my post didn't post but this is only a fraction of what this did the last post I think was to long so I only put alitle of this code Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v1.0.2' (StackOverflowException: The requested operation caused a stack overflow.) at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00195] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType) [0x0007c] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0009b] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00061] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00220] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x0007a] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Linq.JToken.ToObject (System.Type objectType, Newtonsoft.Json.JsonSerializer jsonSerializer) [0x00012] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Linq.JToken.ToObject (System.Type objectType) [0x002e7] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Linq.JToken.ToObject[T] () [0x00000] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x0000c] in <76da90d5ba45400ca469c2f2bbde2aae>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <76da90d5ba45400ca469c2f2bbde2aae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.Call (System.String hook, System.Object[] args) [0x00000] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002b7] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMonster+NpcConfig npcConfig) [0x002db] in <57402cf0873e45779032bb61508e97f7>:0 at Oxide.Plugins.BossMonster.SpawnBoss (Oxide.Plugins.BossMon
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Yes it only seems to happen on the day night cycle