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Everything posted by World_Gamerz
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I noticed when you eat a food there is no cool down timer for the player so they have to guess how long the coolldown is. Any chance on adding a timer so if a player tries to eat another it will say how much time is left on there cooldown? thank you
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I watched a player run behind the main loot car, hack the crate, open it, and loot it with out a single shot fired.. for servers that use this with "The crate can be opened if other vehicles are not destroyed": true, Is there a way to set this so with out having to destroy the cars but all npcs have to be destroyed to finish the hack? (I know it's used with the guarded crate plugin that all npcs have to be killed first to open the crate) Thanks..
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Wait 1 more question. I think I know the answer but still want to make sure the "Probability of a preset [0.0-100.0]": 25.0, I set this for 25 as I made 3 other presets for a total of 4 I set this for all the have a equal chance to spawn correct?
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Yes thank you
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Is Use the Countdown GUI? [true/false]": true for the gui announcements plugin? if it has it's own gui timer it doesn't work -------------------------------- "Use the dome? [true/false]": true, "Darkening the dome": 5 does not work.. Does this require the zone to be PVP (true) to show the dome? -------------------------------- "Notify setting": { "Do you use the Notify? [true/false]": true, "Type": "0" whats "Type": "0" ------------------------------ and last, Any chance of adding to the list of obstacles for raidable bases that may be on the road ? Thanks, great plugin, very well put together config, easy to read, easy to work with, and love the loot table is the same as afew other plugins I use...
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Got an error that kicked everyone from game not sure what caused this but thought I would ask Failed to call hook 'OnLootEntityEnd' on plugin 'TheButton v1.0.8' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.TheButton.OnLootEntityEnd (BasePlayer player, BaseCombatEntity entity) [0x00044] in <bd44c3a105dc4128b04a7677ff6f6ff7>:0 at Oxide.Plugins.TheButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031d] in <bd44c3a105dc4128b04a7677ff6f6ff7>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
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I've lost 1/2 my players due to the stability you turned off and cant be turned back on if in the plugin its self, can i turn on stabilityEntity.grounded = false; to stabilityEntity.grounded = true; to turn stability back on? Please help with this I NEED STABILITY!
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OK I removed all NPC spawn and boss moster compleatly incliding config added the new NPC Spawn adn then the BossMonster and i get this in console never mind it started after i did a reload
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Where is this plugin? NpcSpawn I've searched for it and cant find it never mind im stoned
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Maybe send me a version with this turned on and allow me to deal with it if it crashes it's all 100% on me... I never had a problem with it as all my bases are on the beach at a ground setting of 1.0 so I never had to deal with "crashes"
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Awww never crashed my server as I know how to set up the raids... Dammit this sucks an always 100% stability building makes for a 100% not real like raid
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My players noticed all the Raidable Bases stability at 100% but I noticed in the last update that was changed to true so I changed it back to false, and reloaded the plugin but they all still show 100% stability.. Please check this, thank you
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OK I see you have to pick up and place it back down.. it works now
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I tried only 5 so far but nothing shows up, and the editor is a Unknown command and yes I am the owner and have the permission Update: I got the editor to open you have in the discripotion /cctveditor: Opens the UI Editor. It's actually /cctvedit But still cant get it to load on the cctv computer system, shows a blank cctv screen
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- 4 comments
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- #christmas
- #minicopter
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(and 4 more)
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Before I even added kits there was radio chatter, so I tried adding kits, and still have the raidio chatter, is there a way to turn this off? Thank you.
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So I found neither of these work "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, I have turned them all the way down to 1 on both, and all bots still do 50 dammage
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Nice plugin but only gave it a 3 star as you have to delete the config every single time there is a new update, and you have to change all your settings each and every time there is an update, which almost daily. UPDATE: I now give this a 4 star. Now that it's been over a month to run tests, and all the bugs and updates have been mostly worked out. Still only a 4 star as you still have to delete the config on updates..
- 81 comments
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- 1
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- #death tips
- #death notice
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(and 8 more)
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Failed to call hook 'OnEntityDeath' on plugin
World_Gamerz replied to World_Gamerz's Support Request in Support
OK after trial and error. I found how to remove the text from the screen.. -
getting in console non stop spam Failed to call hook 'OnEntityDeath' on plugin 'DeathMessage v1.0.3' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.DeathMessage.OnEntityDeath (BaseCombatEntity victim, HitInfo info) [0x005be] in <86448859cf2947faba6268c5e97e2ce2>:0 at Oxide.Plugins.DeathMessage.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0038e] in <86448859cf2947faba6268c5e97e2ce2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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Is it possable to hide or put the deathmesage gui into the background so that when you open like a quest page or other fullscreen gui, like for a quests, or the cooking menu the death message is on top always and when the deathmessage pops up no one can click on the other menues or quests due to that being on top thanks.. Also thanks for this plugin, I was able to illiminate 5 plugins for just this one If you need a picture i'll log in and get one if my wording is confusing
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fixed thank you
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havnt worked on it yet I just saw this message I'll check it in a bit