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Everything posted by World_Gamerz
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- 37 comments
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- #restart
- #autorestart
- (and 4 more)
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I noticed when anyone is setting a drone ID this pops in console.. (23:23:15) | Failed to call hook 'OnEntityBuilt' on plugin 'PlaceAnything v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0002a] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (23:23:57) | SetID success! (23:24:34) | SetID success! (23:25:18) | SetID success! (23:25:45) | SetID success! (23:26:10) | Failed to call hook 'OnEntityBuilt' on plugin 'PlaceAnything v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0002a] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (23:26:14) | SetID success!
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I have a ring road issue and convoy gets stuck here I tried the /convoyroadblock but it says this road is already blocked but in the config it shows at 0 and when the convoy starts it hits this spot and gets stuck. is there a way to draw a new route for this?
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I see you also removed alphaloot from the config
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This has been set for months but this past update it hasn't worked correctly "It is necessary to kill all vehicles to open the crate": false,
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fixed I guess it was a Facepunch thing
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Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5
World_Gamerz replied to Omega's Support Request in Support
I'm getting this same issue : | Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x002a1] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 (20:22:15) | Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x002a1] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 (20:22:16) | Failed to call hook 'furnace_ui' on plugin 'FurnaceLevels v1.4.5' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.FurnaceLevels.UpgradeLevel (BasePlayer player, System.UInt64 entityId, System.String mod, System.String prefab) [0x002a1] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.furnace_ui (ConsoleSystem+Arg arg) [0x000d0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009e0] in <a1f50cf28fad4162b9d08977ca6a17e0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 -
Since the update the recycler is super slow
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So I'm having an issue wondering if you can help. I use Map Note Teleport on (UMod) the commands are "mnt" and "mapnoteteleport" the bind key for turning this on and off is "mnt t" I added all these to the blacklist and reloaded the config, and also tried reloaded to RB completely but it still allows the VIP players with permissions to teleport into raidbases. An Idea how to make this NOT allow them to TP into RB's ? Thanks On a side note you have to open the map to use this command .. Wondering if it's a showmap+ the command ?
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So I tried 100 to 50 to 1 and there is no change on bot chute speed.. Also is it possible to add chute height drop and speed for each available profile (I know a lot of work sorry).. Thanks, Love you
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Penalize Players On Death In PVP help
World_Gamerz replied to World_Gamerz's Support Request in Support
I figured it out. I added No Penalty Zones": [ "pve" So now I do not lose xp in the non raidable base areas -
i see Penalize Players On Death In PVP I have this set to true but I still don't get a penalty so I checked the zlevels plugin and see }, "No Penalty Zones": [ "adminzone1", "999999" ], I removed the 999999 but I don't want a player to lose levels in a non raidable zone is there an "exclude" I can type there or what would I need to do to set this to exclude all of the map except raidable bases.. Thank you.
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Cursor Stuck overlaying after Editing button
World_Gamerz replied to Ned Flanders's Support Request in Support
I'm also having this issue the reloging every single time is so annoying every single time I want to exit to see the work.. (still learning how to use this) I have a video on working on this but I dont know what else to tell you or show https://medal.tv/games/rust/clips/Ocadj4JfNHzLq/d1337EFf8ykN?invite=cr-MSwyUHQsMTc0NDkzMjks I have to exit as the only keys that work are the esc and arrow keys so I have to relog to finish editing -
Is it possible to disable keybinds while editing? It royally sucks trying to edit and things are turning on and off, moving around, ect. Thank you.
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So I wanted to give an honest review, and I spent about a solid week checking out this mod.. I love that it works straight after restart no need to mess with it it's just works.. I love the realistic weather, it actually clouds over when it rains. I've tried many "weather" plugins and they do work but also can cause lag on a heavily modded server (I run about 190 plugins on an event server) and this mod you can't even tell it's there.. The Smoothness and realistic weather of this mod alone is worth it. I added a small clip of it starting to rain, and you can see the clouds actually covering the sun for a heavier rain with clouds getting darker, it was 10 in the morning (Rust time) https://medal.tv/games/rust/clips/ETcmOMQA73Zao/d1337dg3dEdJ?invite=cr-MSxjbFUsMTc0NDkzMjks
- 51 comments
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Never mind I see its the "Time the box is closed(in seconds)"
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So I'm not able to open the box after I killed the scientist's, just says its locked.. can't shoot it open can't remove it.. Maybe also have the option to add other loot crates as well?
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Calling hook OnOvenToggle resulted in a conflict between the following plugins: FurnaceLevels - False (Boolean), OGFurnace (True (Boolean))
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Newtonsoft.Json.JsonReaderException: Additional text encountered after finished reading JSON content:
World_Gamerz replied to World_Gamerz's Support Request in Support
So I checked and it's the default Base loot files the Easy Bases, Medium Bases, Hard Bases and the Nightmare Bases but they aren't used as I've renamed all mine in new files easy1, med1, hard1, expert1 and nightmare1 so if there's ever an update it wont wipe my hours of pain staking detailed loot tables but I still leave the default ones there.. I see for some reason on the default on line 1 was [] before anything else causing the error but I've removed and checked all the rest. Thank you not sure what caused this but its now been fixed.