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Everything posted by doublee313
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- 19 comments
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- 692 comments
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- 2
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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I have converted my GUIShop to Shop. It's working great. Can i put in a few requests? 1. Please add Buy/Sell discord messages to webhook (guishop had this was nice to watch) 2. Sell button seems to be long. Can you reduce the size a bit as it overlaps the discount part. 3. Remember last window when adjusting items, etc as admin. 4. Search feature Thank you.
- 692 comments
-
- 1
-
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Baz...I have 2 issues. The kit isn't working. Its spawning default scientists from my NPCKits and ignoring the kit it seems. Second the bank door won't damage with code on (we have TruePve). It works with no code (damage). If you can help me fix, that would be awesome. I have it all ready and looks awesome.
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- 93 comments
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- 1
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Ok, after a ton of troubleshooting...Botspawn isn't the issue with the NPCs standing still...It seems I had a setting in ZombeHorde on and it broke the Animals and other NPCs.....If you have this issue using both....I put: "Disable NPC dormant system. This will allow NPCs to move all the time, but at a cost to performance": false, in ZombieHorde json. He's working on the AI/NPC on his plugin so that helps fix if you have the same issues.
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Ok, i was using a server manager that didn't show the logs correctly......So i found the file to review now for the logs for BotSpawn Now i see the issues I can work on and report back. Thanks. 10:21 [Info] Unloaded plugin BotSpawn v2.1.6 by Steenamaroo 10:21 [Info] Loaded plugin BotSpawn v2.1.6 by Steenamaroo 10:21 [Warning] [BotSpawn] No custom spawn points were found for profile - supermarket1. 10:21 [Warning] [BotSpawn] No custom spawn points were found for profile - supermarket4. 10:21 [Warning] [BotSpawn] There are not enough spawn points for population at profile - supermarket6. Reducing population 10:21 [Warning] [BotSpawn] Spawn point 4 in Spawns file warehouse3 is too far away from navmesh. 10:21 [Warning] [BotSpawn] Spawn point 0 in Spawns file warehouse1 is too far away from navmesh. 10:21 [Warning] [BotSpawn] Spawn point 0 in Spawns file junkyardarms is too far away from navmesh. 10:21 [Warning] [BotSpawn] Spawn point 1 in Spawns file garage1 is too far away from navmesh. 10:21 [Warning] [BotSpawn] Spawn point 0 in Spawns file garage2 is too far away from navmesh. 10:21 [Warning] [BotSpawn] Spawn point 0 in Spawns file garage3 is too far away from navmesh. 10:21 [Warning] [BotSpawn] Spawn point 3 in Spawns file supermarket2 is too far away from navmesh. 10:21 [Warning] [BotSpawn] Spawn point 2 in Spawns file warehouse3 is too far away from navmesh. 10:21 [Warning] [BotSpawn] A bot at junkyardarms has no weapon. Check your kits. 10:21 [Warning] [BotSpawn] Spawn point 1 in Spawns file supermarket6 is too far away from navmesh. 10:21 [Warning] [BotSpawn] Spawn point 0 in Spawns file quarry3 is too far away from navmesh. 10:21 [Warning] [BotSpawn] A bot at junkyardarms has no weapon. Check your kits. 10:21 [Warning] [BotSpawn] Spawn point 0 in Spawns file garage1 is too far away from navmesh. 10:21 [Warning] [BotSpawn] A bot at junkyardarms has no weapon. Check your kits. 10:21 [Warning] [BotSpawn] Spawn point 0 in Spawns file sphere1 is too far away from navmesh. 10:21 [Warning] [BotSpawn] A bot at junkyardarms has no weapon. Check your kits.
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I was hoping to get it working on custom maps. I noticed they use NPCNav.cs for NPCs on the custom maps I use. Could that be conflicting?
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Well, they seem to work with the default spawns cfg.....however all the custom profiles seem to be stationary (even with false)....I've setup over 40 spawn points with 10 different areas.......Some only have simple axes and still stand. It's like they aren't dropping to the ground. I have a server setup Doublee Dead Lands if you would like to connect. I can show you them and the cfgs if needed 🙂