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doublee313

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Everything posted by doublee313

  1. Any idea why only 1 base spawns in now? I haven't made an changes in the cfgs. I have it set to spawn 14 and 1 spawns from the 50-50 pool I have set. This just started maybe with last update? Not sure. Thx.
  2. doublee313

    bases not spawning

    Fixed. Tested and working. Thx
  3. doublee313

    bases not spawning

    I updated to the latest version this AM and bases aren't spawning in. I noticed this new error (not sure if its from RB) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" Dirty Bitch[9535663] died (Generic) Dirty Bitch[9535663] changed its network group to null Invalid Position: scientist_corpse[51452349] (Infinity, Infinity, Infinity) (destroying) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" [Admin Radar] Cached 2668/206330 entities in 115.7541289 seconds! [Raidable Bases] Grid initialization completed in 35 seconds and 138 milliseconds on a 4300 size map. 12414 locations ar e on the grid. NullReferenceException: Object reference not set to an instance of an object
  4. Sorry close ticket. I see another open. Sorry
  5. I updated to the latest version this AM and bases aren't spawning in. I noticed this new error (not sure if its from RB) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/scientist/scientist_corpse.prefab" Dirty Bitch[9535663] died (Generic) Dirty Bitch[9535663] changed its network group to null Invalid Position: scientist_corpse[51452349] (Infinity, Infinity, Infinity) (destroying) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/misc/item drop/item_drop_backpack.prefab" [Admin Radar] Cached 2668/206330 entities in 115.7541289 seconds! [Raidable Bases] Grid initialization completed in 35 seconds and 138 milliseconds on a 4300 size map. 12414 locations ar e on the grid. NullReferenceException: Object reference not set to an instance of an object
  6. Everything has been working through out the day fine. I'd say you figured it out. Thank you
  7. Tested for a few hours (3 players) and no issues with the code change above I have a few more testers this afternoon but it looks good (I tested for 5 minutes).
  8. I applied the code change above and will test today.
  9. 2.1.6 seems to work for me as well.
  10. doublee313

    Rubberbanding

    Im having the same. See my post below yours.
  11. Started with version: 2.1.7-2.1.9 (somewhere with these).
  12. We have noticed a "stutter" on our servers when Raid Bases is on. This only started with the 2.1.8 when I pushed it. I tested on 2 servers (different server boxes) over the last 2 days and it goes away when we remove the plugin. It seems every minute the player rubberbands anywhere on the map a few times. I've confirmed it's not the server and it works when RB is pulled. Everything has been working for 7-8 months so we know how to use it. This is new with the Rust patch/plugin updates. Thanks
  13. doublee313

    Multiple Items per case?

    Would it be possible to add "Items received per case:" and allow 1-xx items to be won per case? IE: 3 guns from gun case (random) instead of 1, etc. Thanks
  14. doublee313

    bases not pasting

    Sorry i posted in the Discussions. You can delete. Mine's working as well with CP update.
  15. doublee313

    Raidable Bases

    New copy paste update fixed. Thx
  16. doublee313

    Raidable Bases

    Hey N....Looks like the Copy/Paste plugin updated and I'm getting this with RB: Failed to call hook 'TryPasteFromVector3' on plugin 'CopyPaste v4.1.29' (NullReferenceException: Object reference not se t to an instance of an object) at Oxide.Plugins.CopyPaste.Paste (System.Collections.Generic.ICollection`1[T] entities, System.Collections.Generic.Dic tionary`2[TKey,TValue] protocol, System.Boolean ownership, UnityEngine.Vector3 startPos, Oxide.Core.Libraries.Covalence. IPlayer player, System.Boolean stability, System.Single rotationCorrection, System.Single heightAdj, System.Boolean auth , System.Action callback, System.String filename) [0x00042] in <106d7a41a6c14ac78ff539e3a5d373ef>:0 at Oxide.Plugins.CopyPaste.TryPaste (UnityEngine.Vector3 startPos, System.String filename, Oxide.Core.Libraries.Covale nce.IPlayer player, System.Single rotationCorrection, System.String[] args, System.Boolean autoHeight, System.Action cal lback) [0x005c5] in <106d7a41a6c14ac78ff539e3a5d373ef>:0 at Oxide.Plugins.CopyPaste.TryPasteFromVector3 (UnityEngine.Vector3 pos, System.Single rotationCorrection, System.Stri ng filename, System.String[] args, System.Action callback) [0x00000] in <106d7a41a6c14ac78ff539e3a5d373ef>:0 at Oxide.Plugins.CopyPaste.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0045d] in <106d7a41a6c14ac78ff539e3a5d373ef>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in < 60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba5 14a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9 ad18f5042>:0
  17. doublee313

    Bank Heist

    Sorry, i meant i had my other NPC (easy2,easy3) setup wrong. It's working well now. I just have to turn off the NPCKit for the Scientist in it's cfg to get them to spawn.
  18. doublee313

    Bank Heist

    I redid everything from scratch and found the kit issue (its on my end...it had a bad name in the item). So this works good. Thx I tested turning this back on: "Scientist": { "enabled": true, "Kits": [ "npcscientist1" in NPCKits and it spawns all NPCs in bank heist as those. With or without the new option flagged. When i put NPCKits on false for it...they all spawn proper...
  19. doublee313

    Bank Heist

    So it looks like it just uses the 1st kit on easy1 (my kit) and easy2 easy3 kits still use easy1 (I tried 3 kits). I've never been able to get more than 1 kit to work since the release.
  20. doublee313

    Bank Heist

    "easy1": { "Display name": "easy1", "Enable npc kit":false, "Enable kit":true, "Kit name": "npcbanke1", "npc health": 100.0, "npc move":true, "npc roam radius": 10.0, "npc look radius": 8.0, Still only getting the one skin when using 2 in cfg.... Just looking to use 3-4 kits for the NPCs
  21. doublee313

    Bank Heist

    "BankGuards": { "easy1": { "Display name": "easy1", "Enable npc kit":true, "Enable kit":true, "Kit name": "npcbanke1", "npc health": 100.0, "npc move":true, "npc roam radius": 10.0, "npc look radius": 8.0, Ok i have recreated them. But still not working. I notice the 2 Enable Kits so wasn't sure how to figure that out. Thanks. Spawning default scientists
  22. doublee313

    Bank Heist

    Ok distance and look work. Thx! NPCs still not changing (using NPCKit NPC only)....and when i turn off the NPCKits it only uses 1 kit and not the others.... "BankGuards": { "easy1": { "Display name": "Bank Guard", "Enable kit": true, "Kit name": "npcbanke2", "npc health": 100.0, "npc move": true, "npc roam radius": 10.0, "npc look radius": 5.0, "npc position": { "x": 1123.13672, "y": 3.55312681, "z": -930.7909 }, "npc rotation": { "x": -2.54444377E-14, "y": 131.2875, "z": 1.00375235E-06 } }, "easy2": { "Display name": "Bank Guard", "Enable kit": true, "Kit name": "npcbanke1", "npc health": 100.0, "npc move": true, "npc roam radius": 10.0, "npc look radius": 5.0, "npc position": { "x": 1131.52686, "y": 3.55512333, "z": -937.9013 }, "npc rotation": { "x": 0.0, "y": 129.375046, "z": 1.26314308E-06 }
  23. doublee313

    Bank Heist

    Thanks so much for the update! Awesome support....
  24. Well. Having issues and looking for support. Any help?
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