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Covfefe

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Everything posted by Covfefe

  1. 2025 update? i plan on running this map tomorrow for mid month wipe
  2. Covfefe

    Monsters Land

    please update for halloween 2025
  3. Covfefe

    Team Spawner

    the pictures don't really show anything. can you upload a video or pictures of the respawn at team mate buttons?
  4. Covfefe

    nothing is spawning

    WaterPatrol was compiled successfully in 1572ms Failed to call hook 'OnServerInitialized' on plugin 'WaterPatrol v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WaterPatrol.GetNameMonument (MonumentInfo monument) [0x000c1] in :0 at Oxide.Plugins.WaterPatrol.CheckAllMonuments () [0x0001a] in :0 at Oxide.Plugins.WaterPatrol.OnServerInitialized () [0x0000c] in :0 at Oxide.Plugins.WaterPatrol.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d43] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin WaterPatrol v1.0.9 by KpucTaJl
  5. it only turns on boombox.deployed and not boombox.static anymore. i could have swore it also used to turn on boombox.static
  6. Covfefe

    tripod spot light

    i think you forgot to add the tripod spotlight, i can't get it to turn on or find it's name in the config
  7. Covfefe

    AdminCuff

    Yes please
  8. I was watching this youtube video and thought of rust and i was thinking how cool would it be to have a floating blimp base, but how would you even move the entire base? that's when i thought of barges. how cool would it be to be able to float your entire base around the map? blimp seats 12, has windows all around to shoot out of. so cool!
  9. Covfefe

    Basements

    does this work with copy/paste?
  10. can you post pics of the monorail? just wanna confirm that the train tracks are outdoors and above ground
  11. Covfefe

    AdminCuff

    can the commands be run through console or do i have to be in game?
  12. Can the event restart automatically after it's been completed? (like convoy)
  13. "Biomes for automatic location spawn (Arid, Temperate, Tundra, Arctic)": [???????????], do i just type [arid, temperate]? or do i leave it empty and it can spawn in all biomes?
  14. can't build inside this waterfall anymore. was this intentional?
  15. Covfefe

    Blue Tears

    Anyone have issues with the server crashing repeatedly due to some npc nav mesh thing? Wasn’t until I changed to a different map did the crashes stop
  16. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Convoy+BuildManager.CreateEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x0000e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BuildManager.SpawnRegularEntity (System.String prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 skinId, System.Boolean enableSaving) [0x00000] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+BikeVehicle.SpawnBike (Oxide.Plugins.Convoy+BikeConfig bikeConfig, Oxide.Plugins.Convoy+ConvoyPathVehicle ftontVehicle) [0x0002e] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController.SpawnConvoyVehicle (System.String presetName, Oxide.Plugins.Convoy+ConvoyPathVehicle frontVehicle) [0x0011f] in <29688c9ded4148d39aeb89a30b4a9988>:0 at Oxide.Plugins.Convoy+EventController+<SpawnCorountine>d__23.MoveNext () [0x000f6] in <29688c9ded4148d39aeb89a30b4a9988>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Oxide.Plugins.EventController:SpawnConvoy() Oxide.Plugins.EventController:Init(EventConfig) Oxide.Plugins.EventLauncher:StartEvent(EventConfig) Oxide.Plugins.<DelayedStartEventCorountine>d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Convoy] The event has begun! (Preset name - medium)
  17. Covfefe

    disregard

    disregard, finally worked after restarting the server for the 5th time
  18. Covfefe

    BotReSpawn

    nevermind
  19. Covfefe

    disregard

    delete
  20. Failed to run a 1.50 timer in 'CargoConvoy v1.0.6' (ArgumentNullException: Value cannot be null. Parameter name: source) at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0000d] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CargoConvoy.GetObjectConfigCargo (Oxide.Plugins.CargoConvoy+NpcConfig config) [0x00030] in :0 at Oxide.Plugins.CargoConvoy.SpawnNpcCargo (ScientistNPC scientist) [0x0008a] in :0 at Oxide.Plugins.CargoConvoy+<>c__DisplayClass102_0.b__0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  21. i noticed some maps have link to this plugin, i think you should do the same for the maps
  22. Covfefe

    falling through map again

    you might want to run around the entire map on foot because my players keep finding spots to fall through the terrain
  23. oh ok, nevermind then. i was just curious if it's possible
  24. Covfefe

    Sixth Sense

    make it work for npcs "SCIENTIST has spotted you"

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