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ToxicRust

Posted

looks cool, I like it, does it work with build tools By Mevent? 

Yun

Posted

Just now, Elite Gaming said:

looks cool, I like it, does it work with build tools By Mevent? 

yes!

  • Love 1
Yun

Posted

I was updating the plugin to adapt it to mevent right at the time you commented ^^

  • Love 1
ToxicRust

Posted

4 minutes ago, Yun said:

I was updating the plugin to adapt it to mevent right at the time you commented ^^

well that works too, already purchased and setting it up on our 5X Server. Thank you~! 

  • Love 1
Mado

Posted

Is it possible to add an option to allow only administrators to obtain TCAuth even if AuthorizationLimit is violated?

  • Love 1
Yun

Posted

Hello @Mado

Thanks for this suggestion! I will add this feature in the next update 😉

If you have the plugin and you want to have this feature now, add me on Discord and I'll make the necessary modifications for you in a few minutes!

My discord: yunkkk


Remembering:
DynamicCupShare by k1lly0u is incompatible with the plugin, I have already contacted k1lly0u but have not yet received a response, therefore the authorization limits are being exceeded with it.

  • Love 1
Mado

Posted

19 hours ago, Yun said:

Hello @Mado

Thanks for this suggestion! I will add this feature in the next update 😉

If you have the plugin and you want to have this feature now, add me on Discord and I'll make the necessary modifications for you in a few minutes!

My discord: yunkkk


Remembering:
DynamicCupShare by k1lly0u is incompatible with the plugin, I have already contacted k1lly0u but have not yet received a response, therefore the authorization limits are being exceeded with it.

Sorry for my late reply

Thank you for your quick reply.
Although I am not the purchaser, I manage the plugin under the administrator who purchased it, so I will wait until the plugin is updated and available for download on Codefling.

Of course, we will apply the update as soon as we notice it! I'm looking forward to it!

  • Love 1
Markiii

Posted

FINALLY! Looks great!!

  • Love 1
Neighigh

Posted

Anyone else having player reports of HQM depleting? I've had 3 players report in with 100% upkeep reduction buff saying their HQM was gone from tc when they logged returned to game. 
We have loot protection on the server so these players were the only ones with access to their tcs.
I'm not sure if this is a bug at all or just player carelessness. 3 Reports in and I just wanted to see if anyone else is also experiencing this?

Magnumk

Posted (edited)

.

Edited by Magnumk
Neighigh

Posted

On 3/2/2024 at 2:56 PM, Neighigh said:

Anyone else having player reports of HQM depleting? I've had 3 players report in with 100% upkeep reduction buff saying their HQM was gone from tc when they logged returned to game. 
We have loot protection on the server so these players were the only ones with access to their tcs.
I'm not sure if this is a bug at all or just player carelessness. 3 Reports in and I just wanted to see if anyone else is also experiencing this?

@YunThis appears to be linked to server restarts. Some players are expierencing a tick that removes their hqm from the tc. Should I just avoid 100% reduction in the config?

Forcet

Posted

After Update



Error while compiling TCLevels: Cannot implicitly convert type 'System.Collections.Generic.List<ProtoBuf.PlayerNameID>' to 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' | Line: 678, Pos: 42

  • Like 1
hid333

Posted

After the update, the following error occurs and I can't load it. You may be aware of this, but please confirm.

(05:21:27) | [CSharp] Started Oxide.Compiler v1.0.26.0 successfully

(05:21:31) | Error while compiling TCLevels: Cannot implicitly convert type 'System.Collections.Generic.List<ProtoBuf.PlayerNameID>' to 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' | Line: 678, Pos: 42

(05:22:31) | Shutting down compiler because idle shutdown

(05:22:32) | Compiler shutdown completed

 

  • Like 1
Wurstpatate

Posted

Hello Guy, after update I have this error message.

Failed compiling 'carbon\plugins\TCLevels.cs':

1. Cannot implicitly convert type 'System.Collections.Generic.List<ProtoBuf.PlayerNameID>' to 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' [CS0029]

(TCLevels 42 line 678)

Just the mod was successfull process last day.

Thx for the help.

 

  • Like 1
Wurstpatate

Posted

Just now, Wurstpatate said:

Hello Guy, after update I have this error message.

Failed compiling 'carbon\plugins\TCLevels.cs':

1. Cannot implicitly convert type 'System.Collections.Generic.List<ProtoBuf.PlayerNameID>' to 'System.Collections.Generic.HashSet<ProtoBuf.PlayerNameID>' [CS0029]

(TCLevels 42 line 678)

Just the mod was successfull process last day.

Thx for the help.

 

Sorry for the triplet threads...

snetzer

Posted

Update please!

  • Like 1
Neighigh

Posted

For anyone experiencing issues with this so far, remove line 678 from the .cs - I don't expect TC auth limit will work properly after this but it's a hotfix to get the thing running for now ❤️ 
 

  • Like 2
snetzer

Posted

6 minutes ago, Neighigh said:

For anyone experiencing issues with this so far, remove line 678 from the .cs - I don't expect TC auth limit will work properly after this but it's a hotfix to get the thing running for now ❤️ 
 

thats cool, thx a lot

  • Like 1
Wurstpatate

Posted

strange to have to delete the line for it to work. thanks for the help.

  • Like 2
Neighigh

Posted

3 hours ago, Wurstpatate said:

strange to have to delete the line for it to work. thanks for the help.

No problem! ❤️ 
Realistically the line should be changed to accomodate the error, but I don't know what needs to be done to the code. Luckily removing the line doesn't cause any other errors so we should be able to ignore it until @Yunprovides us with a code fix.

  • Like 1
Yun

Posted

I apologize to everyone for the delay, a lot has happened to me in the last 2 weeks, I just want to let you know that I will be back updating and fixing bugs in my plugins!

Please read the message at the top of the plugin page, I apologize.

  • Like 2
  • Love 1
snetzer

Posted

2 hours ago, Yun said:

I apologize to everyone for the delay, a lot has happened to me in the last 2 weeks, I just want to let you know that I will be back updating and fixing bugs in my plugins!

Please read the message at the top of the plugin page, I apologize.

Everything is fine, private things in life take priority.

  • Love 1
snetzer

Posted

19 minutes ago, snetzer said:

Everything is fine, private things in life take priority.

 

2 hours ago, Yun said:

I apologize to everyone for the delay, a lot has happened to me in the last 2 weeks, I just want to let you know that I will be back updating and fixing bugs in my plugins!

Please read the message at the top of the plugin page, I apologize.

I wish you a speedy recovery and thank you for the information.

  • Love 1
Yun

Posted

1 minute ago, snetzer said:

 

I wish you a speedy recovery and thank you for the information.

Thx so much bro ❤️

  • Like 1
Forcet

Posted

3 hours ago, Yun said:

Thx so much bro ❤️

Take all the time you need ❤️

  • Like 1
  • Love 1

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